The Fourth Calamity: My Players Reforge Order
Chapter 441

The Fourth Calamity Reveals Its True Nature

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"I thought it would be big, but it's about the same size as a normal person's..."

Looking at the quest items in front of him, one player suddenly couldn't continue speaking.

Yes, if Oliver's remains were still in that giant's form, everyone could cut them up, load them into a truck, and take them away.

But now Oliver has returned to human size, and judging from this, as long as his strength attribute isn't crippled, he should be able to take this corpse and devour all the mission rewards by himself.

That's a full fifteen gold coins, which is considered exceptional purchasing power in the Second Holy See.

After the currency system had been operating smoothly for a period of time, some players summarized the general patterns of current prices in the game:

In the Second Holy See, if a native only wanted to survive, the cost of living could be reduced almost without limit; a mere dozen or so copper coins a day were enough to "hang on the wall" (i. e., live a simple life).

And this is especially true for players--

By blocking your sense of taste, you can eat leftovers at will, and you can hibernate in the Tree of Rest given as a reward for logging off. There are no strict requirements for large items such as RVs.

It can be said that as long as players can endure it, surviving in the Second Holy See is virtually cost-free.

On the other hand, if you want to live a good life in World of Disorder, the cost is indeed not a small amount.

To get ahead of others or buy your own little plot of land, you need to either clear monsters like crazy, farm, or grind through quests like crazy.

Regardless of the method, weapons and equipment will always suffer wear and tear, and it is a process that requires continuous investment of money.

The prices of these items have largely moved beyond the range of copper coins, with the starting price being roughly a silver coin.

In this World of Disorder, copper coins are essentially for locals and casual players; however, players with a bit of ambition have a significant need for money.

Fifteen gold coins are enough to acquire a small plot of land in a less desirable location in White Wax Town.

Thinking about this, the players unconsciously began to look at each other strangely.

This is the sealed land of the Wilderness of Chaos, a world outside the true territory of the Second Holy See, and a danger zone in the game's setting.

Besides being fraught with danger, the danger zone has another feature that many people don't pay attention to—friendship injury is enabled.

In other words, players can spontaneously engage in PVP mode within dangerous areas.

The first players to apply this technique were [ Do Some Farm Work ] and [ Dog's Pavlov ].

[ Dog's Pavlov ] is indeed a tough guy. Not only did he dare to make threats on the forum, but he also bought an activation code that same day to try and actually [ Do Some Farm Work ].

Aside from being captured and forced to work as a slave in the fields for a week after losing the battle, all his other actions were consistent with his words.

With these two players setting a high bar, players' thinking has begun to increasingly lean towards a free-for-all mode.

Ed, far away in the castle, witnessed this scene through the eyes of the players, and his mouth was agape.

The World of Disorder is indeed full of extraordinary people. The reason I asked the players to bring back Oliver's corpse is because I want to become the ghoul. After all, I am only one step away from the thirty-first level that corresponds to the Middle Tier. I want to eat some good food to replenish my strength and also give the players something to do, so I issued this task.

Oliver's corpse was originally enormous, and with everyone using the Blood Corpse to pull the cart, it would be easy for them to work together and finish the task.

The problem is that Adelaide, before she passed away, cast a spell that activated the last bit of Vitality in Oliver's body, restoring her eldest son to a complete corpse.

Now it was Ed's turn to miscalculate.

After all, it's common knowledge that players are always the most reliable when there's a problem, while when there's no problem, the players themselves are the problem.

So Ed is now facing a choice—whether or not to get involved.

From the perspective of any normal leader, such infighting is entirely detrimental. Fierce fighting among subordinates not only leads to deteriorating relationships but also reduces overall strength due to deaths and injuries.

However, players have almost unlimited respawns, and many do not reject the PVP mode.

Moreover, from a gaming perspective, Ed doesn't want to be labeled as "the official guide to playing the game."

Players are free in this World of Disorder, and Ed will not stifle their imagination as long as they are responsible for their actions.

With that in mind, Ed decided to wait and see how the players would handle this conflict.

Wilderness of Chaos, sealed land.

[ Zhong Lele ] noticed the strange looks in the players' eyes, and quickly moved to protect everyone in front of him, while also restarting the recording mode.

Although her rank wasn't low, as a player who mainly focused on keeping records and doing HR part-time, battling other players wasn't really her forte.

But since everyone here is someone we see every day, if she voluntarily withdraws, probably no one will choose to make a move.

After [ Zhong Lele ] voluntarily withdrew, several other players realized something was wrong and left the core area where Oliver was located to observe. Everyone seemed to have similar thoughts.

Whether it's a battle between marquises Swarm, or player-versus-player PvP, it's all just entertainment. You can't expect a bunch of people to get into a fight and end up killing the onlookers, can you?

The players still surrounding Oliver were now all smiling knowingly.

The four, led by [ Bread Knight ], are slowly gathering together. As real-life friends, their relationship is naturally stronger than that of acquaintances in the game.

Also constantly drawing closer to protect each other are [ Pizza Heart ] and two others who have lost [ Clear Soup Master ].

A four-person team and a three-person team have already formed a team with great tacit understanding. The other players who are looking forward to the mission rewards have also gathered together. Although they are not very familiar with each other, it is clear that going it alone will not be an option.

Only one person remained unmoved in the face of all this.

[ Lion Hidden in the Eyes ] was still in a state combining Dragon Transformation and Blood Corpse Transformation. He looked at the players around him and made a suggestion:

"How about we split Oliver's prize? You take a piece, I'll take a piece, and we can all go back and claim it together."

He looked around; the players were either silent or shaking their heads firmly.

[ Lion Hidden in the Eyes ] He chuckled and revealed a strange smile:

"Oh, so there's no room for negotiation?"

[ Bread Knight ] shrugged:

"It's really hard to discuss. If there are four of us, whether we divide it into one portion or four portions, someone will always be unhappy. So, it's better to... have the winner take all, then everyone will be satisfied."

"OK."

[ Lion Hidden in the Eyes ] He cracked his knuckles, making a series of snapping sounds, and the tension in the air seemed to intensify.

"Should we establish village rules before the fight begins?"

[ Butter Archer ] and a few others whispered a few words and said:

"If possible, could the living help carry the dead's equipment back? Otherwise, running back to the corpse is a bit expensive for Dragonborn."

"Okay, no problem."

Players responded enthusiastically, and [ Namo Goose Rice Tofu ] added:

"Let's stop fighting with those onlookers outside."

"Do you even need to tell me?"

Several players gave each other disdainful looks, seemingly not taking the matter to heart at all.

After discussing it for almost a minute, everyone quickly came up with a new set of village rules.

Since many were playing PvP for the first time, everyone was very cautious in the upcoming battles. The final village rules were simply: no killing strangers, no stealing equipment, no desecrating corpses, no surrendering, and...

Competition first, friendship?

LoveTM, number one, number one.

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