The plans for the two new towns were set in motion simultaneously, and Rhode also had the cultivated grave moss and ghost mushroom seeds delivered to the various nations.
This had been agreed upon at the Alliance meeting. As the Alliance's chief experience officer, Rhode naturally had to see it through.
Meanwhile, planting of grave moss and ghost mushrooms had begun on his own territory as well. Naturally, his herbal expert, Kienlo, was in charge of that.
With nothing requiring his immediate personal attention for the moment, Rhode began a new research project.
The magic herb Millhouse Manastorm had brought him-felweed!
Rhode had to turn it into Runes before he could use it in his magic constructs, whether for playing Hearthstone or showing movies.
Unless he had absolutely no choice, Rhode would not touch the Teleportation Rune.
He was a man with a dream, a mage determined to learn Teleport!
One day, the Teleportation Rune would serve its true purpose.
And so, in a room dappled with morning light, Rhode opened the Magic Herb Processing Manual.
The book was very thin, only a few pages long, which suggested that processing this magic herb should not be particularly complicated.
And indeed, it was not.
Runes were scarce primarily because of their ingredients-magic herbs-not because of the manufacturing process.
Admittedly, the method described in the book was still quite difficult for ordinary people, since it chiefly involved magical refinement.
Expressed as a simple magical equation, a Rune equaled magic herb plus magic.
Different combinations of magic herbs and magic would produce different kinds of Runes.
The most conventional method described in the book was to roast felweed with Fireball, turning the green plant into a milky-white powder.
Next, the chilling power of the frost school was used to condense the magic herb