America: The Godfather of Game Development
Chapter 417

The brain is the most powerful graphics card

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To be honest, the overall depth of the sword fighting gameplay isn't that deep.

It is definitely not a game of strategy as exciting as a fighting game.

It's more like a carefully packaged turn-based game.

The protagonist and his opponent engage in a back-and-forth battle, testing their reaction speed and strategy.

This instantaneous system seems to be nothing more than a pretty outer shell.

However—it is indeed too beautiful, so beautiful that it can cover up all its flaws.

As it turned out, Tim's choice of the rapier was the most correct decision imaginable.

It boasts the fastest attack speed of the three weapons, and when paired with the protagonist who has just come of age, the protagonist has already finished the second round before the opponent has even finished their first.

Yes, although Tim and his team haven't noticed yet.

However, this game actually has an age-based system.

As the Adventure progresses, the protagonist's age will naturally increase.

As the saying goes...

As people reach middle age, they have no choice but to soak goji berries in their thermos.

Even a valiant captain who dominated the seas in the first half of his life will begin to experience a significant decline in physical function after his prime.

Not to mention that this was the Age of Discovery, when the average level of health was completely a mess.

Sword fighting will slow down, dancing skills will deteriorate, and faces will gradually age.

until----

Until one day, the protagonist could no longer lift his sword, nor was he able to raise his sails and embark on a new journey.

He would gather at the tavern with a group of sailors who had fought alongside him for many years.

They piled all the gold and silver treasures they had plundered at sea over the years onto the table and divided them into portions for each person.

He then retired from his Pirates! career.

With tens of thousands, even hundreds of thousands, of acres of land acquired through a lifetime of hard work, and tons of gold coins, they lived out the rest of their lives in a mansion in town, arm in arm with the governor's beautiful daughter.

In fact, this is what the vast majority of Pirates! wanted to do.

Instead of dragging their wooden legs, blown off by cannon fire, to do dangerous things on the vast ocean where they might not see a living person for months.

People who crave that kind of thrill are either pure madmen or characters from cartoons.

However, these things are irrelevant to the current protagonist, or rather, to Tim, who is excitedly dueling with his enemy.

"Hey, take this!"

Whether it was because he chose a lower difficulty level or because his opponent might really be a noob, Tim really pressed his advantage and played quite well.

After a brief struggle, the poor little captain was forced to the edge of the deck.

How could Tim possibly let him off the hook?

He immediately launched a sudden thrust, causing his opponent to lose his balance and tumble to the ground.

A scream was heard, and the person fell into the sea.

The first duel ended with Tim emerging victorious.

Because it was a boarding maneuver, this small Spain smuggling boat was very well preserved.

Although some damage did occur due to the initial bursts of fire, it was far from being unusable.

[Captain, what should we do with the enemy ship?]

[Keep it]

[Sink it]

Besides handling the ship itself, the supplies on board were also under Tim's control.

Six cannons, we can take them all without even thinking.

Several tons of spices were also transferred to their own ship.

As for what to do with this small boat----

After much deliberation, Tim ultimately decided to keep it.

"Let's sell them when we dock. They're really useless, and we'll have to divert our sailors."

"I think so too. If we're going to build a fleet, it has to be elite."

If it had any capabilities before, now that it has taken all the cannons, it is completely an empty shell.

It serves no purpose other than increasing the load capacity.

If he really wanted to build a new ship, he would rather seize a proper-looking, large ship.

For example, large vessels like two-masted or three-masted ships with cross and square sails.

[One of the Spain crew members was a highly skilled barrel repairman.]

He can store food in sturdy barrels.

He was quickly persuaded to join us.

"Why?"

Tim carefully read through the text, his mind racing.

Is there really such a saying?

It seems this new sailor can reduce their food consumption during voyages.

This guy is a real talent!

You absolutely must bring it!

Hey, all this fuss really makes it seem like a big Pirates! is looking for his ideal crew member.

It's certainly not very elegant for a group of people to hold a knife to someone's neck.

The sound of crashing waves rose again, replacing the clanging of swords and the metallic clinking of treasures.

Tim took a deep breath and looked at the Caribbean Sea that had reappeared before him.

For a moment, I felt a surge of excitement, as if I were embarking on a new journey.

That's great!

A life of exhilarating revenge, freedom, and rebellion.

Most importantly, all they need to do is sit on a soft, comfortable sofa, sipping freshly brewed coffee, and they can be transported to that magnificent fantasy world.

GAMENOVA thoughtfully removed all the negative aspects of Pirates! life, leaving only the most romantic and fun parts for the players.

"Raise the sails and set sail!"

Tim cheered and turned the ship around, heading towards the harbor.

On the way there, the wind was favorable, and it was easy to reach a speed of 10 knots. But on the way back, we had to sail against the wind.

It's incredibly slow.

It's easy to see that this game strongly encourages players to study the weather carefully.

Just like a real sailor!

Adapt to the wind and ride the waves!

Although they were sailing against the wind, fortunately they hadn't sailed very far to begin with, and leisurely enjoying the sea breeze, they soon returned to the port.

The first thing to do, of course, is to find a shipwright and get my beloved boat repaired.

Oh right, and while we're at it, we should also sell the ship we stole from the Spain.

After all that commotion, the Fortune gained from the looting—or rather, the escort mission—was completely disposed of.

What should you do with money?

Of course, I'd go to a bar and have some fun!

What would Pirates! life be without strong liquor?

However, as soon as Tim arrived at the tavern, he keenly sensed something unusual.

The sailors were still discussing the latest gossip and other random information as usual.

But what truly caught Tim's attention was the bar girl.

The beautiful woman leaned gently against the bar, her two mounds of fat perfectly polygonal, beyond the help of even pre-rendered models and textures.

Even so, he could clearly tell that the other person had a really good figure.

She leaned against the wall, looking at the elegantly dressed man in front of her with an impatient expression.

The two appear to be arguing.

This is outrageous!

As a Pirates! destined to become famous throughout the world, every woman within his sight must be his!

Tim immediately swiped over and selected the bar girl.

A bar girl is being harassed by a security officer.

"Kid, move your face away, or I'll slit your throat!"

[He threatened, "Answer me—"]

Please forgive my rudeness, sir.

I'll teach you a lesson you won't forget. Draw your sword!

The choice is self-evident.

Tim even felt that the protagonist's manner of speaking was unlike that of a proper Pirates!.

That's a bit too polite.

I never expected that my plan to relax at the bar and recruit a group of new sailors would lead to this mess.

However, this little incident is nothing new.

Its gameplay is essentially the same as the boarding action on a ship.

Choose your weapons, seize the opportune moment to act, and press forward relentlessly.

Having gained experience at sea before, Tim was clearly much more skilled this time.

With a sweeping kick, Tim in his shorts struck the guard officer squarely in the stomach, sending him flying several meters into the high-ceilinged main hall, smashing the wooden railing to pieces.

Immediately, Tim somersaulted from the second floor, grabbed the guard officer who was lying on the ground, and shoved him forward.

The bar girl, who had been waiting behind, grabbed a large green glass bottle and angrily slapped it on the guy's forehead.

With a loud crash, shards flew everywhere, and the poor fellow collapsed unconscious on the ground, his white pubic hair showing through.

Gorgeous and fluid!

The whole process was like watching a thrilling martial arts movie.

Unfortunately, the pixel count is low, and the model accuracy is also very poor.

The woman's long dress was simply a cone covered by a sticker.

But none of that matters; the player's brain is the most powerful graphics card in the world.

With his rich imagination, Tim had already filled in the entire exhilarating and exciting fight scene in his mind.

[Oh, you're such a great lad!]

Your swift sword can always handle this kind of situation.

It looks like there are even more sailors here who want to join your crew.

[By the way, legend has it that Spain is offering a 3,000 gold coin bounty on your head, so be careful.]

Who would have thought?

In this unassuming little tavern, a thrilling Pirates! Legend has just unfolded.

"But then again, I suddenly had a bold idea."

Tim glanced at Chris, who was completely engrossed in watching, and said, "Look at that two-masted ship."

He pointed to a France two-masted ship not far from the harbor.

It is traveling between several islands, transporting valuable supplies.

"What's wrong?"

Don't you think we actually have a chance to pull off a heist?

Tim's eyes gleamed. "The two-masted ship isn't as fast as us. Maybe we can use our maneuvering to dodge the shelling and board it directly for a duel."

They just recruited a large number of sailors.

Although food consumption increased, it also genuinely enhanced combat effectiveness.

They might actually have a chance to achieve great things with a small investment.

Although the sloop has weak firepower, poor load capacity, and small size, it has an unparalleled advantage that no other ship can match.

That is its extremely strong maneuverability and steering ability!

Cannons can only fire to the side, and two-masted ships are far less maneuverable than fast sailing ships.

Without hesitation, Tim immediately set the engine at full speed, navigating an S-shaped course on the sea and taking advantage of the wind to sail as fast as possible, quickly catching up with his target.

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