Hunter
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Details
Original Name:猎杀者 (liè shā zhě)Gender:NeutralKind:OtherScope:Novel-specificStatus:ActiveSource:AIOccurrences:110Chapters:8
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Context Up ToCh. 50
Wiki ModelGPT-6.1 Sol
Image ModelGPT Image 2.5
Updated

Biodata

Feature Details
Name Hunter (猎杀者)
Designation(s) Hunter E; Hunter (Type E); Hunter (E) 4 5 11
Species/Type Alchemical humanoid; part of the Alchemy Life Series 3 4
Rank E-rank 7
Creator Red-Hat Witch 4
Location Happy Apartment, within the level-one instance Screaming Night 2 4
Occupation/Role Nocturnal monster deployed to hunt the instance’s players 2 7
Status All three Hunters in the beginner instance destroyed 11
First Appearance Chapter 2

Appearance

  • Build: Hunched, hairy humanoid approximately waist-high to an adult 3.
  • Face: No eyes; an enormous mouth occupies almost the entire head 4.
  • Claws: Long enough to drag along the floor, producing a distinctive screeching sound as it walks 3.
  • Odor: A foul, bloody stench is noticeable at close range 10.

Abilities & Skills

Claws and Bite

Hunters use their claws to breach doors, anchor prey, and tear flesh before feeding 2 4 11.

  • Can gouge openings through wooden doors and pierce the small wooden shields supplied to players 2 4.
  • The first Hunter dragged its victim’s body through a roughly thirty-centimeter hole in Room 201’s door 2.
  • Can continue attacking with its mouth when its claws are disabled or restrained 9.

Durability and Unusual Anatomy

Hunters can remain dangerous despite extensive bodily damage 4 9 11.

  • Hard bones: Zuo Cheng'an’s initial axe strike lodged halfway through a Hunter’s skull rather than cutting through it 4.
  • Flexible shoulders: A Hunter reversed its shoulders to attack Zuo Cheng'an while he stood behind it 4.
  • Severe-injury tolerance: The first Hunter survived temporarily after its head split completely in two 4.
  • Apparent pain resistance: Later Hunters continued attacking after dismemberment, with severe injuries failing to reduce their attack speed or force 9 11.

Target Detection and Cooperation

Although eyeless, Hunters can locate their assigned prey and adjust their actions during combat 9 10.

  • Track priority targets through room keys, rather than recognizing the original occupants by appearance 9.
  • Can sense a target hiding in a different room, though instance rules restrict when they may pursue it 10.
  • Cooperate: the Hunter attacking Room 204 abandoned that door to assist the attack on Room 205 8.
  • Remember dangerous opponents: the surviving pair reacted warily to Zuo Cheng'an after their earlier battle with him 11.

Weaknesses

  • Accumulated damage: Injuries persist between nights; the first Hunter returned with 48% health, while the later pair entered another battle at 87.7% and 72.6% 4 9.
  • Tetanus Potion: A coated weapon inflicted a pronounced slowing effect, making attacks easier to block 9 11.
  • Exposed soft tissue: With night-vision glasses, Zuo Cheng'an could aim at the neck’s softer tissue instead of striking bone blindly 11.
  • Health-bar visibility: The Eye of Truth lets Zuo Cheng'an judge their remaining health even when darkness obscures their bodies 3 4.

Hunting Rules

Rule Details
Night deployment Hunters appear after darkness falls and withdraw as dawn approaches 2 8.
Room-number sequence Veteran viewers describe ascending or descending attack orders. This run proceeds upward from Room 201 4 6.
Increasing deployment One Hunter appears on each of the first three nights; two appear on the fourth night, threatening Rooms 204 and 205 2 3 7.
Limited population Three monster designs on the windows indicate three Hunters in total; killing one reduces the remaining population 8 11.
Key-based priority Transferring a key immediately changes the Hunters’ priority targets, allowing players to split their attention 9.
Door-breaking requirement Before pursuing a target elsewhere, Hunters must break down the assigned room’s door—unless the prey voluntarily enters the corridor 10.
Temporary evasion Li Yueqiu survives by sheltering in Room 204 while a Hunter attacks her empty Room 203. Hiding becomes less viable as more doors are destroyed 7.
Corpse removal The first Hunter’s corpse rapidly decomposes when the dawn announcement sounds 6.
Early clearance Destroying all three Hunters ends the instance without requiring survivors to wait until dawn 11.

Story Role / Major Arcs

First Hunter

The first Hunter appears near Room 208, patrols the corridor, and kills Room 201’s occupant. It returns the following night with only 48% health; Zuo Cheng'an suspects the previous victim injured it. During its attack on Zheng Ren in Room 202, Zuo Cheng'an and Li Yueqiu intervene. Their combined attacks split its skull, and Zuo Cheng'an delivers the finishing blow 2 4 5.

Remaining Pair

A full-health replacement attacks the empty Room 203 while Li Yueqiu shelters elsewhere. On the fourth night, two Hunters appear and kill the bespectacled resident of Room 205. During the survivors’ subsequent counterattack, Zuo Cheng'an discovers the key-based targeting system and separates the pair. The group deliberately leaves both alive with approximately 20% health as dawn arrives 7 8 9 10.

On the final night, Liu Shuang carries Room 208’s key into Room 207, mistakenly believing relocation alone will protect him. After breaking Room 208’s door, the Hunters follow him and kill him. Zuo Cheng'an then leads the survivors’ final attack: he kills one Hunter, while Zheng Ren lands the finishing blow on the other, clearing the instance 10 11.

Defeat Rewards

  • First Hunter: Drops one green-quality Tetanus Potion, which can apply poison, slow, and confusion debuffs through a coated weapon 5.
  • First-kill achievement: Zuo Cheng'an earns Good Start and three Free Attribute Points for securing the beginner instance’s first kill 5.
  • Remaining Hunters: Neither final kill produces an item drop 11.

Trivia

  • The Eye of Truth identifies Hunter E as the Red-Hat Witch’s “proudest creation in the Alchemy Life Series.” Its annotation advises praising the creation in her presence to receive an unspecified surprise 4.

Appearances

110
Total Mentions
8
Chapters Appeared
13.75
Avg. per Chapter