The power displayed by the Demigod Arcane Golem shocked both sides of the battle.
High Elf mages often blanketed the ground with fire spells.
But they did so from a safe distance, striking at dense concentrations of enemies.
As long as soldiers avoided bunching up during battle and tried to stay locked in close combat with the opposing troops, the mages' effectiveness would be reduced by more than half.
Charging straight into enemy lines, forcing their warriors to gather, and then unleashing wide-area fire attacks left the enemy in a dilemma.
The opponent was clearly out to kill their leader. Should the rank and file follow him to protect him?
Orgrim decided to escape on a worg and lure the terrifying metal giant away.
Unfortunately, before he could reach the worgs, a dense barrage of fireballs swept over and blasted the area where they stood.
Though powerfully built, worgs were still beasts and could not withstand fireballs at all.
Orgrim, who wielded the artifact Doomhammer, was saved by the elemental shield built into it.
Watching the metal giant rapidly approach, Orgrim knew he had nowhere left to go.
He could only make a last stand, raising his ancestral artifact hammer high and charging fearlessly at the metal giant.
Doomhammer had been formed from the condensed essences of Planet Draenor's four elements.
It was an extremely unusual amalgamation of elements.
In a shaman's hands, this artifact could unleash its full power.
Orgrim was a warrior, so he could only make use of its passive ability to shatter weapons.
But letting him get close to the Demigod Arcane Golem would be dangerous!
Even artifacts had a chance of being shattered.
Thinking of the consequences of having several holes smashed into the Demigod Arcane Golem's armor and facing questions from the Council's big