The Fourth Calamity: My Players Reforge Order
Chapter 800

What Lies in the Dungeon

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A road?

What's so strange about a road?

The players above the cave entrance heard [ The Benevolent Father Above ]'s sigh and were filled with similar questions.

They climbed down the vine net as well, and before they could deal with the Blood Corpse, a magnificent sight appeared before their eyes.

From the surface, the Klaf City appears to be a flat and barren plain, but once underground, the visitors realize what a hidden paradise it truly is.

The road mentioned by [ the Benevolent Father Above ] is indeed just a road, but it is a road that should not exist underground.

The road is made entirely of neatly cut stones, and you can even see the marks of chisels and axes on each brick.

Some of these gullies are filled with a thick layer of scale that would only appear in real caves, while others have grown some moss-like organisms.

These dark green creatures, along with the road, stretched into the distance beneath the barren plain.

The road bends at the edge of the field of vision, yet there is no sign of it reaching its end, as if this underground city were another world parallel to the surface.

Just like Fir City and all the human settlements that were basically established before the Demonic Tide, the two sides of this road are also full of brick and stone houses, with similar styles that even give the feeling of assembly line production.

On the roof or in the courtyard of every house, there is always a stalactite-like rock column leading to the top, which is tens of meters high.

As far as the eye can see, these stone pillars support the vast plain on the ground.

Although these houses are now completely dilapidated, players can still glimpse the former glory of Klaf City.

"As expected of one of the top cities in the kingdom before the Demonic Tide..."

Someone remarked on this, and everyone else echoed their sentiments.

Located underground, it contains a vast and complex space, and who knows how many treasures and enemies lie within...

Needless to say, the players now fully realized that what appeared before them was a very authentic dungeon!

"Yay! It's an underground city!"

[ The Litang's Supremely Fierce Tiger ] made no attempt to hide his excitement:

"I love this kind of theme the most—monsters, dungeons, adventurers... Does World of Disorder even have these things?"

Yes, it was only after he reminded them that everyone remembered—

If we have dungeons, how can we not have adventurers?

Not long after the Reclaim White Wax Town, the Second Holy See transformed what was originally an NPC inn into the Adventurers' Guild.

Back then, most of them were newbies and received reasonably paid tasks there.

In addition to money, the rewards also included so-called merit points.

Once players accumulate enough merit points, the Adventurers' Guild will award them "rank" badges.

I see!

So that's what they were waiting for!

Players were all impressed, thinking that the plot outline of the World of Disorder was quite good, and that it even included some clever little designs that were sure to catch the eye.

After recovering from their initial amazement at entering the dungeon, the players began finishing off the Blood Corpse that were missing limbs, and even cut off their ears as proof.

While they were "working," they exchanged information about their adventurer ranks, and finally confirmed that the three team leaders were the highest-ranking.

Everyone expressed their respect for the veteran's experience, and then began to explore in groups of four.

The houses along the roadside naturally attract everyone's attention first.

In many role-playing games, the appearance of a seemingly normal house is usually accompanied by good things.

These houses are like supply points, where adventurers can always find health potions, magic bottles, or even freshly baked bread, as well as containers for them to search.

[ Howling Pothos ] led the three into a half-collapsed house, while [ Elderly and Children Fly First ] and [ Retreat Drum Player ] led the team to the other side of the street.

Searching a house with twelve people is too much; splitting up and operating in smaller groups is the best option for players.

The group stepped on the half-rotten floorboards, where the thick, grayish-white scale that had hardened on it cracked under the pressure, making a series of "crackling" sounds.

As a result of these minor disturbances, some stalagmites on the ceiling have quietly fallen down.

As it turns out, even after perfectly dodging numerous bluffs in 2D Metroidvania games, players still don't have the habit of looking up when entering 3D or immersive games.

With a muffled "bang," stone chips flew everywhere, and the [ Easily Soluble in Water ] body suddenly shrank, then slowly straightened up.

Everyone looked in the direction of the sound and saw a trickle of blood slowly flowing down his forehead...

"Oh, this..."

[ Easily Soluble in Water ] Looking up at the stalagmites hanging upside down from the ceiling, I couldn't help but sigh:

"Even the natural mechanisms are so realistically reproduced?"

[ Zhongde ] casually tore off some plant tissue from the Vine Bandage Pack and pasted it on his head, saying:

"That reminds me, next time everyone comes, remember to wear hats. The stalagmites here could smash our heads, and the ones outside will be even more powerful."

This makes sense, and as everyone nodded in agreement, they all remembered that [ Zhongde ] was actually a civil engineer who had not yet graduated.

He led a group of civil engineers to form Concrete Pouring Club that took on many housing construction projects in Valhalla, with both speed and quality being absolutely top-notch.

Therefore, when it comes to safety and protection, none of the people present can compare to this professional.

Thinking of this, [ Litang's Supremely Fierce Tiger ] blurted out a classic construction site joke:

"Actually, it's not so bad. After all, it was just a stalagmite that fell, not iced tea..."

[ Zhongde ] and [ Easily Soluble in Water ] burst out laughing instantly, while [ Howling Pothos ], whose profession was so different, only managed a slight smile after pondering for a while and understanding the mystery.

The group quickly knocked the stalagmites off the roof one by one. As for why something that would take hundreds of years to form in reality and only under special conditions would appear in the Klaf City, which had only sunk underground seventy or eighty years ago (long and complicated sentence warning), the players' understanding was summed up in one sentence:

Because this is World of Disorder.

If everything could be explained clearly, wouldn't the world be free of disorder?

Just as no one would delve into why there would be a patch of green moss in the completely dark Klaf City, there are simply too many inexplicable things in this world.

However, the thought of moss reminded players of the long-term commission hanging at Ed's place, and they wondered if this could be considered a new type of plant.

Instead of worrying about whether moss will actually grow beneath Klaf City, it's better to collect it. You should be able to exchange it for some money with Ed and get your name listed in the official encyclopedia.

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