The player skimmed through it, then smacked their forehead.
"So that's it. I need to find Ranni?"
Lakeside Town. Before the enormous Ranni doll, the player stood below the steps, looking up at that exquisite, blue-haired face.
There was no denying the craftsmanship was superb. But why did Ranni insist on speaking through a doll?
Dialogue selected: [About the valley floor]
Ranni offered an offhand warning: "Oh, you'd best stay away from there, unless you wish to die. My uncle's knights care nothing for who you are."
Uncle? The player's ears pricked up. Ranni's uncle? Wait, Horace was Ranni's uncle?
Ranni continued, openly telling the player what she wanted: "Still, now that you mention it, my uncle does have something I want... Tarnished, would you dare take the risk? Reach the depths of the manor, and bring me that greatsword... no, that book should suffice, shouldn't it?"
"At any rate, why not give it a try? Tarnished of exceptional courage, are you willing to take the risk?"
Options appeared on the screen: [Agree to take the risk] or [Reject the enticing temptation]
The player agreed without hesitation. This was precisely what they had come for.
Ranni chuckled. "Hehe, then be on your way. To think the teleportation I left behind as a child would prove so useful now... Go. There is a stone coffin in the town hall basement. Lie inside it. The night will carry you across time and space..."
The player arrived at the town hall-or, more precisely, the old town hall. Caria seemed unwilling to allow this town any chance of independence, but having no town hall at all was rather odd.
The abandoned old building was not particularly dilapidated. Although moss covered the stone steps, there really wasn't any damage.
Following the walkthrough, the player reached