The third was Light Energy Shockwave, which carried tremendous thrust and heat, combining control, burns, and knockback into an extremely versatile ability.
All three were very basic light manipulation abilities with little difficulty involved. Solomon succeeded after just a couple of tries.
Once he had mastered the basics, the real challenge finally lay before him-light-powered flight.
The principle of flight was not complicated. Its core was using the reverse thrust of projected light energy to lift himself into the air.
Following the original show's two-stage propulsion logic, he would first project light energy from both hands to generate upward thrust, then adjust the projection angle at altitude to redirect that thrust, moving horizontally, accelerating, and turning to achieve free flight.
The two-stage propulsion in the original show involved first pushing oneself high into the air, then releasing thrust backward to propel oneself forward and achieve flight.
Although its precision fell far short of the effortless control offered by a dedicated flight ability, it had the advantage of being stable and controllable, enough to let him move freely through the air and perfectly make up for his weakness.
Solomon did not rush to try flying. Instead, he turned his attention to another obscure ability-Spark.
This basic ability from Firecracker was practically useless. Ordinarily, it could only produce a few tiny sparks, giving it very little practical value.
Even with level-three energy enhancing it, greatly increasing the size and temperature of its flames, Spark still fell far short of Flame Projection and offered little combat power.
He still held a sliver of hope and wanted to try combining Spark and Flame Projection, his two fire abilities. If he could successfully shoot flames from his hands, he would gain another means of flight propulsion and overcome the awkward drawback of having to fly