Dunn's war against the Gods lasted an entire year.
At first, the Gods had been extremely wary of Dunn.
In terms of individual strength alone, Wrath of the Firmament, whom Dunn had killed in an instant, had been far above every deity still on the battlefield.
In theory, if Dunn could kill Wrath of the Firmament in an instant, he could certainly do the same to them.
Had what Dunn intended to do not given them a greater than ninety-nine percent chance of falling, they might not even have had the courage to fight him.
But they had no choice. Dunn clearly wanted everyone dead, so however unwilling they were, they had to fight him.
As soon as the battle began, it exposed the fact that Dunn could not kill deities in an instant.
Even against a deity of lesser power, Dunn could not instantly kill them with a Death Divine Spell as he had done to Wrath of the Firmament.
This was because a deity's divine body had tremendous resistance to divine power.
Of course, only a deity's true body possessed this resistance.
If it was merely a clone, even one belonging to a deity of intermediate power, Dunn could still erase it outright.
During the first month of battle, the Gods had still been timid, daring only to send out clones. But the loss of large numbers of clones consumed enormous amounts of their strength, compounded by the constantly weakening faith on the Main Plane.
This caused many deities to fall right in their divine kingdoms, even though they had never sent out their true bodies.
That forced the deities' true bodies to leave their divine kingdoms and fight Dunn to the death.
After all, Dunn could not instantly kill a deity's true body, so fighting him did