The appearance of large numbers of NPCs handing out quests with exclamation marks over their heads in the Emperor Tomb Mountain Range genuinely shattered the players' worldview.
When the news reached the Forum, the spectators went wild too.
An analysis post by one player even shot up the Forum's trending list in a short time.
[Di Nian Bully brings us another surprise. Turns out this game does have NPCs. They've been around us all along, but you can only unlock them once the Player Faction develops far enough.]
Posted by: Mom Said Idiots Would Read Along If My Name Was Too Long. Content:
Brothers, case closed. I've discovered Monster World's most deeply hidden mechanic.
You all fucking thought this game had no NPCs, no main storyline, and was all about playing however you wanted, right?
Wrong. Dead wrong. We've all been blinded by what we thought we knew.
In fact, there have always been NPCs. They might even be an organized NPC group with intelligence, interaction, and mass-produced quests.
Yes, you read that right. It's Di Nian Bully and those animals in his Evil Spirit Alliance.
We used to think he was a cesspit, the boss with the greatest growth potential, the bandit blocking the Novice Village's exit that we could never get past. So we named him:
Village Entrance Bully.
But looking back now, I've noticed something off.
He actually fits the definition of an NPC.
I'm sure some stubborn brothers will argue, "What the fuck does this have to do with NPCs?"
Then let me break it down for you. I'll walk everyone through the logic.
What do NPCs do in traditional games?
They interact, issue quests, give rewards, advance the story, provide services, and stand around in fixed locations.
Now look back at Di Nian. He fits