A Mount & Blade Simulator in Middle-earth
Chapter 176

Battle

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On this battlefield, Allen's heavy cavalry suffered the same fate.

Their warhorses wore full barding, and when they first made contact with the enemy, the horses were still fresh and charging at sufficient speed.

That speed gave the heavy cavalry tremendous impact, allowing them not only to knock aside many of the lunging wargs but also to fend off many of their attacks.

But with the enemy harassing them relentlessly, the horses inevitably began to slow.

Some wolf packs were enormous. During the head-on clash, many of the heavy cavalry's wedge formations failed to break through the packs and became trapped within them instead.

Most critically, they lost their momentum while surrounded, a fatal predicament for cavalry.

The bloodthirsty, frenzied wargs wasted no time exploiting the opportunity and immediately closed in.

The horses' unprotected legs became weak points the enemy attacked without regard for their own lives.

Facing an endless tide of wargs, the riders could not always protect their mounts while fighting from horseback.

Whenever that happened, savage wolves sank their teeth and claws into the horses' legs.

Once their lower legs were injured, most of the horses collapsed in agony, whinnying as they sank to the ground, unable to rise again.

Soon, the heavily armored riders were forced to dismount and join their similarly unhorsed companions, changing their small cavalry wedges into small infantry circles.

Meanwhile, they wielded their longswords and shields, roaring as they confronted and fought the wargs closing around them.

Compared with what had happened to the dwarves, this was already a fairly favorable outcome. By the time their charge stopped, they had slowed completely, allowing them to dismount with some composure.

Otherwise, a fall at high speed would have been enough to leave them unable to get back up.

After all, humans could not

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