The Third Era of the Astral Realm
Chapter 437

Lancelot's Character Sheet: Pure Stats, Skip This Chapter If You Don't Want to Read It

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[Lancelot Terra]

Health: 100% (Total 53284 health points; normal Legendary rank health is generally between 8000 and 15000).

Race: Undetermined (Because your bloodline has been completely forged inside the star core, the composition of your race has undergone a radical transformation, and you have now formed an unknown bloodline that is unique to you)

Bloodline: Epic Tier Three (This is an acquired bloodline level, which allows for racial inheritance, but your offspring can only inherit High-Rank Transcendent bloodline power at most, and the concentration of this bloodline will decrease with each generation.)

Rank: Tier Ten (Legendary)

Class: Earth Guardian + Ability Energy (Innovation School)

Physical condition: 99

Spirit: 95

Energy: 100

Charm:98

Mystery: 21

Lucky: 63

Bloodline/Talent:

[Sanctuary Rank] Passive - Your total health is increased by 120%; Physical defense is upgraded to the Tier Three, and any attack below the Sanctuary rank will have its damage reduced by 70%; Attack power is increased by 200%, including energy damage, melee damage, and mental damage; Your energy affinity is permanently increased by 800%; You will gain the vision of laws, allowing you to directly see the power of laws.

Note: Any Transcendent life form that advances to the Sanctuary will receive its own Sanctuary Rank bonus; the stronger the potential, the higher the bonus.

Note: Your Sanctuary bonus already exceeds that of 99.9% of Legendary Life.

[Body of Steel Max]...

[Electrified Cells Max]...

[Wings of Thunder Max]...

[Lightning Breath Max] Active - Effect: Your Dragon Transformation deepens, your flesh and blood form changes, and you grow "scale sacs" that can store lightning power to convert energy within your body into high-intensity, high-precision, and highly destructive Lightning Breath.

Note: The theoretical limit of this Ability Energy development is level 35.

Note: This Ability Energy has been upgraded to the highest theoretical level and can be further improved by [Limit Breaking].

[Regenerative Bone Marrow Max] Passive - Effect: Your bone marrow undergoes a benign mutation, possessing a robust vitality unimaginable to ordinary humans, with a significantly enhanced hematopoietic function. For each level this Ability Energy increases, your total health points increase by 100, and your recovery speed increases by 10%.

Note: Total health points increased by 2000, recovery speed increased by 200%.

Note: The highest development level for this Ability Energy theory is level 20.

Note: This Ability Energy has been upgraded to the theoretical maximum level and can be further improved by [Limit Breaking].

[Life Drain max]...

[Breath of Vitality Max] Passive - Effect: For each level this Ability Energy gains, total health increases by 200 points.

Note: The score has now been increased by 3200 points.

Note: The highest development level for this Ability Energy theory is level 16.

Note: This Ability Energy has been upgraded to the theoretical maximum level and can be further improved by [Limit Breaking].

[Wellspring of Nature Max]...

[Extraordinary Endurance] Passive - Attribute Talent that awakens when the Constitution attribute reaches 31 points.

Effect 1: Increases the conversion ratio between your constitution attribute and health points by 5 points, meaning that for every 1 point of constitution attribute, you gain an additional 5 points of health.

Effect 2: Enhances physical strength, allowing for longer combat duration.

Note: Now adds 495 health points.

[Willpower Burst] Active - Effect: Attribute Talent awakened after the Spirit attribute reaches 31 points. After activation, willpower will be transformed into a special power to empower oneself, increasing melee attack power by 30% and ranged attack power by 20%. In the state of Willpower Burst, one can be immune to mental control abilities below Tier Seven.

[Power of Acuity] Passive - Attribute Talent that awakens after reaching 31 points in the Energy attribute.

Effects: Energy penetration increased by 45%, controllability increased by 30%, and release speed increased by 65%.

[Robust Physique] Passive - Attribute Talent that awakens after the Charisma attribute reaches 31 points.

Effect: Increases affinity with 10 elements, making it easier to gain favor with the opposite sex when interacting with them, especially female beings who admire power.

[The Growing Stronger in Battle] Passive - Attribute Talent that awakens after reaching 31 points in Constitution.

Effect: Melee attack power gradually increases as the battle progresses, up to a maximum increase of 40%.

Note: This is Attribute Talent derived from the "Affinity" attribute.

[Electromagnetic Field] Active - Attribute Talent that awakens after the energy attribute reaches 61 points.

Effect: When activated, an Electromagnetic Field will be formed within a certain range around you. Within this field, your energy consumption is reduced by 60%, energy penetration is increased by 50%, and speed is increased by 100%. Enemies will be subject to a dual assessment of their physical and energy attributes every so often. If the assessment is successful, they will be severely paralyzed by lightning, and their mobility will be greatly reduced.

Note: This is an extremely Rare and valuable ability with enormous development potential.

[Rapid Healing Max] Passive/Active -- Effect: Your body possesses super vitality, allowing you to recover at a high speed after being injured. This recovery ability can be enhanced by stimulating life force, with the enhancement depending on the amount of life force invested.

Note: The theoretical limit of this Ability Energy development is level 20.

Note: This Ability Energy has been upgraded to the theoretical maximum level and can be further improved by [Limit Breaking].

[Tree of Life Max] Passive/Active - Effect: Your body will be able to nurture "Power of Life," a high-level energy. By controlling Power of Life, you can heal yourself or others from injuries, extract life force from other organisms, and even reverse "Power of Life" to create "Power of Decay can cause death.

Note: Reversing life force requires extremely high Energy Manipulation skills and life insight; if these conditions are not met, it will cause serious backlash.

Note: Once Innovation Skill is formed, its level is locked at the highest level, and theoretically, there is no possibility of breaking through it independently.

Note: Since all six Ability Energy that make up this Innovation Skill have been upgraded to the highest level, the full power of this Innovation Skill has been unleashed.

[Perception Annihilation] Active - Attribute Talent awakened after the Spirit attribute reaches 61 points.

Effect: Ignores perception and detection below Tier Seven, and blocks more than 95% of enemy reconnaissance methods.

[Super Flesh and Blood] Passive - An attribute talent that awakens after reaching 61 points in Constitution.

Effect: Your flesh and blood activity is greatly increased, vitality +1200 points, recovery ability increased by 60%, and stamina increased by 80%.

[Overlord] Passive - An attribute talent that awakens after reaching 61 points in Constitution.

Effect: You will develop your own unique "Haki." Under its influence, other life forms will involuntarily experience negative states such as mental tremors and weakened willpower, and may even involuntarily want to submit to you.

Note: This Attribute Talent is extremely Rare.

Note: This talent will give you the upper hand in the battle of energies.

Note: This is Attribute Talent derived from the "Affinity" attribute.

[Elementary Luck Aura] Passive - Attribute Talent that awakens after the Luck attribute reaches 31 points.

Effect: Under the aura, you will be blessed with good fortune, and even those around you will be affected and become luckier.

[Leap from Desperation] Passive - Attribute Talent awakens after the Luck attribute reaches 61 points.

Effect 1: The closer you are to death, the easier it is to break through various bottlenecks.

Effect 2: When your health drops below 30%, you will gain an attack power bonus equal to 3 times your lost health percentage, for a minimum of 210% attack power bonus.

Note: This is an extremely rare combat-related luck talent.

[Energy Absorption] Passive - Attribute Talent awakens after the energy attribute reaches 61 points.

Effect: When you are attacked by energy, you take 30% less damage and convert that energy into your body's energy.

Note: The converted energy is extremely unstable and should be used preferentially.

[Charm Aura] Passive - Attribute Talent that awakens after the Charm attribute reaches 61 points.

Effect: Makes creatures within the aura unconsciously develop a favorable impression of you, eventually achieving a brainwashing-like effect. The weaker your strength, the simpler your mind, and the weaker your willpower, the greater the influence.

[Immovable Wall] Active - Attribute Talent awakened after reaching 91 points in Constitution.

Effect: Reduces damage taken by 45%.

Note: This damage reduction applies to damage of the same tier. If the damage is of a higher tier, the reduction percentage will be reduced.

Note: This is a relatively Rare Attribute Talent.

[Earth's Protection] Passive - An attribute talent that awakens after reaching 91 points in Constitution.

Effect 1: After standing on solid ground, for every 5% of health lost, physical defense increases by 10%, up to a maximum of 150%.

Effect 2: After standing on the ground, you will gain the "Unrivaled" state, becoming immune to all physical and energy control below your own life rank, increasing your mental and spiritual resistance by 100%, and increasing your energy recovery speed by 100%.

Note: This is Attribute Talent derived from the "Affinity" attribute.

Note: This Attribute Talent is extremely Rare, Earth Guardian lineage has a relatively high probability of awakening it.

[Extreme Sharpness] Passive - Attribute Talent that awakens after the energy attribute reaches 91 points.

Effect: Your physical energy will be enhanced by this talent, adding "Slice Damage" equal to 100% of the damage dealt, and greatly reducing the enemy's recovery ability.

Note: This is Rare Attribute Talent.

[Flame of the Heart] Active - Attribute Talent that awakens after the Charisma attribute reaches 91 points.

Effect: Ignites a certain emotion within the heart, creating a flame; the stronger the emotion, the hotter the flame.

Note: The temperature of the Flame of the Heart has theoretically no upper limit.

Note: This is an extremely Rare Attribute Talent.

[Advanced Lightning Affinity] Passive - Your body can better Containment and transmit lightning. When you are attacked by lightning-type abilities, you will gain 45% (increased by 15%) damage reduction and be immune to control effects such as stun and paralysis caused by electric current. Your body's absorption efficiency of lightning elemental power is increased by 100% (increased by 50%), and you can enter a fully elementalized state for a short time.

Note: Any lightning-based abilities you activate will be enhanced by this ability. The specific enhancement amount is determined by your Charisma attribute; the higher your Charisma, the greater the enhancement. (Current enhancement amount: 136%)

[Intermediate Electromagnetic Control] Passive - Your perception of magnetic fields is greatly enhanced, and you can control them relatively freely. You can make precise use of the omnipresent electromagnetic forces in the outside world.

Note: This ability is affected by "Power of Adaptation", "Wings of Thunder", and "Lightning Breath", resulting in its advancement.

Note: This ability is extremely difficult to improve, but has enormous potential for development.

[Tenacious Will] Passive -- Due to your strong willpower and resilient personality, you will be immune to some forms of mind control and charm.

Knowledge/Skills:

[Power of Adaptation Max] Core Skill/Mastery/Class Passive - Your body possesses exceptional resilience, enabling it to directly absorb the World Origin Force, quickly adapt to any harsh environment, and make targeted adaptive adjustments, with a small probability of forming corresponding talents.

Note: This ability is the fundamental Cornerstone of the Earth Guardian's power, granting your body near- Infinity potential.

[Earth's Guardianship Max] -- Earth Guardian can bind one attribute as an "Affinity Attribute". Each time the class advances, one more attribute can be bound. Each time the "Affinity Attribute" advances to a major stage, two Attribute Talent can be obtained, and the obtained Attribute Talent will be more powerful. Previous talents will also be compensated for by the attribute.

Note: This is the loving care of the Mother of the Stars.

[World Furnace Max] Passive/Active -- This is the core ultimate ability of the Earth Guardian.

Effect: You can accept "World's Bounty" from the World Will. After completing the mission, you will receive a corresponding number of "Primeval Stone," which are the initial form of World Origin Force and can be transformed into "World Origin Force" through the World Furnace.

Note: Primeval Stone are the common currency of the Dome of the Stars.

Note: In theory, the World Origin Force can enhance the level of any ability, and once the ability reaches its limit, it can "Limit Breaking" and forcibly enhance it.

Note: Limit Breaking will consume a significantly increased amount of World Origin Force. Please choose carefully.

[Pact of Guardianship Max] Passive - Grants a weapon or a low-intelligence creature the power to become your lifelong partner, sharing your strength and understanding your will.

Note: You protect the world, I protect you; we will be together Eternity, never to be separated.

Note: Weapons or creatures imbued with Pact of Guardianship can only be upgraded using the World Origin Force. Correspondingly, the potential of such weapons or creatures will reach the "Miracle Level".

[Blessing of the Stars Max] Core Class Passive - You will be blessed by billions of stars, initially greatly increasing your Luck attribute and improving your favorability with the Good Faction. As you save the world, your Luck attribute will continue to increase.

Note: Those who protect the world will surely be blessed with good fortune.

[Listening to the World’s Voice] Active – You can hear the fluctuations of the World Will and communicate with it briefly. Because of your identity Earth Guardian, you can receive a certain degree of assistance from the World Will.

[Spellbreaking Star Lv1] Active - Consumes your own physical and soul power to summon the Spellbreaking Star. Under the starlight, all skills return to their original form.

Note: This ability level can only be improved by absorbing the World Origin Force.

Note: With your current physical condition and soul strength, the Spellbreaking Star can only exist for 3 seconds. If you exceed this time, you will die from the dual exhaustion of your physical body and soul.

[Epic Combat Skills: Lv45] -- You possess the Combat Skills and experience of Epic martial artist, including... and 126 martial artist secret techniques.

[Flow Method Max] Active – Reduces mental entropy and increases mental utilization through special methods...

Note: When this ability reaches its highest level, the cost of Absolute Focus is reduced by 80%, and its effectiveness is increased by 70%.

[Lancelot Gene Training Method Lv42] -- A gene training method formed by combining the Holy Sword Foundation Gene Training Method with many personal insights and tempering it within the star core under the influence of "Power of Adaptation". Compared with the previous one, the overall effect is improved by 90%. It greatly improves the Ability Energy development levels lower than this training method, and moderately improves the Ability Energy with development levels higher than this training method.

Note: This is the most suitable Gene Training Method for you; the level cap is unknown.

[Astral Common Lv10] -- You have mastered Astral Common.

Combat Power Level (Unit: Dale): 2700~3500 (Epic Combat Power Minimum is 3001 Dale)

Status: Good

P. S.: I won't include the panel data in today's update word count, so you guys won't say it's too bland. (灬ꈍ εꈍ灬)

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