Monster World
World of MonstersContents
- 1Biodata
- 2History
- 2.1Emperor Zhao and the Primordial Monsters
- 2.2Invasion and Settlement
- 2.3The Challenger Plan
- 3Geography and World Structure
- 3.1Scale and Changing Terrain
- 3.2Notable Locations
- 3.3Domain Nodes and Rules
- 4Environment and Resources
- 4.1Natural Growth
- 4.2Regional Moon Phases
- 5Inhabitants and Factions
- 5.1Principal Life-Forms
- 5.2Major Powers
- 6Survival and Competition
- 7Player Access and Systems
- 7.1The Game Presentation
- 7.2Core Growth Systems
- 7.3Connection to Earth
- 7.4Conquest Land
- 8Endgame War
Contents
- 1Biodata
- 2History
- 2.1Emperor Zhao and the Primordial Monsters
- 2.2Invasion and Settlement
- 2.3The Challenger Plan
- 3Geography and World Structure
- 3.1Scale and Changing Terrain
- 3.2Notable Locations
- 3.3Domain Nodes and Rules
- 4Environment and Resources
- 4.1Natural Growth
- 4.2Regional Moon Phases
- 5Inhabitants and Factions
- 5.1Principal Life-Forms
- 5.2Major Powers
- 6Survival and Competition
- 7Player Access and Systems
- 7.1The Game Presentation
- 7.2Core Growth Systems
- 7.3Connection to Earth
- 7.4Conquest Land
- 8Endgame War
Biodata
| Feature | Details |
|---|---|
| Name | Monster World |
| Original Name | 怪物世界 |
| Type | A real superworld presented to Earth's inhabitants as an immersive virtual game 136 344. |
| Location | Within the void among other planar worlds 344 418. |
| Former Supreme Deity | Emperor Zhao, whose power forms the world's physical and supernatural foundations 4 656. |
| Governing Powers | The Four Gods participate in controlling the world's operation; Guide can access its World Information Database 79. |
| Inhabitants | Native monsters, Primordial Monsters, invading Evil Spirits, numerous Descent Factions, and the Player Race 4 136. |
| Status | Still expanding and contested; becomes the gathering ground for the Endgame War 139 285 806. |
| First Appearance | Li Zheng's character creation and introduction to the world 2. |
History
Emperor Zhao and the Primordial Monsters
Monster World's mountains, rivers, microscopic structures, energy laws, and operating order are built upon Emperor Zhao's power. Primordial power constitutes the core framework sustaining the world 656.
According to Guide's initial explanation to players, Emperor Zhao separated portions of his power more than ten thousand years earlier to investigate the mysteries of life. His Ten Mysterious Experiments produced ten successive generations of Primordial Monsters. Later generations possess stronger power traits and greater growth potential, but generation does not determine an individual's current combat strength 4 9.
The world's Domain Nodes originally formed a tightly connected, enclosed framework. Emperor Zhao's fall broke those connections and opened Monster World to outside factions. Guide also theorized that the resulting deterioration of its concealing barrier explained its increasing exposure 136 139.
Invasion and Settlement
The Terrifying Dark Tide brought vast numbers of Evil Spirits into Monster World, threatening its collapse. Nevertheless, the world's structure and combat systems proved far more resilient than those of many other planar worlds consumed by the invasion 4 77.
Evil Eye states that every Demon God previously sent into Monster World died fighting its Rule-Level Deities. The Combat Zerg subsequently pursued the Dark Tide across worlds and developed specialized bodies and energy systems that hindered its devouring and regeneration 89.
Outside factions established new homelands throughout Monster World. Some brought core landmasses from their original worlds, while the Dark Tide merged devoured worlds into it. These additions expanded its territory, introduced new elements, and intensified competition for supremacy 136 139.
The Challenger Plan
Qi Sheng arrived during the war against the Dark Tide and was rescued by the Four Devoted Servants. After inheriting Emperor Zhao's self-fixated origin, he spent centuries learning from them and containing monsters before proposing the Challenger Plan 20.
The Four Devoted Servants constructed its datafication, guidance, purification, and growth systems. Qi Sheng then committed Emperor Tomb Village's remaining sacrificial power to finding recruits in other planar worlds. The search reached a blue planet he recognized as his former home 20.
Qi Sheng deliberately concealed Monster World's reality from recruits. He believed that treating their experiences as a game would preserve the fearlessness and creativity needed for their development 18.
Geography and World Structure
Scale and Changing Terrain
- Vast distances: Black Domain Land and the Pale Continent are separated by so many mountains and rivers that ordinary physical travel between them is nearly impossible 400.
- Unstable maps: Expanding territory and changing terrain render older maps unreliable. Early player maps therefore display extensive unexplored fog 4 18.
- Continuous integration: Imported world cores become part of Monster World's foundational framework, allowing it to generate previously absent elemental energies 139.
- A destination for spatial travel: Its enormous framework, rule nodes, and resources draw spatial passages toward it. Civilizations making random Space Jumps or fleeing their homelands have a considerable chance of arriving there 418.
- No artificial exploration barriers: Players can investigate floating ruins and underground molten rivers without encountering invisible walls or game-map boundaries 574.
Notable Locations
| Location | Significance |
|---|---|
| Emperor Tomb Village | Initial player settlement. The Primordial Containment Wall and Primordial Sacrificial Altar lie beneath it 4 19. |
| Emperor Tomb Mountain Range | The region shown on Li Zheng's first map; includes the Blood Plains and Dark Cavern 4 19. |
| Dark Cavern | An early leveling and mining site where players battle Iron-Shelled Insects 19. |
| Colorful Mist Coast | Player territory expanded through Domain Node containment; also a gathering place for Ji Chen's guild 136 400. |
| Crystal Hall | Holds a Domain Node guarded by Bei Ya. Its containment grants the Gathering domain blessing 136. |
| Phantom Marsh | Location of a Low-Level Master Brain gathering matter through its Zerg warriors 89. |
| Golden Ocean Domain | Target of the Dark Tide's eastward expansion under Di Nian Evil Spirit 179. |
| Earthshaking Continent | War-torn starting region selected for a release of five million new players 314. |
| Black Domain Land | Region containing Cinder Earth Canyon, where Dragonkin's people defend their Sacrificial Altar against the Devouring Race 400. |
| Pale Continent | Settlement region of the Phantom Sound Clan, which came seeking Definition's ultimate melody 583. |
| Huanman Wastes | Site of the Lord of Bliss's rebuilt Elysium High Towers and reopened Legion Test Field 640. |
Domain Nodes and Rules
- Domain Nodes formed the connections that once enclosed the world. Players can contain nodes to expand their territory and acquire domain-rule blessings 136 139.
- Primordial Monsters manifest framework-level rules. Their traits are not merely biological powers but expressions of the world's operating laws 247 379.
- Rule abilities are unique: Similar effects can exist, but no two rule abilities have completely identical mechanisms and vessels 247.
- World Information Database: Life born within or entering Monster World's system is analyzed and registered. Guide can consult these records 79.
- World-power blessings: Enlightenment Shop buffs draw on the world's power, but are stripped away when their users enter a Minor World 179.
Environment and Resources
Natural Growth
Monster World continuously generates energy that nurtures spirit plants, spirit ore, and other life. Primordial Monsters draw on this energy by following individual behavioral patterns, which can include cultivation, devouring, enduring attacks, or even apparently idle behavior 52.
- Rapid plant growth: A spirit plant requiring years to mature on Earth may mature in roughly ten days in Monster World. Plants precious to Earth's races can grow freely across its mountains and plains 285.
- Regenerating deposits: Mined resources return after a period of time and may exceed the previous deposit in quality 285.
- Increasing elemental diversity: Every arriving resource territory can introduce additional elements; even Fate Throat cannot give a fixed total 408.
- Powerful aquatic life: Fishing requires sufficient physical strength to avoid being dragged into the water. Players initially manufacture their own tackle rather than purchasing it from the shop 65.
Player researchers describe the world as a growing organism that digests imported matter and energy. In this model, renewable resources resemble regrowing hair and nails, while rules are its essential organs and skeleton. Damage to rules is therefore far more serious than ordinary resource extraction 285.
Regional Moon Phases
Moon-phase intensity determines the life levels of Evil Spirits appearing in a region. Guide gives the following ascending order 4:
| Intensity Order | Moon Phase |
|---|---|
| 1 — Lowest | Crescent Moon 4 |
| 2 | Waning Crescent 4 |
| 3 | Waxing Crescent 4 |
| 4 | Full Moon 4 |
| 5 — Highest | Great Evil Moon 4 |
- High-level Evil Spirits appear only under sufficiently intense moon phases 4.
- Native monsters and Primordial Monsters are not restricted by these phases. A low-intensity region can still contain an extremely powerful monster 4.
Inhabitants and Factions
Principal Life-Forms
| Category | Origin and Characteristics |
|---|---|
| Primordial Monsters | Native manifestations of primordial rules. Containment unlocks their Monster Forms for all players 4 379. |
| Monsters | Native creatures whose movement and strength are unaffected by regional moon phases 4. |
| Evil Spirits | Invaders accompanying the Dark Tide. Their regional activity is constrained by moon-phase intensity 4. |
| Descent Factions | Civilizations arriving from other worlds, sometimes with portions of their original homelands 136 139. |
| Player Race | Recruits operating bodies formed from Emperor Zhao's origin, with access to primordial traits and resurrection 364 656. |
Major Powers
- Terrifying Dark Tide — Devours worlds and merges their remains into Monster World. Its forces can consume matter and energy and regenerate through their Dark Tide origins 136 745.
- Combat Zerg / Insect Race — Breeds warriors by consuming resources and adapts new units to counter enemy characteristics 89 136.
- Mechanical Legion — A technological power capable of sudden descents and devastating attacks on other factions 136 284.
- Player Faction — Expands through hunting, primordial containment, Domain Node capture, and an increasingly diverse combat framework 117 136.
- Elysium Tribe — Develops through rule-based systems, including entertainment facilities, trials, and training grounds 333 640.
- Fate Race — Exploits Equivalent Gamble and other fate-related rules; even its regional power does not guarantee safety from stronger factions 333 364.
- Ancient God Race — Operates arenas as part of its rule-based development model 115 333.
- Youlü Association — Captures beings for rule games; its screening system releases creatures judged too dangerous to retain 333 393.
Survival and Competition
- No place is absolutely safe. Guide warns that remote regions remain vulnerable to established powers, incoming factions, and natural disasters 563.
- Collateral destruction is a constant threat. A passing giant beast or an attack from a distant war can endanger settlements without deliberately targeting them 284.
- Past achievements offer no protection. Civilizations dominant in their original worlds may become insignificant after arriving in Monster World 214.
- Territorial power changes rapidly. The Lord of Bliss finds former weaklings ruling regions and once-mighty factions reduced to ruins 327.
- Resurrection distinguishes players. Other factions regard the ability to fail repeatedly without permanent destruction as an extraordinary privilege 364.
Player Access and Systems
The Game Presentation
- Initial misunderstanding: Li Zheng enters believing he has downloaded a cracked version of Darklands 2.
- Actual connection: A Game Pod transfers the user's consciousness into a player body modeled on their original body. Logging out returns consciousness to the real-world body 344.
- Public explanation: Eclipse officials initially describe Monster World as a free, next-generation virtual world supervised by Star Network 162.
- Restricted qualification: Access is distributed through official channels and periodic lotteries. Earth Alliance identity is required to compete for qualification 162 686.
- Recruitment pace: Qi Sheng ties additional access releases to the existing Player Legion's development and output 162.
- Cross-racial recruitment: Scattered distribution is intended to encourage players of different races to form mixed teams 162.
Core Growth Systems
| System | Function |
|---|---|
| Primordial containment | Recovers Emperor Zhao's scattered power and adds shared Monster Form options to the Containment Wall 4. |
| Life Souls and Star Meridians | Socket primordial abilities and combine their traits. Star Meridian levels can be raised without a stated limit 4. |
| Body Tempering | Determines how many Monster Forms' attributes the main form can fully inherit. Low Body Tempering limits the benefit of additional sockets 4 60. |
| Cultivation techniques | Improve physical foundations; divided into Mortal, Spirit, Dao, Venerable, and Divine grades 201. |
| Sacrificial Power | Core currency used for growth, purchases, and system functions. Each player controls only one character, preventing multi-account farming 95 237 284. |
| Evolution Pills | Add an alternative to hunting for Life Soul experience, allowing non-hunting professions to purchase progression 259. |
| Resonance weapons | Customizable, enhanceable equipment offering additional combat effects rather than purely decorative options 229. |
| Story Illustration | Records faction-first achievements and discoveries, with rewards connected to narrative abilities and world compatibility 579. |
Ordinary outsiders cannot permanently acquire primordial traits by dissecting, capturing, or killing Primordial Monsters. These creatures can reform elsewhere after death. Players bypass this restriction because their bodies and the world's primordial framework share Emperor Zhao's origin 590 656 686.
Connection to Earth
| Development | Significance |
|---|---|
| Public announcement | Monster World is distinguished from Darklands and presented as permanently free 162. |
| Official website launch | Provides game information and becomes the public platform for access distribution 162 165. |
| Wartime explanation | Administrator No. 1 presents the world as a realistic training environment for future catastrophes 237. |
| Private confirmation | Star Network confirms its reality to Ji Chen and explains that player growth could eventually transfer to real bodies 277. |
| Evolution Shop | Sacrificial Power purchases real-world benefits, including life extension and enhancements that also strengthen player bodies 352 354. |
| Large-scale recruitment | Access releases expand to five million slots and later an announced billion-slot distribution 314 546. |
| Public revelation | During the Dark Tide invasion of Earth, Star Network announces that Monster World is real. Divine King receives a prompt activating 100% Attribute Feedback 745. |
Conquest Land
- Dead players' consciousnesses continue to exist within Monster World in Conquest Land, separated from the living by unstable space and hostile civilizations 733.
- They communicate through the Dead Players Forum and organize the Conquest United Army to seek a route back to the living world 733.
- Revival there is immediate but incurs sacrificial-power debt; Li Tie's estimated cost for one death is nearly 3.5 million 733.
Endgame War
- Qi Sheng recalls Emperor Zhao's origins scattered throughout Monster World and begins reforging his divine body 806.
- The Lord of Rot raises the Great Evil Moon and summons the Demon Gods into the world 806.
- The Supreme Master Brain and other major powers gather for the confrontation 806.
- Qi Sheng deploys the Four Gods and Hun Zhan, orders the Players to support them, and assigns Guide supreme command of the Player Faction 806.