The tanks moved across the sand.
The vast desert gave Emma ample time to adapt to the environment of Battlefield 1991.
She sat there, machine gun at the ready, watching everything pass by.
A dilapidated house with crumbling walls.
Teammates occasionally passed by, and fighter jets were still circling in the sky, trying to learn how to operate them.
Emma suddenly felt that all of this was so unfamiliar.
This is a feeling I've never had before.
Since Wolfenstein 3D, she has never been absent from any FPS game or arcade light gun game.
She can quickly master any game of the same type in a very short time and then easily break the arcade records.
She thought she knew this game genre inside and out.
But when faced with Battlefield 1991, this sense of familiarity, this comfort zone she was so proud of, collapsed silently and unexpectedly.
The feeling of playing a master strategist, charging into enemy lines and tearing all the enemies to shreds is gone.
Instead, a sense of insignificance prevails.
It was the "real battlefield experience" that her father-in-law had been boasting about to her.
Look at this speeding Humvee, and then look at this intimidatingly large machine gun.
In its presence, a person is like a sandbag, only waiting to be slaughtered.
However, this was already the lightest vehicle in the base.
In the distance, an M1 Abrams can be vaguely seen slowly moving forward.
It's not as fast as a Hummer, but it's steady and powerful.
Those thick armor plates were enough to turn any rifle into a toy in a child's hands.
The roaring sound from the sky continued.
Faced with these true behemoths of war, the strength of an individual soldier seems truly insignificant on the battlefield.
"Enemy troop transport vehicle spotted!"
The sudden command interrupted Emma's reverie in an instant.
Her eyes sharpened, and she maneuvered the machine gun turret to turn and aim forward.
Amidst the swirling yellow sand, several figures appeared, hiding behind the troop carrier, occasionally peeking out to fire a few shots.
The clanging and banging sounds hitting the Hummer's body were enough to indicate the ferocity of the enemy's firepower.
But even the most powerful rifle can't outpower a heavy machine gun.
"Thump thump thump thump----"
A series of dull yet rapid gunshots rang out, accompanied by somewhat cheap-looking muzzle flash animations and ejected casings.
Large-caliber bullets blasted into the sand, instantly kicking up clouds of dust.
A few stray bullets grazed one of the soldiers, instantly taking away most of his health.
These few shots seemed to send a signal, and in an instant, gunfire erupted everywhere.
The sounds of their own guns, the enemy's guns, and her machine gun turrets mingled together, creating a deafening roar of gunfire.
But Emma quickly realized something was wrong.
Because she can't hit people accurately.
It's not that my aim has gotten worse.
Even a seasoned FPS player, though needing to readjust, shouldn't suddenly have such poor accuracy.
The problem lies with the driver.
My machine gun is mounted on a Humvee, and its elevation and traverse angles are limited, so it can't be rotated as wildly as in Quake.
This restriction made her feel as if she had returned to the "D00M" era, and she felt a little awkward at first.
Coupled with the driver's reckless driving, the entire firing window was extremely unhealthy, making it impossible to find a stable opportunity to fire.
"Damn it."
She cursed under her breath, gritted her teeth, and simply jumped out of the car.
In close combat, it's basically back to her forte: the arena mode. Who's afraid of who?
With this M16A2 in my hand, it shouldn't be difficult to blow up the opponent.
The driver clearly realized at this point that things couldn't continue like this.
There are too many obstacles in this area, not just barricades and sandbags, but also broken walls, Reagan impossible to launch an effective charge.
Since they are motorized infantry, not actual tanks, they really have no choice but to abandon their vehicles and engage in direct combat for the sake of mobility.
Although neither of them used microphones, the other was clearly a player with some gaming experience.
Without much communication, the two had already developed an effective understanding.
First, they hid behind the car, then quickly moved to a low wall that could block the enemy's line of fire.
"Rat-a-tat-tat" of bullets rained down on the wall, sending up shards of gravel.
The already low visibility dust intensified under this chaotic battle, to the point that visibility was reduced to just one or two meters.
But Emma was able to determine the general direction by the sound of gunfire and the faint sound of footsteps.
She took a deep breath, suddenly popped her head out, and aimed her M16A2 at the billowing sand, firing half a burst of shots.
[You killed an enemy]
"F----Fabulous Yeah!"
Her teammates were clearly taken aback by her incredible performance.
However, he reacted quickly, pulling a fragmentation grenade from his crotch and throwing it directly into the sandstorm.
Back and forth they went, and although their Support teammates hadn't arrived yet, the two of them were actually fighting quite well, holding their own against the enemy.
stand up.
Emma even had a feeling that she didn't need to wait for any teammates at all.
With the two of them here, they could rampage and slaughter like they always have.
A whooshing sound rang out from the sky.
"BOOOM!!!"
Before Emma could react, a violent explosion shot into the sky from not far away while she was in a brief moment of stunned silence.
The blinding flames were like the sun itself.
In just a moment, everything around was bathed in a blinding white light.
A loud ringing sound came from the speakers. The chaotic sounds of gunfire, engines, and tracks that had been exploding all around had disappeared, leaving only a trembling screen and a slowly fading white light.
And his teammates who fell in the explosion.
Based on his previous position, he had just maneuvered to another cover.
But by sheer coincidence, the bomb hit him precisely here, sending him straight to his rebirth.
This is because certain optimizations and Nerfs have been made for the sake of gameplay.
If it were designed according to the actual aerial bombs...
That is ↑→↓↓↓ and then the entire battlefield was razed to the ground.
The comrade-in-arms who had been fighting alongside him with great tacit understanding was now a corpse on the ground in Kung-Fu Master blink of an eye.
The visual impact is truly somewhat frightening.
Emma swallowed hard, then suddenly emerged from behind the cover and retreated a few steps.
People dying in games is perfectly normal.
Whether it's an early shoot 'em up like 1942 or a modern game like Quake 2, losing a teammate or an enemy is perfectly normal.
But the sensory stimulation that Battlefield 1991 brought her was completely different.
It's a heart-wrenching feeling.
Emma couldn't explain what was going on.
In fact, from the perspective of special effects and graphics, Battlefield 1991 is simply incomparable to Quake 2, a masterpiece of graphics.
In particular, the entire Quake series features gory and bloody kill effects as standard.
Enemies can even be blown to pieces after they die.
These intense sensory stimuli are absent in Battlefield 1991.
Instead, a fixed knockdown animation was used as a compromise for performance.
But she felt that this death carried a much heavier weight than that in Quake.
"Requesting Support!"
Emma almost instinctively pressed the marker button, sending Support signal to her teammates who were late in arriving.
But at that moment, George, who had been silently watching the screen, suddenly shouted, "Get down!"
But at this moment, Emma's mind was filled with the fierce battle just now and the bomb that ended the conflict, and she had no time to react.
"Whoosh!" A streak of light flew from directly in front of her at an incredible speed, hitting her squarely on the forehead.
Amidst the sandstorm, the figure of a scout could be seen faintly, his SVD sniper rifle pointed at her with its dark muzzle.
[You were defeated]
[Time Remaining: 15]
"This----"
Emma murmured.
Even with a sniper rifle, taking someone out with a single shot is just too unfair, isn't it?
Even the railgun in Quake isn't this exaggerated.
"Receive"
The sound of a radio came from my body.
"Crack----Crack----"
The sound of tracks rolling over stone slabs could be heard.
"Attack!"
An M1 Abrams main battle tank roared into the battlefield, breaking through the sandstorm.
The 105mm M68E1 rifled gun, propelled by the directional mechanism, slowly aimed its muzzle at the enemy.
A figure carrying a rifle suddenly emerged from behind the behemoth and sprinted toward Emma.
A sliding tackle kicked up a cloud of dust.
He stopped in front of Emma's collapsed body, took out an adrenaline syringe from his pocket, and pushed it in.
He's a medic!
"Attack!"
"Attack!"
"Attack!"
Several attack signals were issued in succession.
More and more figures appeared around Abrams.
The engineers followed closely behind the tanks, laying mines as they repaired them.
The medic who had just saved her from the brink of death didn't stop for a moment; he picked up his rifle and quickly moved to another location.
The constant explosions of artillery fire were all around him.
Air bombs, artillery fire, machine guns—nothing could stop that figure.
"The F-15C sped across the sky at an exaggerated speed, heading straight for the enemy aircraft that had just launched a ground attack."
The Support has arrived.
Emma stood motionless in the sand.
Her eyes were fixed intently on everything that was happening before her.
Explosions erupted everywhere, a hail of bullets rained down, and the figure of the medic still running frantically—
God----
This is hell.
Compared to this place, Quake is practically an amusement park.
A place designed specifically for players to have fun.
It is a completely different work.
After a long while, the battle had advanced significantly under Abrams's cover, and the entire stronghold had been successfully captured.
Emma then spoke up, "Dad, I think you're wrong. Battlefield 1991 really is different."
She turned her head and saw George sitting silently on the back of the sofa with his arms crossed.
Her wrinkled eyes were red and swollen, and her lips were trembling.