The Fourth Calamity: My Players Reforge Order
Chapter 279

Everything seemed to be getting better

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September in this World of Disorder is unpredictable, with temperatures fluctuating wildly, but this hasn't dampened the players' enthusiasm for the game in the slightest.

On an ordinary day, the number of people participating in the internal testing exceeded five hundred.

The rapid increase in the number of players of " World of Disorder " began with two events.

Firstly, the official rules for obtaining activation codes have been redefined. The setting of gradually increasing redemption costs four times and the high market price are as tempting as a newbie bonus for every player.

Secondly, the day after the rules were revised, the official website of World of Disorder released an announcement regarding in-game behavior.

While preserving a high degree of player freedom, the announcement states that the NPCs in the game world are controlled by highly sophisticated artificial intelligence, and each NPC has its own style and can retain memories for a long time.

In other words, if you anger an NPC or do something bad, running away won't work. On the contrary, you might actually be hunted down to the ends of the earth, or even ambushed at your respawn point and repeatedly killed.

The game's official team kindly stated that this kind of "fountain camping" behavior is not a game bug, and even if the above situation occurs, it is not their responsibility. As adult players, they should be responsible for every choice they make.

With official confirmation and endorsement from numerous beta testers, many have accepted this premise. According to the existing rules, " World of Disorder " is less of a game and more of a great opportunity to start a second life.

From this perspective, the value and cost-effectiveness of game qualifications have been steadily increasing.

The trading website that first introduced identity verification successfully turned around its reputation among users, making many sellers and buyers realize for the first time that the 5% commission was actually somewhat useful.

After learning about the relevant settings, many players who were interested immediately took action.

Although game access isn't cheap, if you get an activation code after entering the game and sell it to someone else, it's like having someone else reimburse your purchase.

Even if the price of activation codes is generally decreasing, as long as they are successfully sold, it doesn't mean that too much money was spent.

This thrill, similar to a transfer payment, spurred many to start using it. The number of players in the World of Disorder experienced a rapid increase due to multiple factors, and the area around the castle has become a bustling market where people run around 24 hours a day.

According to Ed's investigation, players currently fall into four main categories in the real world: college students, office workers, laborers, and... intelligence agents.

College students, needless to say, are almost always online, with players like [ Zhongde ] and [ Good Times Don't Last ] being the most frequent. Their peak online time is between 9 and 10 pm every night, rain or shine. These players, who come online like mushrooms after rain, will disappear quietly before 8 am, like a summer downpour that comes and goes quickly.

They would often gather together to plan some wildly imaginative things. Sometimes they would research skill combinations or skip Dungeon, and other times they would exchange ingenious ideas about architecture. Many of these plans have even turned from imagination into reality.

Researchers like [ Evergreen Tree ], [ Dawn Ah ], and [ Backstabbing Expert ] can also be roughly categorized into this group. They also refresh their database every night, but they tend to focus more on studying the native creatures of the World of Disorder, giving them a more down-to-earth feel compared to ordinary college students.

Office workers like [ Great Wei Boxing Champion ] and [ Epic-Level Giant ] treat " World of Disorder " as a great place to enjoy life. The former is keen to dig out fragmented narratives and hidden settings hidden in every corner, and release videos online as a side job based on his own speculations. The latter is completely immersed in the art of fishing and sightseeing, and has almost become a fixed NPC that refreshes on the river, competing with [ Ever-Changing Master Ye ] for the best fishing spot every day.

As the number of internal testers increased, a group of strange characters also appeared in the game.

These people had exceptionally determined eyes, and from the moment they logged in, they had an incredibly clear plan, always knowing what they should do next, as if they had been waiting for this for a long time and had rehearsed it countless times in their minds.

And that's indeed the case, because the uniform prefixes at the beginning of those people's IDs indicated one thing—they were "brick-moving party" members.

Whether they are "patrons" from real-world gaming guilds who grind for in-game currency, or full-time grinders who simply treat " World of Disorder " as a job, they are all members of the grinding community.

The former's main purpose is to collect in-game resources to support their older brother in the future, while the latter completely turns redeeming activation codes into their job to earn income.

Although the game does not yet feature the ability to form long-term multiplayer teams or player guilds (temporary team-up functionality already exists), many players are aware that this is an essential part of the development of this type of game.

It's a common practice for these guilds to have many members gather resources to support one or more high-level accounts, so other players are used to it. Everyone plays their own game and gets along fairly well.

Having anticipated this, [ Howling Pothos ] sensed danger and silently accelerated its pace of becoming stronger on its own.

Social interaction is one of the player needs that immersive games with multiple players online simultaneously need to satisfy, and competition is inevitable in these games.

Therefore, most players believe that one day in the future, Odin Game Company will hold a massively promoted tournament to expand its brand awareness, just like those competitive games, thereby making the tournament a regular event and gradually refining the rules as the season progresses, just like those older games of similar genres.

They just didn't expect these bricklayers to arrive so quickly...

With reliable platforms and stable supply, major gaming clubs that were previously observing the situation have finally reached out to the World of Disorder, forming their own "gold farming" teams to support the potential emergence of professional high-level accounts in the future.

To build a farming team, an initial investment of activation codes is required. While major guilds turned their attention to trading websites, they found a seller that suited their tastes perfectly – [ Great Prospects Game Studio ].

This professional coin-farming studio maintains a daily output of at least five activation codes while always listing them at 5% below the current market average. In the seller's own words, they are willing to bear the transaction fees in order to establish a solid business relationship.

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