World of Monsters
Chapter 422

The fun was back, a terrifying battlefield

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The opening of the civilization space instances became the latest hot topic on the forum.

The five large instance spaces, each with its own distinct features, had their respective strengths and weaknesses compared with the Adventurer World run by the Blue Lantern Race.

The adventurer instances excelled in their mature structure, clearly defined difficulty tiers, and higher ceiling for potential earnings.

There was also the Blue Lantern Shop provided by the Blue Lantern Race, where currency earned in the instances could be exchanged for specific goods.

Rule Fragments were especially valuable drops that players dreamed of obtaining. Getting one granted direct access to the auctions regularly held by the Gold Coin Chamber of Commerce, where it could sell for at least four million in Sacrificial Power Returns.

The greatest advantages of the civilization spaces, meanwhile, were their immense freedom and virtually unlimited capacity.

The instances had no limit on team size, nor any of those headache-inducing "rule-based mechanics" that required specific steps to overcome.

The disasters set up by the Inscribed History Race were, in the players' eyes, the instances' only gameplay feature.

After arriving, players had absolute freedom to explore.

They could venture deep behind enemy lines alone, form armies to steamroll the invading natural disasters' front lines, or search the battlefield for resource spawn points.

They could even cut down the native NPCs on a whim.

This simple, brutal, direct, and completely unrestricted gameplay experience instantly awakened the passion deep within many veteran players.

As the Player Faction expanded its exploration of the Monster World, the veterans had already "ravaged" almost all the areas where they could freely enjoy easy farming in the early days.

Monsters could not respawn. Finding new places for satisfying farming meant going out and searching.

The last instance that had given players the

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