Ninety thousand Void anchor chains extend from beneath the Immortal Continent. Each chain is as thick as a star and forged from stellar core matter. The ends are anchored in nine stable dimensional spaces. The anchor chains are not static, but slowly rotate, stirring up Void Energy and forming nine enormous Energy Vortex with diameters of tens of thousands of light-years.
At the center of the Immortal Continent, a massive, blazing white sphere of light floats in the sky, extending from the furnace into seven elemental torrents: crimson (fire), deep blue (water), cyan (wind), brownish-yellow (earth), golden-white (light), dark purple (dark), and void (Void). Like a celestial river pouring down, these torrents flow into the seven Mage towers surrounding the furnace.
The Elemental Furnace is Miracle Creation of the Adrian Federation and a sacred object for the spellcasters, controlled by the Eternal, the Magic Pioneer, Dale.
From its appearance, the Elemental Furnace has a spherical structure, suspended above the "Arcane Dome" in the Federation capital, continuously converting basic elemental particles into pure mana flow, which is then distributed to all spellcasters through the Weave that covers the Federation.
Its Eternity and inexhaustible source of energy is based on principles that involve the fundamental laws of the multiverse and even penetrate deep into the Elemental Dimension.
Like the Eternal Blazing Sun and the Holy Grail of Origin, the Elemental Furnace is also Miracle Creation of 12-star level and 11-star Miracle quality. It can transform chaotic Magic Power into ordered seven elemental energies: fire, water, wind, earth, light, darkness, and Void. The energy it produces each day is enough to supply the total needs of tens of thousands of plane universes, including the Immortal Continent.
It's important to understand that these tens of thousands of dimensional universes are the most precious territories of the Adrian Federation. They are not ordinary planes, and their energy requirements are extremely terrifying. Yet, the Elemental Furnace can meet their needs and provide them with energy, which shows how terrifying it is.
Of course, the Elemental Furnace's terrifying power and energy output efficiency are also inseparable from the help of other magical devices.
The seven elemental towers outside the Elemental Furnace played a significant supporting role in this process.
Moreover, the seven elemental towers are not only for energy supply and conversion, but also serve as Sturdiness defense line for the entire Immortal Continent and even the Adrian Federation.
They are --
The fire-attribute "Crimson Flame Tower - Unquenchable Furnace".
The entire structure is composed of crystallized solar flames. The tower is not solid, but a giant column of continuously burning plasma. The surface temperature is maintained at a terrifying level that is enough to melt galaxies. However, through space folding technology, the heat radiation is completely confined to the area around the tower.
The water-attribute "Tower of Deep Tide - Boundless Ruins".
This tower is made of negative pressure singularity water, which is millions of times denser than ordinary water, yet it is absolutely transparent. The tower is not static, but rather a giant body of water that flows continuously, forming a perfect cylindrical waterfall cycle.
The tower is surrounded by twelve rings of water, each with different flow rates, temperatures, salinity, and Magic Power concentrations, creating a unique aquatic landscape.
Third is the wind-attribute skill "Tower of Rift - Vortex of All Things".
The tower's structure is woven from solidified vacuum and superluminal particle streams, making it invisible to the naked eye. Only a distorted, transparent outline can be seen. The tower vibrates at seven different frequencies every moment, generating infrasound waves that can travel throughout the entire Immortal Continent.
Suspended atop the tower is the Eye of the Storm, an absolutely stationary sphere with a diameter of only ten thousand meters, surrounded by a terrifying storm traveling at 0.9 times the speed of light, whose power could undoubtedly annihilate an entire universe.
The fourth tower is named "Tower of Earth Veins - Unbreakable Cornerstone".
This tower was forged from an ultra-high density material compressed by the Astral Spirit Kingdom. Its surface gravity is 90,000 times that of the Immortal Continent. Any unprotected person who approaches it will be instantly compressed into a two-dimensional film.
The tower is inlaid with eighty-one core crystals produced by high-level Void stars. Each crystal contains the full mass of a high-level Void star. If used to smash people, any one of them can easily severely injure Peak True God. If they are used together, they can cause an overwhelming blow to Main God.
The base of the Tower of Earth Veins is also directly connected to the core Lava layer of the Immortal Continent, allowing it to access the entire continent's topography at any time and adapt the environment accordingly.
The fifth tower is named "Tower of Radiance, Lamp of Truth".
This tower is composed of solidified pure light elements. The tower itself is a colossal Rune Array. The tower constantly releases Purification light, covering an area large enough to Purification all the filth and curses of a large plane.
Suspended atop the tower is the Crown of Truth —a complex geometric structure woven from light, whose design contains an understanding of the nature of the universe.
The sixth tower is named "Shadow Tower - The Invisible Blade".
The tower's structure is composed of negative matter and a field of absence; it reflects no light, emits no waves, and occupies no spatial coordinates. Ordinary observation methods are completely incapable of perceiving this tower; its location can only be inferred through its "swallowing traces" of the surrounding reality.
Suspended atop the tower is the Seed of Nothingness —an absolute dark sphere ten meters in diameter, capable of devouring even time and space, plunging everything into absolute darkness.
The last tower is named "Tower of the Void: Dimensional Weaver".
The tower exists simultaneously in seven different dimensions, each with a different projection. Only the Federation's high command knows its complete structure. The tower is surrounded by turbulent currents of law. Anyone who approaches without authorization will be randomly teleported to any corner of the multiverse. The top of the tower is not a physical entity, but a dimensional singularity that is constantly collapsing and expanding, symbolizing the Eternity cycle of creation and Destruction.
Ultimately, these seven elemental towers are closely connected to each other.
The most typical example is a terrifying ability called "Seven Towers Resonance - Order-Restoring Iridescent Light".
When the Adrian Federation faces a world-ending threat, the Seven Towers will activate their ultimate measures.
First, the energy of the seven elemental towers will be fully integrated, and the seven-colored torrents of the Elemental Furnace will simultaneously flow into the seven towers, increasing the power of each tower to a thousand times its normal level.
Then, the laws will synchronize, and the seven elemental laws will converge at the top of the tower, merging into the Order-Restoring Iridescent Light, a super magic that can forcibly rewrite the fundamental rules of reality.
The third step is dimensional locking. Within the area illuminated by the Iridescent Light, all physical constants, magical rules, and logical axioms will be unified into the "Federation Standard."
Finally, in the ultimate Purification, anything that does not meet the standards will be directly "formatted," replaced conceptually with a form recognized by the Federation.
Historically, the Seven Towers in this state have only been activated twice.
The first time it was used to repel the ancient God of Death death who attempted to drag the entire Adrian Federation into the Lake of Death, it also led to the complete demise of the ancient God of Death. The Lake of Death he created was filled in and transformed into a magical sanctuary within the Federation.
The second use of the Seven Towers was to forcibly stop the "Order Collapse Plague" that swept across the entire Fantasy Dimension. It was the result of a dangerous technological experiment by the Northern Spirit Empire, and it was only through the intervention of the Adrian Federation, the leader of magical civilization, that the problem was resolved.
The Adrian Federation saved countless Fantasy Plane from destruction, and at the same time, elevated magical civilization to a level above technological civilization.
For a considerable period afterward, magical civilization steadily suppressed technological civilization, until the Northern Spirit Empire, through its "God-Creation Project," created a new Divine System —the "God of Civilization," which was derived from the "God of Faith"—once again surpassed magical civilization.
Such powerful methods are naturally not something that can be used casually.
In fact, after each activation of "Seven Towers Resonance - Order-Restoring Iridescent Light", the seven towers require a long period of cooling and repair. During this period, the Federation's defense level will drop by 47%, putting it in a very dangerous state. Therefore, this is the ultimate weapon that should never be used unless absolutely necessary.
The seven elemental towers are not merely buildings; they are extensions of the will of the Adrian Federation, embodiments of power, and absolute declarations of the laws of the elements.
Beneath the phantom of the Immortal Continent, they resemble seven fingers, ready to clench into a fist and crush any obstacle hindering the progress of magical civilization.
The seven towers, serving as the core defensive measure, also function as energy conversion and supply towers, so they cannot be used casually.
Therefore, it is only natural that the Immortal Continent needs stable and conventional defense methods.
This explains the purpose of the seventy-two crystal wall piercing towers that stand on the edge of the Immortal Continent.
Each of these crystal towers is about 100,000 kilometers tall, with its tip piercing the Void, continuously carrying out the task of "dimension devouring".
Their Void -sucking maws can open micro-dimensional rifts at the top of the towers, directly extracting the basic energy from adjacent planes. They then strip the "plane imprints" from the extracted energy, transforming it into pure primal Magic Power. This magic is then refined in the Elemental Furnace and flows into the seven towers through underground pipes. After seven purifications, it is output as ordered mana. This mana is not used for the spellcaster's cultivation or research, but is specifically used to maintain the proper functioning of the "Nine-Ring Magic Barrier" defense mechanism.
The so-called "Nine-Ring Magic Barrier" is, as the name suggests, a defensive line of nine layers, like nested concentric circles.
The first layer, the outer defensive line, is Void turbulence zone, an artificially created area of Berserk energy; unauthorized entrants will be torn apart.
The second level, the Dimensional Maze, is a spatial labyrinth with seventy-two interconnected piercing towers, where intruders will get lost in Infinity loop.
The third layer is the concept filter, which only allows "Federation recognized concepts" to pass through; other concepts will be "logically negated."
The fourth layer is the Time Fault, a static time zone surrounding the Immortal Continent, where any object entering it will be Eternity frozen.
Fifth layer. Anti-magic field. Suppresses all magical effects except those certified by the Federation.
The sixth layer is a field that distorts the laws of physics. It allows for the arbitrary modification of fundamental constants such as gravity, inertia, and electromagnetic force.
The seventh layer, a reality-anchored magic Rune Array, ensures absolute stability of internal laws and immunity to reality-modifying attacks.
The eighth layer is the veil of Fate that blocks all prophecies, divination, and causal tracing.
The ninth layer, the Will of the Eternal, is the direct guardian of Dale. It is Eternity protective barrier set up by the Magic Pioneer Dale, capable of resisting the invasion of all harmful substances, and its defensive power is extremely strong.
The existence of the "Nine-Ring Magic Barrier" basically guarantees the stability of the Immortal Continent, allowing spellcasters within to freely conduct magical research in a peaceful environment. It's like a super-sized safe house, where there's no need to worry about being affected by external forces.
At this very moment.
Inside this enormous safe house, in the Core Zone of the Immortal Continent, within the Arcane Hall, a secret Arcane Council is being held.
The Arcane Council is the highest decision-making body of the Adrian Federation, composed of nine Grand Sage, each responsible for a core magical domain.
These nine Grand Sage are: the Elemental Grand Sage, who research elemental magic and energy conversion.
The Space Grand Sage studies dimensionality and teleportation technology.
The Time Grand Sage, who studies the flow of time and prophecy.
Life Grand Sage, researching the magic of life and the study of the soul.
The Rune Grand Sage, who studies Rune System and magical arrays.
To Construct Grand Sage and research magical artifacts and magical architecture.
War Grand Sage, researching defensive systems and strategic magic.
Knowledge Grand Sage, who studied magical education and library systems.
Diplomacy Grand Sage, who studied Astral Realm relations and civilizational exchange.
Although it's called research, in reality, everything within the Federation system that falls under the research scope of the nine Grand Sage is managed and coordinated by them.
Above the nine Grand Sage is the Federation's Supreme Leader, Dale Adrian.
The Pioneer is not a "ruler" in the traditional sense; he is also the Federation's chief researcher, a guide to civilization, and Pioneer on the path of magic. He is the only known being who has grasped the Eternity secrets of the elements, making him mysterious and powerful.
The Arcane Dome Council Hall is located directly below the Elemental Furnace. It is an inverted black pyramid with its spire only a kilometer away from the furnace. The interior space of the council hall has been Infinity expanded. It appears to be just a large hall with a square diameter of 100 meters, but in reality, its capacity Infinity.
The Arcane Hall is short for the Arcane Dome Council Hall.
At this moment, all the top figures of the Adrian Federation were present.
The attendees included the Eternal, Dale, nine Grand Sage, and the twenty-seven deans of the highest-ranking spellcaster academies.
In the world of Mage, knowledge is equivalent to power.
Therefore, the dean of the spellcaster's academy should naturally be the strongest.
These seemingly frail old men and women, once they really get into a fight, are absolutely ruthless characters who can make even the gods tremble and the demons shudder.
However, at this moment, these great figures who dominated the Immortal Continent bowed slightly to the one sitting in the main seat, their faces filled with sincere respect, as if they were facing a magical Truth.
The man's identity was self-evident; he was none other than Dale Adrian, nicknamed the Magic Pioneer.
Following the gaze of the Federation high command.
A man with a face as cold and sculpted as a rock, but whose expression was always in a quantum superposition state of "calm" and "absolute zero emotion," came into view.
Dale Adrian's skin has a matte platinum texture. It does not reflect light, but rather emits a very faint glow on its own. If analyzed with a spectrum, it would show that it contains seven light frequencies that should not coexist. His clean and flawless face has no pores, no wrinkles, and no biological blemishes. It is like a material manifestation of the concept of "perfection".