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[World Ice Spine Boots (Ancient Tier): movement speed +167 m/s, movement speed +167%, control resistance +228%, all attributes +499, damage reduction +46.8%, passive: immunity to all ice-type control effects! Required level: 40] [Special: unassailable (greater) +216, and additionally reduces greater affix gauge accumulation speed by 54%.] [Special effect: Frost Spinebreaker-each of your attacks additionally reduces the target's unassailable by an amount equal to 9% of your own maximum unassailable.]
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These were superb boots that combined defense and offense.
Their ancient grade gave them exceptionally high base stats and even faster movement speed!
After equipping the World Ice Spine Boots, Qin Feng's maximum movement speed reached 2,108 meters per second, while his flight speed reached 2,952 meters per second!
That speed was easily more than another speed of sound faster than before.
Meanwhile, Qin Feng's damage reduction rose from 99.43% to 99.69%, effectively cutting the final damage he took by roughly another half.
As for the key to their base stats, it lay in their control resistance.
In Godforsaken Game, there were two corresponding stats: control strength and control resistance. Their calculations resembled those for evasion and accuracy, with the two offsetting each other.
As for control strength.
If a target did not have the unassailable affix, higher control strength increased both the effect and duration of control on the target.
If a target had unassailable, higher control strength could strip away more of the target's unassailable.
As for control resistance...
Why was it so difficult to inflict control effects on demon bosses?
It was because bosses had very high control resistance!
Moreover, the calculation of control strength and resistance was also affected by skill grade. The higher a boss's grade, the stronger its control resistance against low-grade skills...
One could say that the higher one's control