World of Monsters
Chapter 247

Rule Analysis, Crisis in Reality

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[Player count: 1129357] Players online: 942239 Players on death cooldown: 122268. Number of contained Origin Primordial traits: 58 Hourly Sacrificial Power production (updated in real time): 730,000 (up from the previous period) Players' highest average Life Soul level: 34 (up from the previous period). Contained resource territories: 42 Spatial nodes: Emperor Tomb Mountain Range (Main City), Colorful Mist Coast, Rimewinter Snowfield, Cave World, Senluo Forest Realm. Contained territory rules: Emperor Tomb Village (Flesh Reconstruction), Crystal Hall (Gathering), Ten Thousand Forests (Enlightenment), Divine Transformation. Functional buildings: Testing Tower, Respawn Point (Teleportation Plaza), Guild Hall, Armed Vehicles Factory, Pet Shop, Rule God Pillar, Cultivation Tower, Weapon Forge.

At the Primordial Sacrificial Altar.

A torrent of player production data flashed through Qi Sheng's mind.

As the five hundred thousand players recruited in this round rapidly grew stronger, their Sacrificial Power production rose along with them.

Just recently, two more Primordial Monsters had been successfully contained.

The first was a third-generation primordial contained in the Senluo Forest Realm Region by the team led by "Backhanded with Two Slaps": Windbreaker.

It was the first aura-type Life Soul trait in the contained Life Soul Database capable of granting a group enhancement to nearby players.

Its effect significantly increased the movement efficiency of all targets within the aura's range, without distinguishing friend from foe.

The increase in movement efficiency depended on Life Soul level and Mental Power strength.

Without a mechanism to exclude enemies, the Windbreaker Life Soul trait seemed rather useless.

In testing, however, it performed quite well.

It could improve a team's movement efficiency while traveling, or help allied frontliners charge in war mode and rapidly close in on their opponents.

It was especially useful when hunting down fleeing prey.

Many monsters were intelligent and would flee when in danger, which was where

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