Stellaris: I'm the Galaxy's Biggest Menace!
Chapter 298

Extra 13: Build Your Interstellar Empire, Part Thirteen: Fleet Operations and Stellar Bases

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To build a ship, you needed a shipyard. But if you wanted to turn your alloys into a fleet in a short time, you needed plenty of Stellar Bases and plenty of shipyards.

Let's start with naval capacity.

Since your empire had ships, those ships used up a certain amount of naval capacity. For example, a corvette or Torpedo Ship used 1 naval capacity, a destroyer used 2, a cruiser used 4, a battleship used 8, and a Titan used 16.

Suppose your fleet's command limit was 100. That fleet could hold at most 25 cruisers or twelve battleships. You needed to understand that the number of warships was not the same as the naval capacity they used. In my novel, I simply gave ship counts, but in the game, command limits and fleet capacity came into play. So when playing, we paid less attention to the number of ships in a fleet and more to the naval capacity they used.

At the very top, you could see your empire's total naval capacity. Once your fleets' actual usage exceeded that limit, you had to pay more upkeep for them.

That was why you needed to increase your fleet capacity as much as possible. Of course, going over capacity sometimes was fine. What we wanted to avoid was exceeding naval capacity by too much and driving upkeep way up.

Building the [Strategic Coordination Center] megastructure and the [Fortress] planetary building could increase your naval capacity limit. Of course, we could also build anchorages in Stellar Bases to raise that limit.

This brings us to how you should set up your Stellar Bases.

Go to the galaxy map and select the system where you wanted to build a Stellar Base. It had to be within your borders, meaning a system where you

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