Among the professionals of this world, whether first-tier or second-tier, even those with a measure of supernatural power ultimately remained within the bounds of ordinary understanding. Some professionals could even be killed by ordinary people fighting back.
But once a professional reached the third tier, a qualitative change immediately occurred.
Regardless of their profession, once they reached the third tier, they gained their profession's core ability: "energy."
Examples included the battle qi of Warriors and Knights, the shadow energy of Rogues, the qi of Monks, and so on.
Even Wizards consumed mental strength to cast spells before the third tier. Only upon reaching the third tier did they gain access to the more efficient and powerful magic power.
Only then did professionals truly possess the tremendous power to move mountains and fill seas, pluck stars and seize the moon.
Thus, only upon reaching the third tier could they truly be called beings beyond the ordinary.
While first- and second-tier professionals could still be defeated and killed in all sorts of ways by those of a lower tier,
at the third tier, the hierarchy could be said to have become truly fixed.
No being below the third tier could defeat a third-tier professional head-on, even the weakest third-tier professional.
Throughout the world's recorded history, first-tier professionals had overcome second-tier professionals, and ordinary people had thrashed first- and second-tier professionals. But only at the third tier had no one ever managed to overcome the gap and turn the tables for a kill. In tens of thousands of years, there had not been a single case.
Third-tier professionals who had mastered "energy" utterly overwhelmed professionals below the third tier.
Now, Dunn was undoubtedly tempted by the captains' idea of attempting to use superior numbers against a newly advanced third-tier professional. A transmigrator who could not defeat someone of a higher tier was not a good transmigrator.
However, given how exaggerated the gap described in his family's inherited professional knowledge was when it came to the third tier, Dunn was also somewhat apprehensive. He still wanted to understand exactly how powerful a third-tier professional was in combat.
But the only two third-tier professionals either the former or current Dunn had ever seen in action were the [Oathkeeper] and that [Tide Rider] from before. Those two's battles were somewhat beyond the norm even for the third tier. If that [Angry Whale] had that sort of fighting power, Dunn would absolutely flee at once without so much as looking back.
Just as Dunn was mired in indecision, Annie's voice sounded beside his ear. "The third-tier advancement of [Whaler] is called [Sea Beast Priest]. Its core career ability is [Mutation]."
Dunn was immediately delighted. How had he forgotten Annie? After all, Annie also came from a professional noble family. It was perfectly normal for some of her family's supernatural knowledge to complement the Campbell family's.
"[Mutation]? What kind of energy system is that?"
"[Mutation] allows the professional to transform parts of their own limbs into sea monster tentacles."
"That counts as 'energy' too?" Dunn asked with a frown.
"The tentacles produced by [Mutation] are essentially no different from those of real sea monsters, but their duration and number vary depending on the individual's attributes. Although it has no specific name, what affects these things should be some kind of energy," Annie explained.
When and how sea monsters had come into existence in this world could no longer be determined. They were said to have been born from an experiment conducted by an ancient Legendary Wizard.
Now that the Mother of Sea Monsters in the middle of the Storm Sea had been discovered by the world, that theory was no longer widely accepted.
After all, according to a certain death-seeking Legendary Wizard who had personally braved the danger and used a Career Card to steal the Mother of Sea Monsters' professional information, her biological level was 49.
Although no one doubted the power possessed by Legendary Wizards, no one believed that someone could create a monster standing at the limits of the known world, either.
Even the Wizard Council Speaker, whose biological level was likewise 49, could not do it.
An ordinary sea monster became the equivalent of a third-tier supernatural creature as soon as it reached adulthood. Although most sea monsters had no supernatural abilities, the sheer brute force afforded by their enormous bodies was enough to rival third-tier professionals.
Partial mutation? Did that mean this profession was weaker in combat than a sea monster? Dunn slowly considered Annie's information.
"Partial mutation? Does that mean this profession is weaker in combat than a sea monster?" It was not just Dunn; the other captains had reached the same conclusion, and Grant could not wait to ask.
"How could that be possible! They're still third-tier professionals. Aside from [Mutation], [Sea Beast Priests] should also possess abilities such as beguilement and sound waves," Annie said irritably. "They may also have abilities I don't know about. Overall, [Sea Beast Priests] rank above the middle of the third tier in combat power."
"According to what you said, that [Angry Whale] only advanced to the third tier recently, and he wasn't particularly outstanding at the second tier. That means he should be no higher than level 12 now. In theory, he should only be able to produce three tentacles through [Mutation] at most." Seeing that her captain had designs on this [Sea Beast Priest], Annie could only helplessly lay out all the relevant information she had.
After hearing Annie's information, Dunn silently weighed things up. His predecessor's memories included encounters with sea monsters while crossing the Storm Sea, so he had some understanding of their strength.
Sea monsters' power mainly depended on the strength and vitality afforded by their enormous size. Adult sea monsters generally measured dozens of meters or more.
Meanwhile, conventional ships mainly relied on cannons to drive sea monsters away, which meant sea monsters' defenses were insufficient to withstand cannon fire...
"Hey, Captain Dunn, have you made up your mind? Are you going to take a shot with us, or run away with your tail between your legs?" Feishman's impatient voice interrupted Dunn's thoughts.
The other captains also looked at Dunn with some urgency.
Time was tight now. No one knew how far [Angry Whale] had progressed in exploring the ruins. If he obtained something good from the ruins and increased his combat power, going up there would probably only get them all wiped out together.
His thoughts interrupted, Dunn rubbed his forehead. Looking at everyone staring at him expectantly, he slowly smiled. "Since we've already come this far, we certainly can't give up. But we still need to be cautious. A third-tier professional is no pushover, after all. We need to come up with a detailed plan."
As the saying went, men died for wealth, and birds died for food. After carefully comparing both sides' combat power, Dunn ultimately decided to go through with this venture.
The current situation undoubtedly told Dunn that these Pirate King's Ruins were most likely genuine, so taking some risks for them was worthwhile.
Even these captains, who had spent years getting by in this line of work, thought that twenty or so second-tier professionals had a chance of pulling this off.
Dunn, who knew that his own side alone had over twenty second-tier professionals and that the five groups together likely had close to fifty supernatural professionals, certainly did not lack the courage to take this gamble.
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