Ten Years, Beginning the Age of Exploration
The Watch at the edge of the Solar System remain unknown to this day.
The people of Blue Star are still immersed in the Feland World.
The Finoton Continent.
South Sea.
Deep in the forest.
An old man with purple hair, looking like a tortoise, stood on a tree branch with his hands behind his back, looking down at the burly man who was practicing martial arts diligently, and nodded in a serious manner.
"Your physical skills have No Desire for Dominion improved considerably. Now that I've created this dual-wielding magic and martial arts class system, you should be able to change your class."
The burly middle-aged man put down the tools he had been given and laughed.
"That's wonderful, Old Tortoise."
"Your magical learning ability is astonishing, but your physical skills are always too rigid and formal. Even after becoming a ' Arcane-Martial Wielder,' you can't give up training."
"Of course!"
He burst into laughter.
For him, who is a high-tech library in himself, magic is really simple; the difficulty lies in integrating it into martial arts combat techniques.
Strictly speaking, he was a Scholar and a scientist.
"Once you take office, go to the Gnoll Kingdom for me and serve as my messenger for a period of time."
"No problem. I have extensive experience in this profession."
Astral Realm.
Feland World.
Eastern Sea Coast, Rosendas Region.
It was another ten-year war.
Through the combined efforts of the Golden Lion Alliance armies, the Knight, the Habsburg Empire legions, and the players, the Sea Folk of Rosendas were completely Banishment off the continent.
They only occupied the islands Eastern Sea Coast, such as the Sophia Archipelago.
The players and guilds of the Golden Lion Alliance have emerged victorious.
Their settlement screen was frozen on a coastline.
Countless Knight, Warrior, Mage, and players of various races stood on the rocks and beaches of the coast, raising their weapons and cheering enthusiastically.
Opposite them were the remnants of the Sea Folk fleeing in disarray, and Sea Folk players sitting on their boats shouting, "Thirty years east of the river, thirty years west of the river!"
The reason they were willing to jump into the sea with the Sea Folk was because the Sea Folk promised several major guilds land in the Sophia Archipelago and supported their transformation into pirate guilds.
In fact, the Sea Folk had long been in contact with the pirates on the God-Gifted Continents.
At the same time.
The expulsion of the Sea Folk from the mainland seemed to be a landmark event.
The conflicts among the remaining nations of the continent have also come to an end, and players from each nation's faction are now in the settlement screen.
For example, the Sun Elf Kingdom won a battle against the Ogre and Fish People to the north, while the Western Sea Coast Kingdom, founded by the two descendants of the Lionheart Family, ended in victory for the South Aoni Kingdom.
The Lionfolk Royal Court on the North Plains achieved a minor victory in the war against the Northlands Holy Radiance Alliance, thus securing a factional victory. Other factions included the Dawn Federation, the Habsburg Empire, the Alfonso Empire, the Orc Horde, and the Human King, among others.
Although the conflicts between these nations and tribes did not result in one side being completely driven off the continent like the Golden Lion Alliance and the Sea Folk, they all gained some advantages and acquired some territory.
As a result, many guilds acquired guild headquarters, or territories. Although these territories were generally not very large, they were a symbol of a large guild.
After the victory in the war.
The Golden Lion Alliance and the Habsburg Empire shared the land on the Eastern Sea Coast.
Based on the amount of effort exerted, one group occupies two-thirds (Golden Lion Alliance), and the other occupies one-third.
The Knight King established a royal province directly under the control of Prolaine in the former Yuliel City in Rosendas and Abudo.
Three duchies, five earls, and thirty-nine baronies were also established here, fifteen of which belonged to the players' fifteen large guilds.
The Habsburg Empire also divided this area into a duchy, two countships, and fifteen baronies.
Five of the baronies belong to major player guilds aligned with the Habsburg Empire.
Jiang Weiyang's Holy Thorn Guild contributed the most to this war and rightfully received a count's territory.
Including her barony in the Inia Kingdom, according to the standards of the Feland, she was already considered a high-ranking noble.
Moreover, she also possesses the identity of a hidden crown Temple Saintess. Under her command are not only the faculty and students of the Federal University, but also student players from other top universities in the Eastern District Eight who joined later, and even a large number of excellent NPCs.
Even Jiang Weiyang herself felt that her team was already in place and she had grown quite powerful.
What surprised Jiang Weiyang even more was that despite having such abundant resources, no one from the major Federation conglomerates, corporations, Federation tycoons, or Federation governments had shown any interest in her.
She had heard that many guild founders without any background, after acquiring territory or achieving some success and expanding their guilds, were taken over by large corporations and conglomerates of the Federation through various means, and very few were able to persevere to the end.
Of course, the best option would be to voluntarily hand it over to the Federation Government.
Within the Federal University, she wasn't the only one who achieved such great success.
One of the junior students, Li Jingchen, also established a guild of moderate size and was doing very well within the Dawn Church of the Dawn Federation.
Because his guild's size was just within the acceptable range for major powers, it was able to develop normally.
Of course, he also received support from some Federal University.
Other renowned universities in the Federation are also subtly uniting because of Jiang Weiyang.
Three days after the end of the war Golden Lion Alliance and the Sea Folk, all the conflicts between the continental nations finally came to an end.
All players also received a system notification.
[Second Phase Main Quest: The Continental Strife Ends.]
[Now calculating player and guild scores]
The list of the top 10,000 scorers is as follows.
The list of the top 100 guilds by score is as follows.
[A hidden race conversion option is now available. Eligible players are encouraged to select the race to convert.]
[The bloodline exchange channel is now open; the concentration of bloodlines exchanged is determined by points.]
[Note: Once selected, the choice cannot be changed!]
[Start the third phase of the main quest: The Age of Exploration]
[Open other regions of the Feland World, the Balod Continent, and the four God-Gifted Continents!]
[Open World Islands]