"Then why did Alice commission me to act?" Dunn asked in confusion.
"Because she went soft," Eddinger sighed. "Last time, she had nearly dealt with my other personality, but at the very end, she went soft..."
Hearing this, Dunn fell silent. His stereotypical impression of Wizards as cold-blooded had kept him from considering this possibility at all.
At the end of the day, Alice was just a young girl who had barely interacted with other people. It was entirely understandable that she could not bring herself to kill her own teacher.
Although, among the cold-hearted Wizards, this was quite inconceivable.
But when Dunn thought of how socially anxious Alice was, he felt it was not at all surprising for her.
"All right, my remaining consciousness is almost at its limit. I originally saved this power so I could see Alice one last time. I never imagined that, in the end, she would still lack the courage to act..."
As Eddinger's figure gradually weakened, it grew fainter and fainter before finally disappearing.
Watching Eddinger's figure dissipate, Dunn checked again and again, sensing the Magic Power in the surrounding plants and trees gradually disappear. Only after confirming that he truly was dead for good did Dunn relax.
Fortunately, the few Third Tier Homies trees Dunn had newly acquired underwent no changes, perhaps because he had been the one to animate them.
When he heard the news of Eddinger's death, several ideas had sprung into Dunn's mind, but the tension at the time had kept him from thinking them through.
Now that he was temporarily safe, Dunn could take the opportunity to organize his thoughts.
The next moment, a dazzling magical radiance abruptly appeared and enveloped Dunn. It was Alice's teleportation magic.
What perfect timing! Dunn could not help grumbling inwardly.
Suddenly, Dunn's