"Okay, okay, I'll be going now."
Hall muttered something to himself, then released his grip on the decorations at the top of the building and leaped into the crowd.
With the controlled players clearing the way, Hall's body moved unimpeded and soon led his infected "army" to the outskirts of Valhalla.
The population of the Theocracy is mainly distributed in towns and cities. Once we escape from this city, the prison break plan will be half completed!
But here, Hall encountered a group of strange fellows.
Having lived this long, Hall had never faced an enemy like this before:
Although the group of people in front of me looked lifeless, each of them had bright red eyes.
However, the red was not the dark red of someone infected with Blood Poison, but rather a red that was full of excitement and numbness, as if the person had never slept since birth.
What's most shocking is that these enemies are covered in wounds of all sizes, as if each of them had been honed on a chopping board for days.
If a normal person were to go through this ordeal, they would probably be chopped into mincemeat by now.
But the group of guys in front of us were different; while they weren't exactly hale and hearty, they were still alive.
Looking at the scars left after the wounds healed, Hall suddenly connected some clues into a line.
No wonder Ed is so good at piecing together good people, even able to combine heads and bodies that belong to two different people; he's got a lot of experience in this area...
As Hall and his group of Blood Corpse approached, the leader raised his weapon and shouted:
"Those who perform exceptionally well can spend a week on the assembly line!"
Upon hearing this, the lifeless soldiers' eyes lit up instantly, but Hall couldn't understand what he was saying at all.
Why is it that I can understand each word individually, but when they're put together, they seem absurd?
What is a "production line vacation"?
Seeing that everyone's morale had been boosted and they had fully accepted their current lives, Motley shouted again:
" Wild Hunt, charge!"
Players who had been possessed but were still logged out saw this and immediately started recording.
As companions, they had never seen the Wild Hunt charge before, and witnessing it today was quite an eye-opener for them.
Thinking about it carefully, Blood Corpse, Soul Returner, and Wild Hunt all seem to have this terrifying appearance when charging, only with slightly different focuses:
Blood Corpse are more driven by animalistic instincts, Wild Hunt is about a desperate, all-or-nothing mentality, while Players are characterized by unpredictable madness.
Each has its own unique characteristics.
The two teams clashed head-on and instantly became embroiled in a quagmire of fighting.
The group of players behind him was still rapidly pursuing him, which made Hall's heart tighten.
As his compatibility with his body increases, Hall's strength is slowly recovering.
At first, he was evenly matched with Motley, but as the battle progressed, his strength grew and his agility improved.
Finally, after a beautiful, explosive punch delivered through the tree bark armor, Motley collapsed to the ground with a look of resentment.
Having broken through the Wild Hunt's blockade, Hall immediately led his team forward, quickly disappearing into the woods outside Valhalla.
At this moment, Ed, who was secretly watching the surveillance, couldn't help but feel a strange sense of amusement.
Watching Hall overcome the challenges, he actually started to worry about the guy.
While Hall excels in team fights and surviving, his direct combat ability against truly strong opponents is indeed lacking.
He went to such lengths to plan his escape, but what if he ended up getting caught in a major disaster? Wouldn't that mean the whole thing would have collapsed because of a poorly executed plan?
At this very moment, Hall is leading his team eastward through the woods.
The trees, grass, and low shrubs in front of them twisted and turned, forming arrows that pointed the way.
The Soul Returner, like a pack of hunting dogs, kept chasing and snarling in the woods behind them.
Hall was naturally unaware that seventy or eighty eyes, capable of automatically reporting locations and tracking, had been planted around him, and he certainly didn't expect that he himself was the one who planted those eyes.
At that moment, all he could do was run, run fast, run as fast as he could.
After a whole night, with the Hall's successful possession, the remaining player consciousnesses within those bodies were finally expelled completely.
He also successfully entered the Wilderness of Chaos area that had not yet been Stability Anchor by players (in fact, there are not many such areas left).
Next, all you need to do is head east into the Eternal Domain, and then you can go wherever you want.
Thinking of this, Hall felt a moment of excitement, but then suddenly noticed a group of Soul Returner looking in their direction from the barren hill in front of him, and then smiling as they raised their... shovels.
Hall's wondrous adventures have only just begun.
Players who watched most of the night of parkour and action movies from a first-person perspective said the experience was good, but they wouldn't come back next time.
As soon as they were resurrected, everyone received Ed's reimbursement for the resurrection costs and emergency mission rewards in their emails.
So everyone happily expressed their welcome for the boss to contact them again next time.
The Soul Returner, who had spent the entire night chasing each other, had little to show for it, and many said that Hall ran too fast, and that the planner who designed this monstrous creature should experience the first cosmic velocity.
Soon after, everyone received a pop-up notification of the mission completion, informing them that they had successfully driven Hall away from Valhalla, preventing large-scale casualties and destruction, and each person received a mission reward.
So everyone happily expressed their hope that their boss would come to them again next time.
As for the Hall...
Although he had already ventured beyond Valhalla's boundaries, the existence of several long-term quests meant that a large number of players were constantly planting trees and creating forests in the Wilderness of Chaos.
Whenever Hall approaches a player work area, the players there will receive a temporary quest issued by Ed.
Lured by the mission rewards and the prospect of fighting the Grand Duke, wherever Hall went, there were always players either staring at him or attacking him.
This kind of relentless, attrition-like tactic put Hall in a state of agitation and excitement, even robbing him of his rest time.
After three days and nights of travel, Hall finally arrived at the edge of the Wilderness of Chaos.
A field of wheat, recently harvested, appeared on the horizon, the yellow of the wheat stalks mingling with the gray-black of the earth, all coming into the Hall's view.
Even though he had never eaten wheat or any processed wheat products before, Hall felt a sense of redemption at that moment.
Once we get to that place...
His promise to Ed was fulfilled!
Freedom will truly come!