"I'm sure everyone knows what kind of world that is."
Wu Xiaoli continued her presentation on the stage, "That's a place that can accommodate tens of billions of people. This is just the first phase. The subsequent development capabilities are strong enough. Although that game didn't have a sequel, if we can fully master the source code and continue intelligent calculations, that world can accommodate trillions of people."
"Moreover, there is a complete Samsara system there, which is unique to all previous worlds. Intelligence indicates that Samsara in that world allows one to maintain near-permanent life. The first players to explore that world 40,000 years ago are still lucid and have not developed Alzheimer's disease."
Silence fell over the meeting room. The members of parliament on the podium had heard this claim countless times, but each time it still held immense appeal for them, because the idea of permanently eliminating Alzheimer's disease and maintaining perpetual Samsara was simply too tempting.
Digital Life's initial slogan was immortality, but that's not actually possible. Otherwise, the Federation wouldn't have spent so much resources building an artificial biological embryo system to ensure population growth.
Digital life has a limited lifespan in this world. Although it is not bound by a physical body and is free from disease, uploading to the digital world is based on genetic calculations. However, there is one mental illness that is inexplicably unavoidable: Alzheimer's disease.
No one can explain why someone who has lost their brain would contract this disease, but that's the reality. Once they approach three hundred years old, the memories of digital life become increasingly chaotic, seemingly reaching a limit, and eventually ceasing to function, becoming a pile of dead data.
Countless AI and math experts have studied this problem, but none have been able to solve it.
However, this problem has been somewhat resolved in the gaming world!
People discovered that entering a high-intensity game world and achieving real progress in virtual cultivation and evolution resulted in a qualitative change in overall data, thus genuinely extending lifespan. No one expected that the absurd cultivation methods from novels and game worlds would actually be realized in the digital world.
However, not all worlds are suitable. To date, the Federation has tested tens of thousands of games from the old worlds, and very few worlds have been able to evolve the data.
Currently, each region only controls one or two such facilities, and they are generally not open to the public.
Once these worlds mature, the Federation will select high-scoring science and engineering talents for the world quota, allowing them to live in those worlds. In those game worlds, they will have extremely realistic lives and new beginnings. Even if there are unexpected deaths, most people will not regret it. It is the dream destination for many highly educated individuals.
With these worlds in place, the stability of the Federation rule greatly increased.
But now the situation has changed.
There are two main points. First, the capacity is insufficient!
Perhaps because the game world is simulated so realistically, players have regained their desire for procreation. Although players cannot have offspring with NPCs, they can have children with other players.
The specific principle is that the system takes the genetic code data of the two people, transmits it to the Data City, and then the Data City inputs the data into the real world of the artificial embryo to create an artificial baby. Finally, the baby's data is extracted and written into the game world, thus perfectly completing the reproduction!
In order to recruit highly intelligent science and engineering talents to serve the Federation, the entry threshold for the game world is extremely high, the points required to obtain permanent residency are also high, and the points required to have children within the game world are even higher!
The high cost of living and raising children means that even as these talented individuals evolve, most continue to serve the Federation, working to upgrade and update various energy facilities.
Even though they have to work half the time, many people are still willing to do so, because that place allows them to experience the true meaning of life.
However, after so many years of this policy, the capacity of game worlds in several regions has finally reached its limit. Most game worlds are actually not very large in terms of background. The most livable ones are martial arts worlds and fantasy worlds. However, the prototypes of those worlds are calculated based on the population of the old world, which is only tens of millions of people. As players continue to reproduce and have long lifespans, new slots are becoming more and more expensive.
Previously, as long as one could complete an undergraduate engineering degree and become a qualified engineer, they could earn permanent residency in the game world within thirty years. However, with the current intense competition, even senior engineers who have completed doctoral programs need to work for over a century to obtain residency. And reproductive rights are even more expensive. Such high barriers have caused great dissatisfaction, and in recent decades, there have been frequent cases of highly educated individuals collapsing and harming Data City.
Secondly, the desires of the powerful and wealthy have become even greater!
The new game world can evolve and grow, forming newer and more powerful data. This allows some powerful figures to gain an advantage in the game world and extend their lifespan to several times that of ordinary people. The most elite group even has a record of living for tens of thousands of years.
These ancient monsters, who have lived for tens of thousands of years, are almost unshakeable in Data City. Now that they wield absolute power, they are naturally unwilling to end their lives and become a pile of dead data.
They are actively seeking to develop a new world, a higher ceiling.
" The Demon World, according to intelligence research, can accommodate tens of billions of people even if the source code is irreplaceable!" Wu Xiaoli continued, "Its unique Samsara system perfectly solves the digital version of Alzheimer's disease. Although, according to intelligence, some memories are lost with each Samsara, the basic personality will not be blank. As long as the Samsara is successful, one can continuously experience new lives. This can almost perfectly solve all the problems of modern society!!"
This is not an exaggeration. If the Demon World were conquered, its massive capacity could instantly flood in billions of players, allowing them to achieve the most satisfying lives, constantly Samsara and experiencing new lives, maintaining their personalities while losing their memories, thus maximally suppressing the human tendency to become bored.
For the powerful and wealthy who desire immortality, the conditions there are also the best. According to intelligence, the first batch of players from that era are still alive!
According to calculations over the years, although the time flow rates are different in the two worlds, even if we use this timeline, the first batch of players would have lived forty thousand years!
"Are you sure it's safe?" The first to raise this question was a member of parliament from the Central China seat.
The Central China Region has always been conservative. After the Demon World project was developed, it was listed as an extremely dangerous project Shiyi in the past 40,000 years. The Central China Region Central China Region voted in favor of it every time, and even took the initiative to propose it nine times.
"It's safe for now," Wu Xiaoli replied cautiously.
Although she was from the Central China Region, many conservatives within Central China did not support restarting the project. The reason was simple: those people in the game world could leave!
This worldview is a bit complicated, so the explanation will be a little longer, haha, but I'll finish explaining it soon.
One more chapter to go!