Policies involving Ancient Wizards were no longer something an ordinary Archwizard could comment on.
As an Archwizard, Professor Monteria had long known that the life-and-death struggle between Wizards and Demons was limited to Low-level Wizards and demons. Demons had initially appeared as opponents more like whetstones tailor-made by higher beings for Low-level Wizards.
Wizards hunted demons. Victory was certainly cause for celebration, but defeat did not necessarily mean there was no future—so long as they possessed sufficient breadth of spirit and traveled far enough down the Path of Magic, they would eventually see scenery similar to that seen by the companions from whom they had once parted ways.
Of course, this view could be understood but not spoken aloud.
It was like the McCarthy witch hunts of the 1950s. Rednecks in the American South wished they could kill every Russian. The atmosphere of confrontation from top to bottom not only reinforced unity within the two great empires, but also spurred tremendous technological advancement in both. Yet none of that stopped the leaders of those two empires from sitting around a round table, drinking coffee, smoking cigars, playing poker, chewing corn, and dividing the resources of every corner of the world between them.
But regardless of how fiercely the two sides opposed one another, their conflict had to be kept within certain bounds—especially when the originally weaker side suddenly gained some advantage. The other side then needed to make certain compromises and restore their confrontation to balance. In more professional terms, this was called "managing differences."
Take the merfolk, for example.
If a Legend were suddenly born within the Merfolk Tribe of Linzhong Lake one day, the school would certainly not begrudge the merfolk greater benefits. Young merfolk might be allowed to attend First University, the School Labor Committee might recruit