Tris still had not quite figured out the pattern behind the system's rewards.
It seemed to grant him a reward now and then for a somewhat more intense competition. That was how he had received both Astral Meditation and Samadhi True Fire.
Afterward, however, Tris had tried a few competitions he felt were about as intense. The young witches and wizards were innocent and adorable, after all. A little coaxing and teasing, and they would come charging at him, yelling their heads off, to help him complete his daily competition.
But there had been no sign of another system reward.
In late November, the system had suddenly triggered another so-called high-intensity competition, and he had gained a new ability.
Trace the Dao.
The name was cool, and the effect was outstanding. As long as he witnessed someone use an ability in front of him, he could learn and master it immediately. Whether he could actually use it, however, depended on whether his current stats and basic abilities met the requirements.
A cooldown of over a month was rather long, but considering the skill's effect, Tris found it acceptable.
Besides, just as Memory Palace could evolve into Thought Maze, who knew whether this skill might evolve someday too? Perhaps its cooldown would get shorter.
Then he could copy an enemy's skills with a single glance, just like the Sharingan. Wouldn't that be cool as hell?
After obtaining the skill, the first thing Tris wanted to copy was Sectumsempra, the spell of his own Head of House, Snape.
For one simple reason: the spell was genuinely lethal.
Formless, invisible, silent, and immensely powerful. Even among the many dangerous spells of dark magic, it ranked among the most dangerous.
Moreover, this spell was Snape's personal creation. Apart from Snape himself and the Old