Ch. 1Four thousand life points? Wasn't that just four shots?

After dying of leukemia, Yūki awoke in the body of fifteen-year-old Fujiwara Yūki in a world where dueling cards shaped everyday life. Seeing the era’s 4,000 life points as an opportunity for stall-and-burn tactics, he received a prompt that the Soul Power Duel Shop had activated.

  • Yūki woke in a healthy teenage body and discovered he had somehow survived death.
  • Yūki recovered Fujiwara Yūki’s memories: his parents had disappeared on an archaeological expedition, and his own dueling skills were poor.
  • Yūki checked the news and watched a professional duel, learning that the world revolved around card dueling and began matches with 4,000 life points.
  • Yūki planned to win with defensive stall-and-burn strategies rather than powerful monster clashes.
  • The Soul Power Duel Shop activated and identified Fujiwara Yūki as its contracted host.

Ch. 2A Two-Thousand-Buck Turtle-Shell God Card? A Card Gamer Laughed Out Loud

Fujiwara Yūki inspected his inherited cards and built a defensive stall-burn deck around Stealth Bird, buying additional cards online. He prepared his Duel Academy application and planned to challenge the school duel club the next day.

  • Fujiwara Yūki discovered that defeating a named duelist would unlock their archetype pack and cost 300 duel coins per draw.
  • Yūki sorted through the previous owner's cards, finding Stealth Bird, Pot of Greed, Mirror Force, Magic Cylinder, and several powerful hand-destruction cards.
  • Yūki set aside a stall-burn main deck and concealed a hand-destruction side deck.
  • Yūki spent 18,000 yuan on more Stealth Birds, defensive spells, burn cards, and draw cards to complete his deck.
  • Yūki chose the practical comprehensive selection on his Duel Academy application and decided to visit the school's duel club the next day.

Ch. 3This school taught math, physics, and chemistry, but the whole world ran on life-point calculations?

Yūki finished building a forty-card stall-burn deck and planned to use it to earn the two-star rank required for the Duel Academy entrance exam. With registration closing in two days, he left class needing an eligible opponent to test it on.

  • Yūki unpacked his new cards, completed his forty-card main deck, and concealed several forbidden cards in the side-deck slot.
  • During math class, Yūki reflected on the world's dangerous Duel Monsters and calculated how stall-burn tactics could drain an opponent's life points efficiently.
  • Yūki realized he needed to defeat an opponent of at least his rank in an official duel to qualify for the practical exam, but he was still a one-star duelist.
  • Yūki felt his deck in his schoolbag and decided he needed an unsuspecting opponent with a high enough star rating before registration closed.

Ch. 4Attack power above all? Then crash into the turtle shell and die

Fujiwara Yūki went to the Duel Club’s certified arena to earn a recorded win against a three-star duelist and challenged vice president Hiromasa Kurosawa. After Kurosawa defeated a Second High challenger with Mirror Force, he accepted Yūki’s challenge, and their duel began.

  • Yūki arrived at Duel Arena Three, where Kurosawa defeated a Second High challenger by destroying his Battle Ox with Mirror Force and finishing him with Spirit Reaper Kaiku.
  • Yūki challenged Kurosawa, explaining that he needed a win against a three-star duelist to apply to Duel Academy.
  • Kurosawa and the club members mocked Yūki’s low ranking, but Kurosawa accepted the challenge after Yūki presented Stealth Bird and claimed his deck countered high-attack monsters.
  • Yūki and Kurosawa activated their Duel Disks and began the match with 4,000 Life Points each.

Ch. 5A field full of big monsters looks cool? Sorry, your Battle Phase is gone

Yūki used a defensive setup to counter Kurosawa’s powerful monsters and attack, leaving Kurosawa with no way to break through before ending his turn.

  • Yūki drew with Pot of Greed, Set a monster and two back-row cards, and activated Wave-Motion Cannon and Level Limit - Area B.
  • Kurosawa summoned Kaiku the Ghost Destroyer, but Level Limit - Area B forced it into Defense Position.
  • Kurosawa used Double Summon to summon Dark Blade and equipped it with Axe of Despair, raising its ATK to 2,800.
  • When Dark Blade attacked Yūki’s Set monster, Yūki activated Negate Attack to stop the attack and end Kurosawa’s Battle Phase.
  • Kurosawa Set two cards and ended his turn while Yūki’s monster and countdown cannon remained unharmed.

Ch. 6Stealth bombing plus Magic Cylinder-your 2,800-point hit, sign here!

Fujiwara Yūki used Stealth Bird and Wave-Motion Cannon to wear down Kurosawa Kōshin before defeating him with Magic Cylinder and Just Desserts. The duel ended with Yūki declared the winner and the Duel Club members stunned.

  • Yūki drew for his turn as Wave-Motion Cannon gained a charge counter, then Flip Summoned Stealth Bird to inflict 1000 damage on Kurosawa.
  • Yūki used Stealth Bird’s effect to turn it face-down again, set another card, and ended his turn while Kurosawa grew desperate to break through his defenses.
  • Kurosawa activated Mystical Space Typhoon to destroy Level Limit - Area B, freeing Kaiku the Ghost Destroyer and restoring Dark Blade’s 2800 ATK.
  • Kurosawa attacked Yūki’s face-down monster with Dark Blade, but Yūki activated Magic Cylinder to negate the attack and deal 2800 damage, leaving Kurosawa with 200 Life Points.
  • Yūki chained Just Desserts to inflict 1000 damage for Kurosawa’s two monsters, reducing his Life Points to zero and winning the duel.

Ch. 7Three days grinding in seclusion, crushing the entire Duel Club

Fujiwara Yūki spent three days defeating nearly the entire Duel Club with a defensive stall deck, raising his Soul Power to 95% and earning 5,100 Duel Coins. As he prepared to seek more opponents, Vice Principal Sato Renshan confronted him and asked to talk.

  • Yūki defeated Kurosawa Kōshin, gained 2% Soul Power, and secured the win required to register for Duel Academy’s autumn entrance examination.
  • For three days, Yūki overwhelmed more than a hundred Duel Club members with stall tactics, traps, and Wave-Motion Cannon.
  • Kurosawa challenged Yūki to a rematch with cards meant to destroy back-row defenses, but Yūki defeated him again.
  • Yūki checked his system and found his Soul Power at Lv1 (95%) and his Duel Coins at 5,100.
  • As Yūki headed out to find more opponents, Vice Principal Sato Renshan stopped him and asked to talk.

Ch. 8An invincible Warrior formation? If you shift gears, so will I!

Fujiwara Yūki faced Vice Principal Sato Renshan in a duel after Sato challenged his turtle-and-burn strategy with a Warrior-Type deck. Yūki switched decks, disrupted Sato’s opening hand, and waited as Sato built a paired Charging Captain formation and attacked his Set monster.

  • Sato Renshan confronted Fujiwara Yūki about defeating the Duel Club members and challenged him to a duel with a deck designed to counter his defenses.
  • Yūki replaced cards in his deck, then used [Confiscation] to discard Sato’s [Graceful Charity] before setting a monster and two Trap Cards.
  • Sato destroyed Yūki’s [Trap Hole] with [Mystical Space Typhoon] and summoned two [Charging Captain] monsters to form an attack-target lock.
  • Sato declared an attack on Yūki’s Set monster, and Yūki activated his Set [Mirror Force].

Ch. 9Your draw phase? Sorry, I confiscated it

Yūki turned the duel against Sato Renshan around with Mirror Force, emptied his opponent’s hand, and locked him out of every draw phase with Yata-Garasu. After repeated attacks reduced Sato Renshan to 400 Life Points, he surrendered.

  • Yūki activated Mirror Force and destroyed both of Sato Renshan’s Charging Captains.
  • Yūki used Pot of Greed and Mischievous Twins to draw Yata-Garasu and discard the last two cards from Sato Renshan’s hand.
  • Yūki flipped Sangan face-up, summoned Yata-Garasu, and used its direct attack to prevent Sato Renshan from drawing next turn.
  • Sato Renshan could not draw, while Yūki repeatedly summoned Yata-Garasu and attacked until Sato Renshan had 400 Life Points remaining.
  • Sato Renshan folded his Duel Disk and surrendered.

Ch. 10Inter-School Duel League

After defeating Vice Principal Sato Renshan with his unconventional deck, Yūki gained Soul Power, Duel Coins, and a higher Kaiba Intranet rating. Sato asked him to lead Third Municipal Middle School in the upcoming Inter-School Duel League and help end its streak of last-place finishes.

  • Yūki sat with Sato Renshan after the duel, and Sato sent away the students who had gathered to watch.
  • Sato admitted that Yūki’s tactics had frustrated him and asked who had taught him to use such an unusual deck.
  • Yūki said he had studied ancient dueling texts and gained Soul Power, 700 Duel Coins, and a three-star Kaiba Intranet certification for winning.
  • Sato showed Yūki the notice for Domino City’s autumn Inter-School Duel League and asked him to represent Third Municipal Middle School as its lead player.
  • Sato urged Yūki to help the school break its five-year streak of last-place finishes and defeat the rival schools.

Ch. 11A New Deck Build! Deck Destruction!

Yūki reviewed the weaknesses of his Stall Burn and hand destruction decks, then planned to build a Deck Destruction strategy with school-funded cards. He ended the chapter preparing for the interschool league and looking forward to testing his decks against the top duelists.

  • Yūki identified how opponents could counter his hand destruction deck and exploit its Life Point costs and graveyard discards.
  • Yūki concluded that his Stall Burn deck was vulnerable to back-row removal and decided he needed a third strategy.
  • Yūki planned a Deck Destruction deck built around Needle Worm, supported by cards such as Morphing Jar, Book of Eclipse, and Card Destruction.
  • Yūki wrote a list of cards for the school to fund and checked his system panel, which showed 5,800 Duel Coins and Lv2 soul power.
  • Yūki put the card list in his schoolbag and anticipated challenging the top duelists from No. 2 High and Experimental High in the joint interschool league.

Ch. 12The office on Saturday

Yūki showed Sato Renshan his deck destruction build and explained how it would pressure opponents by stripping away their cards and composure. Sato agreed to find the cards before Monday and told Yūki he must lead Third Municipal Middle School to victory in the upcoming tournament.

  • Yūki visited Sato Renshan's office on Saturday and handed him a list of cards for his deck destruction build.
  • Sato recognized some cards and realized Yūki planned to deplete opponents' decks rather than attack their field directly.
  • Yūki explained that psychological pressure was part of his tactics and said his opponent would be even unhappier if he lost.
  • Sato agreed to search his contacts for the listed cards and promised to gather them before Monday.
  • Sato demanded that Yūki leave the other schools' scores far behind at the tournament, and Yūki promised to give it his all.

Ch. 13An encounter at Kaiba Land

Yūki visited Kaiba Land and watched Jaden Yuki win a duel with Elemental HERO Flame Wingman. Jaden challenged Yūki to play, and Yūki accepted, setting aside his schoolbag and unusual deck.

  • Yūki went to Kaiba Land and entered with his three-star duelist identification.
  • Yūki watched the duels and noticed Jaden Yuki summoning Elemental HERO Flame Wingman.
  • Jaden boosted Flame Wingman's ATK with Rush Recklessly, destroyed Zoa the Fiend, and dealt enough effect damage to force his opponent to surrender.
  • Yūki recognized Jaden, and Jaden invited him to duel.
  • Yūki accepted and set aside his schoolbag.

Ch. 14Against Jaden Yuki, take out Polymerization first!

Fujiwara Yūki began a duel against Jaden Yuki, hoping a victory would unlock the HERO Archetype Pack. He used his opening hand to expose Jaden’s cards and discard Polymerization, leaving Jaden without his key Fusion Spell.

  • Fujiwara Yūki and Jaden Yuki registered for a duel at Court Eleven, with Yūki ranked three stars and Jaden ranked two.
  • Yūki went first and drew Pot of Greed, Confiscation, The Forceful Sentry, Mischievous Twins, Mystic Tomato, and Drop Off.
  • Yūki activated Pot of Greed and drew Mystical Space Typhoon and another Drop Off.
  • Yūki paid 1,000 Life Points to activate Confiscation and reveal Jaden’s hand.
  • Yūki chose Polymerization from Jaden’s hand, and Jaden sent it to the Graveyard.

Ch. 15Your Turn to Play Yu-Gi-Oh!

Yūki used successive hand-disruption cards to leave Jaden with no cards in hand, then summoned monsters to destroy Jaden’s set Avian and attack directly. The turn ended with Jaden at 2600 Life Points, his Deck further depleted, and Yūki still controlling Mystic Tomato and Don Zaloog.

  • Yūki activated The Forceful Sentry and returned Jaden’s Skyscraper to his Deck, then used Mischievous Twins to discard Burstinatrix and Clayman, leaving Avian as Jaden’s only card.
  • Yūki summoned Mystic Tomato, set two Drop Off cards, and ended his turn after spending Life Points until he had 1000 remaining.
  • Jaden drew Sparkman, but Yūki activated Drop Off during the Draw Phase and sent it to the Graveyard, so Jaden set Avian face-down and ended his turn.
  • Yūki drew Don Zaloog, summoned it, and used Mystic Tomato to destroy Jaden’s face-down Avian.
  • Don Zaloog attacked Jaden directly and used its effect to send the top two cards of Jaden’s Deck to the Graveyard, leaving Jaden at 2600 Life Points.

Ch. 16Unlocking Elemental HERO!

Fujiwara Yūki defeated Jaden Yuki by discarding his draws and controlling his hand, then unlocked the Elemental HERO card pack. After leaving Kaiba Land, Yūki opened the pack interface and considered spending his Duel Coins on HERO cards.

  • Jaden drew Pot of Greed, but Yūki activated his second Drop Off and sent it to the graveyard.
  • Yūki summoned Spirit Reaper Kaiku and attacked directly, reducing Jaden's Life Points to zero and winning the duel.
  • Jaden enthusiastically praised Yūki's tactics and asked for another duel, but Yūki declined until next time.
  • The system awarded Yūki three Soul power and 300 Duel Coins, and unlocked the Elemental HERO card pack.
  • Yūki left Kaiba Land after telling Jaden he attended Third Municipal Academy, then opened the HERO pack interface at a tram stop.

Ch. 17Who wouldn't want to be a hero?

Yūki spent his Duel Coins on twenty-five Elemental HERO packs and pulled the core of a powerful HERO Deck, including Neos and Stratos. He discovered that the system could provide cards from the future, though he still could not sense whether Neos had a spirit.

  • Yūki wondered whether system-generated HERO cards contained spirits and decided he would learn more after opening packs.
  • Yūki opened his first two packs and complained when they yielded mostly common cards.
  • Yūki opened the remaining packs at once and found Neos, Elemental HERO Stratos, numerous Fusion Monsters, and five Flame Wingmen.
  • Yūki recognized several cards as future Kaiba Corporation releases or cards Jaden would create, and concluded the system could give him cards ahead of their time.
  • Yūki examined Neos but could not sense a spirit, then accepted that he was building an Elemental HERO Deck.

Ch. 18The Big Darling

Yūki built a HERO Deck and received his first Bronze Shop refresh, which gave him Lava Golem. He began planning a stall deck around the card, adding a fourth strategy to his growing collection.

  • Yūki finished building a HERO Deck after spending much of the night sorting cards and planning its strategy.
  • The system’s Bronze Shop refreshed for the first time, revealing Lava Golem, Divine Dragon Ragnarok, and Wasteland.
  • Yūki recognized Lava Golem’s ability to tribute two opponent’s monsters and burn its controller, and considered it a powerful counter to this world’s ace monsters.
  • The system recorded the refreshed cards in the regular card pool, allowing Yūki to purchase them later with Duel Coins.
  • Yūki planned a stall deck using Lava Golem alongside attack locks and burn cards, bringing his deck ideas to four.

Ch. 19League format

Yūki’s relentless hand-control duels at Kaiba Land drove away most opponents, though Jaden kept returning for more. On the opening day of the Eight-School Campus Duel League, Yūki joined Kurosawa Kōshin and exchange student Asakawa Suzune as Third Municipal Academy’s team, ready to compete under rules that allowed any strategy.

  • Yūki’s wins with hand-control tactics made duelists at Kaiba Land avoid him, while Jaden continued challenging him and treating each loss as a new experience.
  • Yūki arrived at Third Municipal Academy on the league’s opening day and found Kurosawa Kōshin preparing beside the school’s team bus.
  • Sato Renshan introduced Asakawa Suzune, an exchange student and former District Youth Tournament competitor who had returned for the league.
  • Sato explained that eight schools would send three competitors each, with knockout rounds over three days and points awarded for wins.
  • Asakawa asked whether competitors could change decks, and Sato confirmed that any strategy meeting the basic rules was allowed.

Ch. 20The interschool league begins!

Yūki, Kurosawa, and Asakawa Suzune arrived at Kaiba Land for the interschool dueling league, where City First Middle School tried to provoke Kurosawa before the tournament. The first-round draw was announced, and the league began.

  • Satō led Yūki, Kurosawa, and Asakawa Suzune to Third Municipal Middle School's lounge and warned them not to cause trouble.
  • Tachibana Shingo and two City First Middle School contestants taunted Kurosawa about last year's loss and Third Municipal's record.
  • Yūki calmed Kurosawa and pointed out that Tachibana Shingo had come to provoke him; Asakawa Suzune explained that they had been testing him.
  • Tachibana Shingo recognized Yūki as the three-star duelist rumored to use unusual tactics but focused his attention on Kurosawa.
  • The Kaiba Corporation announced the first-round draw, and the contestants' names appeared on the big screen.
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