``` [Challenger Prompt (all channels): New building added in the southeastern district of Di Family Village (marked on map): Story Illustration.]
Story Illustration (Functional Building):
Building functions:
Recording all things: After Story Illustration goes live, any pioneering, milestone, or unique actions performed by players in Monster World may be automatically detected and recorded by Story Illustration, generating a corresponding "Narrative Storyline." (Examples:
The first player to kill a particular type of monster, explore a special location, or prepare a top-tier Spirit Food Meal, as well as anyone who accomplishes an incredible feat or uncovers a major secret, may have their deeds recorded as story achievements.)
Unique achievements: All records and achievements generated by Story Illustration follow the principle of "faction-wide first clear or first creation." Each achievement can only be completed and rewarded once across the entire Player Faction, by the first individual or team to meet its conditions. Subsequent repetitions will not be recorded as story achievements.
Narrative Fragments: Upon successfully completing a story achievement, the corresponding player or team will receive a certain number of Narrative Fragments, which can be exchanged for rewards in the Story Shop.
Story Shop: Spend Narrative Fragments to open an exclusive exchange interface in the Story Shop.
Sample merchandise categories are as follows:
Sacrificial power: Narrative Fragments can be directly broken down into sacrificial power points.
Blank Book Page ×1 (single-use consumable): After use, allows limited "plot writing" for an event within the following hour (for example, ensuring that the next crucial crowd-control skill hits, healing your injuries, or resurrecting a target who died within the past hour). The effects of Blank Book Pages can be stacked. The more pages stacked, the stronger the rewriting effect.
Affix engraving ×1: Engraves an attribute affix onto a weapon that is not of the rune-resonance type,