America: The Godfather of Game Development
Chapter 482

Built-in Tracks Were No Match for My Live Singing

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Fuck you!

We've been completely scammed!

Wade, piloting his fighter jet, wiped out a new wave of enemies, complaining bitterly.

Admittedly, with such abundant high energy and high frequency, the firepower of his fighter jet is terrifying; it's practically capable of killing anyone it targets.

However, the correspondingly heavy dual guitars completely dominate the song with their intense high frequencies.

Almost every moment, a large number of small enemy aircraft and fast attack aircraft, as well as disgusting suicide bombers, spawn in a crazy frenzy.

Refreshing is one thing, but refreshing it once means refreshing the entire line, a whole large area!

The already cramped map was almost constantly filled with swarms of warships.

Was it fun?

That was definitely awesome.

But this pleasure was a bit too intense, leaving no Kung-Fu Master catch one's breath.

The first wave had barely been cleared, not even fully recovered, when the second wave surged forward in a massive wave. If the game hadn't been so generous with its power-up items, he would have given up by now.

But it's as if the designer had foreseen that a madman would choose such a violent piece of music, and had made ample preparations beforehand.

Under such fierce firepower, even the slightest upgrade would cause a qualitative change in his firepower.

Over time, the game actually developed a clever balance.

Choosing a soothing and gentle piece of music, although the firepower is severely reduced, the density and number of enemies are also greatly reduced, so players will not face higher pressure.

The more exciting the music you choose, the more enemies you'll encounter, the more upgrades you'll receive, and the more powerful your own firepower will become.

In other words...

The more fun, the better!

The moment the chorus began, as if the game had already sensed it, a massive cluster of Stargate unfolded on the map.

A massive elite enemy ship has teleported in, and a decisive battle is about to erupt.

The screen was filled with lasers, stray bullets, and missiles...

Coupled with the blindingly bright, specially designed high-brightness phosphor monitors and the unrestrained light pollution from the lighting fixtures, the entire scene was completely out of control. Starfield background, fighter jets bursting with flashing lights in sync with the music, enemies and bullets swarming across the mountains...

To be honest, Wade had long since given up on understanding the current situation.

Once you can identify your position, that's enough; the rest is just mindlessly spinning around and firing.

Wherever he aimed, the enemy vanished like snowflakes.

The game's difficulty design is very bizarre; it seems as if it completely disregarded the question of "whether or not to provide players with a challenge."

From the very beginning of its design, it seemed to be clearly intended to allow players to vent their frustrations.

Wade has now fully realized this as well.

What you need to do now is... cast aside your brain, cast aside your thoughts, and embrace the music.

This kind of combat is so satisfying!

Wade finally understood.

This is not a traditional flight shooting game.

He didn't need to worry about resource management or positioning. It wasn't " Xevious," it wasn't "1942," it wasn't any kind of "shooting game" that Wade was familiar with.

When he heard that this machine used hardware comparable to Ace Combat, he thought he was going to see a next-generation 3D flight shooting game.

I never expected Gamenova to utilize its hardware capabilities in such a vast array of bullets.

This is... this is a lawnmower game!

The producers didn't prepare it for too much difficulty, because it's basically just a music player.

All players need to do is listen to music while subconsciously hacking away at enemies and unleashing a devastating attack.

"Damn, this is a high-end jukebox!"

Insert coins, listen to music, awesome!

This process... why does it seem so familiar?

Holy crap, this is just a jukebox!

Sprint!

Sprint forward! Full power!

As it turns out, choosing "Painkiller" was not a wrong decision at all; on the contrary, it couldn't have been better.

This is a powerful power metal track that's an absolute climax from the very beginning.

Feeling the low-frequency resonance beneath his feet finally come to a slow stop, and his chest still buzzing from the subwoofer, Wade let out a long breath and stared intently at the screen.

To be honest, Wade knows his own personality very well.

I'm really not someone who's that passionate about music.

He came to play this machine entirely because of its reputation as a new arcade machine.

He'd rather spend his time on Diablo than play Rocksmith or Patapon.

But this game gave him a completely different feeling.

It seemed as if he was experiencing the joy of music for the first time.

So... so music can be this powerful? It's incredibly strong...

Well, for someone who's just starting to get interested in music, going straight into thrash metal might not be a good thing... But anyway, Wade has this urge right now.

That means playing all the songs on the playlist again!

Then...

Then I went home and bought a few of my favorite songs.

Wade's lips curled into a smile, and he immediately decided to play another game, while also trying out the newly unlocked device.

However, before he could make any move, a group of figures appeared in the passageway.

Although the individuals were dressed differently, their style was remarkably consistent.

Long, wavy hair, a black t-shirt, and slightly faded jeans.

Apart from the leader, the others each carried different musical instruments.

"Boss, if you don't mind?"

"Please do as you wish."

Finally, the man called out to Henry, who was sitting in the shop outside. After receiving confirmation, he led the group to the arcade machine and began rummaging through it.

Connect the wires, connect the speaker, connect the Mike...

Judging from their posture, it's practically like they're planning to form a band right there on the spot.

Two of them stepped forward and placed themselves on the arcade machine, occupying two seats on the left and right.

Wade stopped what he was doing and looked around curiously.

He was genuinely curious about what these delinquent-looking kids were planning to do.

After the group finished fiddling with the equipment, the guys who were playing with the instruments tested the sound, and the pair of subwoofers on top of the arcade machine blasted out the sound.

The two people in front of the arcade machine nodded in satisfaction, tapped the Mike in front of them lightly, and breathed a sigh of relief.

"Hoo, hoo, hello, hello? Let's test the sound."

The sound also came through the speakers above.

They seem to have put all these things into the arcade, just like with Rocksmith, only this time it's much simpler and more direct.

Ultimately, the speakers on top of this arcade machine should be normal speakers from the start; the wiring is just a matter of going through the protocol. Unlike Rocksmith, which requires a microphone to convert MIDI signals for transmission to the game, it can be connected to almost anything, as long as you have a microphone or audio output.

The problem is...

Wade watched the others operate with a puzzled expression.

What exactly are they trying to do?

Am I supposed to be stationed here?

He looked around at the decor of the new area.

Is Henry planning to turn this place into a bar? He's really struck it rich.

However, things are clearly not that simple.

The leader operated the machine a few times.

On the track selection screen, instead of randomly choosing a song like Wade did, he adjusted the track source.

The [Track List] has been changed to [ Mike Detection].

"Wait..." In an instant, a bold guess flashed through Wade's mind.

[3]

[2]

[1]

[Start playing your music now!]

[Input volume: 4...]

"Clang!"

The rhythm section came out in unison, followed by the guitar and keyboard.

They actually started playing in front of the arcade machine.

As they played, the game clearly picked up the sounds and immediately began converting them into signals that the game could understand in real time.

Large numbers of enemies began to spawn, and the fighter jets' bullets began to transform into fierce laser beams.

The two young men on stage cleared their throats, leaned closer to the Mike, and began their performance. Their sharp, frenetic vocals were simply the voices of naturally born, high-energy metal singers.

The aggressiveness in that sound perfectly complemented the decor and the arcade machines filled with metallic elements.

For a moment, it really felt like a concert venue, leaving Wade somewhat stunned.

"You can do that??"

He looked at his screen and tried adjusting the song selection interface; there really was that option.

Is this the correct way to do it?

What song do you want to sing yourself?

While it may not be as suitable for complete beginners as Rocksmith, it offers another option for skilled players.

Playing music, playing music—this is literally playing music.

Wade scratched his head, suddenly feeling that his understanding of the world might be too shallow.

"Wait, if connecting Mike and guitar works, then doesn't that mean..."

Wade, on a sudden impulse, rushed to the front desk, snatched the handheld console from Henry's hands (who was engrossed in the game), and quickly ran back. Finding an adapter cable, he plugged the console's audio connector into the machine, selected Mike mode, and started the game.

Sure enough, this thing was monitoring the handheld console's audio in real time.

The sounds from this game are actually affecting the game progress on the arcade machine.

In other words...

This arcade machine can recognize any standard audio stream output.

Whether it's the Gamenova handheld console, or various musical instruments and Mike...

If you want, you can even find a portable radio, tune it to a music station, and play along with the songs on the radio.

"That's interesting..."

If I'm not mistaken, even Sony's Walkman can be connected in this way.

This game has a built-in, complete audio analysis system.

It's not a fixed score like " Rocksmith," but rather a completely real-time, localized recognition and generation.

Besides being an arcade machine, Beat Hazard is also... a music player.

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