First was the [Calamity Ancient God's Cursed Slate].
Qin Feng used this slate on the White Bud Blade, rerolling it over a hundred times before getting a truly explosive stat.
--
[Calamity Ancient God Uthos's Curse]
[Beneficial affix: increases this equipment's Greater Affix by 75.8% (Instant Death Affix 60 → 105.48)]
[Negative affix: this equipment loses 2.7% divinity per second]
--
The slate's negative affix was a little nasty.
Fortunately, Qin Feng only needed to "top up" the White Bud Blade's divinity when he used it. After all, the White Bud Blade's divinity rule wasn't really meant for combat.
In Godforsaken Game, there was a rule for replenishing divinity.
Outside combat, divinity could be replenished very quickly. As long as you carried enough lifespan, any amount of divinity could be fully replenished within one second.
But in combat, the speed of divinity replenishment was severely restricted...
This was what constrained players in late-game combat.
And the divinity limit of their equipment also determined how long players could keep fighting.
Had a Divinity Armament?
Then they'd just drain all your divinity!
Replenishing it during combat took time, and that interval was a window of vulnerability for the opponent, an opportunity to kill them...
For example, the Divinity Armament Qin Feng had in his previous life granted absolute invincibility, but its divinity limit wasn't particularly high.
He couldn't remain invincible indefinitely during combat.
That was because replenishing divinity in combat was too slow.
Under this mechanic...
The negative affix "loses 2.7% divinity per second" could be considered extremely lethal.
But that only applied to Divinity Armaments used in combat.
The White Bud Blade's divinity rule wasn't meant for combat, so this negative affix basically had no effect. It could be called a "harmless downside."
Whenever he wanted to use it, he could