Every main class had a different class tree. The Mechanic Class had a mechanical knowledge tree, the Pugilist Class had a qi control technique tree, the Esper Class had a gene tree, the Magic Class had a magic knowledge tree, and the Psychic Class had a psychic cultivation tree.
The Pugilist Class centered on energy and combat, cultivating advanced qi circulation techniques. External Wave gave pugilists a means of attacking at medium range, making qi blasts a reality, while Flash Qi unleashed an instantaneous burst of qi to evade attacks. Besides granting new skills, qi control techniques also provided passive effects, strengthening the body and improving qi's power, speed, explosive force, and so on.
There were tens of thousands of martial arts schools from countless races across the universe, including swordsmanship, saber arts, and combat techniques. For the Pugilist Class, the qi control technique tree was the foundation. These schools were pugilists' secondary creations, each with different skills and paths focused on agility, strength, defense, and so forth.
Espers fought using their abilities, which were unique to each individual and came in all kinds of forms. The gene chain was the basis that determined an ability's power. Upgrading the gene tree improved an ability's power, control, and endurance... and added new uses. Quality mattered more than quantity. For example, Magneto could initially control only coins, but later he could manipulate an entire stadium. After another upgrade, he could even control a planet's magnetic field. If he continued developing his ability, he might be able to directly control the human body's magnetic field and precisely slaughter living beings over a wide area.
Esper abilities had different development potential. For example, two people might both have electricity-control abilities, but one could attack at range and command the wind and rain, while the other could only keep electricity on the surface of his body, becoming a humanoid battery. Their potential was naturally different, and it was also evaluated using the E-D-C-B-A grading system.
This basic class knowledge flashed through Han Xiao's mind, and his attention was drawn to the final entry.
"Mechanic Class advancement: Advanced Material Synthesis."
Advanced knowledge for the Armament branch!
Stardragon had only one piece of advanced Mechanic Class knowledge, but it was enough!
Once he obtained advanced knowledge, dealing with Stardragon would be much easier. Whether he stayed or left would be entirely up to him!
Han Xiao opened "Advanced Material Synthesis." Countless advanced mechanical theories and diagrams appeared before his eyes. An ordinary mechanic would not even be able to understand them.
[Mechanic Class knowledge detected: Advanced Material Synthesis. Spend 2 Potential Points to learn it?]
"Learn!"
Han Xiao's head suddenly swelled as countless pieces of knowledge were poured into it.
[Learning in progress. Please do not interrupt... 1%... 12%... 34%...]
Every second felt like a year to Han Xiao. Suddenly, his mind cleared, and the new knowledge was etched into it.
[Learning successful! You have mastered Advanced Material Synthesis! Advanced Armament branch unlocked!] [Level 20 advancement mission completed! Class change requirements for Mechanic Initiate detected as complete. Please select one of the following three paths: Gunner, Mechanic, Mechanical Pugilist.]
Mechanics had three paths, and once chosen, the decision could not be changed. Gunners specialized in long-range combat with heavy firearms, carrying countless compressed heavy artillery weapons with them. The advanced class, War Fortress, possessed terrifying firepower and focused on long-range fire coverage. In the PvP scene of his previous life, there was a saying: distance determined a Gunner's strength.
If you encountered a Gunner within one hundred meters, don't hesitate. Go up and beat him.
If you encountered a Gunner within one thousand meters, proceed with caution.
If you encountered a Gunner within three thousand meters, victory or defeat hung by a thread.
If a Gunner spotted you from more than three thousand meters away, friend, I'll be waiting for you at the respawn point.
Mechanical Pugilists combined martial techniques and machinery. They centered on specialized mechanical melee weapons rather than conventional melee weapons, cultivated matching martial techniques, and artificially enhanced their physical attributes through mechanical means, such as nanotechnology, bio-armor technology, and neurally controlled mechs. They had a chance to unlock the alternative class, Mech Pilot, and pilot custom-built mechs across the stars. In interstellar warfare dominated by battleships and heavy artillery, mech warriors served as elite assault squads-or cannon fodder-and carried out boarding and decapitation missions against enemy ships.
However, these two paths gave up the essence of the Mechanic Class: manufacturing. The Mechanic path was a prerequisite for eighty percent of blueprints. Choosing Gunner or Mechanical Pugilist meant losing access to many powerful blueprints. Although their combat strength increased in the short term, they were picking up sesame seeds while losing watermelons. Those powerful machines, mechs, battleships, spaceships, and heavy artillery were all made by Mechanics. Gunners and Mechanical Pugilists also obtained their equipment from Mechanics.
These two paths supplemented the Mechanic Class's combat strength. After all, not every player liked the tedious manufacturing work of a Mechanic. Most people played games for the thrill, so highly skilled independent Mechanics were extremely rare. In his previous life, players first came to appreciate the formidable strength of Mechanics in the third season, version 3.0.
Han Xiao's former main account had been a Mechanic, and he had also tried the other two paths. He knew their advantages and disadvantages well and could make his choice without a second thought.
[Class change successful! You have gained the new class Mechanic Apprentice Lv1. Energy +30, Dexterity +1, Endurance +1, Intelligence +3. You have gained 3 free attribute points and 1 Potential Point.] [You have completed your first Mechanic Class advancement. Endurance bonuses increased: 1 Endurance = 15 Health, 1 Endurance = 18 Stamina.]
Newborn power emerged from nothingness. Han Xiao felt earth-shaking changes taking place inside his body. The energy that had been resting quietly in his cells began to fluctuate, swelling like a tide.
Han Xiao felt like a balloon about to burst at any moment.
Yet to Gu Hui, who was watching, nothing seemed out of the ordinary. All the changes were quietly completed inside Han Xiao's body.
At the same time, a flood of information appeared on the panel.
[Your energy attribute has changed. Current attribute: Magnetic.] [You have gained the talent: Geometric Thinking.] [You have comprehended the skill Energy Refinement Method!] [You have comprehended the skill Intermediate Mechanical Affinity!] [You have comprehended the skill Sliding Continuous Fire!] [You have comprehended the blueprint Taibo Alloy!]
Han Xiao immediately felt as though he had been reborn. Things he had never noticed before flooded his senses.
He could see the fine lines on the skin of his palm and the tiny specks of dust hidden in the gaps of the keyboard. He could hear the electric current running through the central computer hardware behind the blastproof glass and the hissing of air passing through his windpipe as he breathed.
"It worked!"
Feeling refreshed, Han Xiao checked his attribute panel.
-- Name: Han Xiao Race: Carbon-based human (yellow) Template: NPC (138 days, 3 hours, 51 minutes until open beta) Total level: 21 Experience: 181,000 Subclass: Civilian Lv1, Agent Lv9 Main class: Mechanic Initiate Lv10 / Mechanic Apprentice Lv1 (0/50,000) Health: 670/670 Stamina: 854/854 Attributes: Strength 31, Dexterity 18, Endurance 38, Intelligence 32, Mystery 1, Charm 5, Luck 1 Free attribute points: 3 Energy: 160/160 [Lv3] (New!) Energy attribute: Magnetic - increases mechanical affinity Lv1 (10) - [Strength +1, Dexterity +1, Endurance +1, Intelligence +1, Max Stamina +20, Mechanical Power +1%, Manufacturing Speed +1%] Lv2 (50) - [Strength +3, Dexterity +2, Endurance +3, Intelligence +1, Max Stamina +50, Mechanical Power +2%, Manufacturing Speed +2%] Lv3 (100) - [Strength +3, Dexterity +3, Endurance +5, Intelligence +2, Max Stamina +100, Mechanical Power +3%, Manufacturing Speed +3%] (Energy attribute bonuses have a chance of changing upon a class change.) Energy level: 98-104 Rank: Grade E superhuman [You have begun to leave the realm of ordinary people, but you still have a long way to go before becoming a truly extraordinary lifeform.] Talents: Highly Focused, Low-Level Mental Fortitude, Well-Trained (New!) Geometric Thinking - Intelligence +5 Skills: --Mechanic Class: Basic Mechanical Affinity Lv5, Simple Repair Lv10, Basic Reinforcement and Modification Lv10, Basic Refinement Lv1, Overload Lv1, Blueprint: Cloud Swallow Glider Lv1, Blueprint: Bionic Prosthetic Lv1, Blueprint: Light Power Arm Lv1, Blueprint: Ranger Robot Lv1, Blueprint: High Combustion Ammunition Lv3, Blueprint: Folding War Blade Lv2 (New!) Intermediate Mechanical Affinity Lv1 - Mechanical Quality +2%, Manufacturing Speed +2% (New!) Sliding Continuous Fire Lv1 - While equipped with a firearm, instantly slide up to three meters and increase firing speed by 15% for two seconds. Not limited by magazine capacity; defaults to the next bullet in the magazine. (Continuous fire can be triggered even with only one bullet remaining, but the skill cannot be activated if the magazine is empty.) Costs 3 Energy and 15 Stamina. Cooldown: 12 seconds. (New!) Blueprint: Taibo Alloy Lv1 - A new advanced material. Grade: Green (good). Highly ductile and extremely tough, suitable for manufacturing armor and frames. Manufacturing requirement: Basic Refinement Lv5. --General: Basic Combat Lv10 - Increases unarmed attack power by 10%, Strength +2, Endurance +1 Basic Shooting Lv8 - Increases shooting correction by 8% Grappling Lv5 - Increases parry-counterattack rate by 7% and unarmed attack power by 10% Precision Shooting Lv1 - Increases shooting correction by 3% and ranged critical hit rate by 2% Special Combat Lv1 - Increases melee critical hit rate by 6% and unarmed attack power by 4% Pickpocketing Lv1 - [Please ignore this.] (New!) --Energy: Energy Refinement Method - A basic energy cultivation method comprehended by superhumans themselves. Total effect: Energy +10. Current training sessions: 0/80. Each session costs 800 Experience and 500 Stamina. Potential Points: 16 Class knowledge tree: --Armament: Basic Assembly Lv1 (0/1), Basic Mechanical Engineering Lv2 (0/1), Basic Bionics Lv2 (0/1), Basic Weaponry Lv1 (0/1), Complete Compendium of Basic Materials Lv1 (0/1) (New!) Advanced Material Synthesis Lv1 (0/2) [14 unlearned entries] --Energy: [20 unlearned entries] --Control: [20 unlearned entries] Influence: Germinal Organization: Hatred (-1000) - [Defector] Stardragon Homeland Strategic Defense Bureau (Thirteenth Bureau): Neutral (300/1000) - [Level 1 clearance personnel] Legend: 0