Full-Time BOSS
Chapter 193

The Grand Money-Making Plan

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The idea of sending Lady Xiwadelin into the instance was not something that came to mind suddenly. Since Xiao Yu wanted to develop the Lost Island, having only one battlefield wouldn't be enough to attract adventurers. You can't keep fighting battlefields all the time.

Ideally, there would be a few more dungeons or similar content, so that adventurers, after getting tired of battlegrounds, could go to dungeons to fight monsters and bosses to refresh their palates and prevent them from getting bored.

Lost Island is so vast, with plenty of suitable locations for building dungeons. With such excellent conditions, it would be an injustice not to open several dungeons and make money together.

Moreover, while being a boss in the wild may be free and easy, it offers little future. You might happen to encounter a few adventurers today and fight them, but tomorrow no one will care about you anymore. Only by establishing a foundation can a boss truly demonstrate its value.

Xiao Yu already has three draft designs in mind regarding what kind of instance to build on the Lost Island.

The first dungeon is called Naga Cavern. It's located in a cave on the east side of Lost Island. Xiao Yu decided to make it a dungeon that can be freely challenged, but with a very high difficulty level. The profit would come from killing adventurers and recycling their equipment, although the profit wouldn't be much. The final boss of the dungeon is naturally Lady Xiwadelin. In addition, during the previous battle for Lost Island, many Naga prisoners were captured and given to Sivadrin to serve as mobs and the final boss of the dungeon.

The difficulty of this dungeon should be set to 15 players.

Xiao Yu had also come up with the background for this Naga Cavern instance.

The Naga army was defeated in the Battle for Lost Island and fled in disarray. However, a remnant force remained on the island, hiding deep within a cave. They awaited an opportunity to retake the Lost Island. Thus, Azathoth, the new ruler of the Lost Island and the Water Elemental Lord, issued a quest to gather adventurers to wipe out these remaining Naga.

The second dungeon is called Sgelari's Lair. This dungeon has only one boss, Sgelari. This demigod has been lying low since he joined us and hasn't done anything. It's a good opportunity to give him a job and have him be the boss in the dungeon.

The location has been chosen; just before reaching the seabed, the siren discovered a cave and instructed it to create a dungeon there.

This dungeon is designed for 40-player difficulty, and Xiao Yu plans to have Sgelari go easy on the raid initially, so it won't be too difficult overall. However, the loot is excellent, including the top-tier epic one-handed sword— Fang of Sgelari (which is also part of Sgelari's loot sequence)—as well as various high-quality materials. Xiao Yu intends to sell keys for this dungeon; only by purchasing keys can one enter Sgelari's Lair. This will also protect Sgelari from being killed by heroes in the storyline, since heroes don't sell keys, and dungeon keys are bound upon pickup.

This dungeon is expected to be quite profitable.

The third dungeon is called the Elemental Proving Ground. This dungeon has a very random difficulty level, with a 10-player difficulty. Xiao Yu referenced the Death Arena dungeon in the Westfall. Theoretically, the boss in the dungeon should appear randomly, but of course, that's just a gimmick.

This dungeon is located inside the Yarvis City. When adventurers form a team and enter the dungeon, elemental bosses will randomly appear and they will fight against them. As long as the boss's health is reduced to below 50%, the dungeon is cleared. It sounds easy, and after clearing the dungeon, you can receive generous dungeon rewards.

Although this dungeon is free to enter, an item called Gladiator's Amulet will be sold at the entrance. If adventurers buy the Gladiator's Amulet, the difficulty of the battle will be greatly reduced. If they don't buy it—well, then they can expect to be ravaged by the dungeon's boss. Xiao Yu already has a skeleton-level boss under his command. He can just throw it onto the field, and 10 adventurers will fight against a skeleton-level boss. Just thinking about it is exhilarating. If all else fails, Xiao Yu can even personally take to the field, 10 adventurers against an Elemental Lords. That would be quite a spectacle.

In this way, whether you're a hardcore gamer who enjoys a challenge, a wealthy player who just wants to experience the game, or a casual player, you'll have a place to go.

However, building these three dungeons will take some time and money. In the Sky World, you need to spend points to buy the right to build a dungeon. The higher the difficulty of the dungeon, the higher the price. A 40-player team dungeon will cost more than 10,000 points to build. Fortunately, Xiao Yu has already received 500,000 points from Qin Shiyue, so he won't have to worry about money for the time being. Building a few dungeons will be easy.

As for the future, Xiao Yu won't have to worry about money anymore. Once the three dungeons and one battlefield are opened at the same time, it's easy to imagine that adventurers will flock here in droves, and Lost Island will become Xiao Yu's money-making machine.

There will be three ways to make money on this Lost Island. The first is selling battlefield tickets. Xiao Yu initially decided to keep the price low. Adventurers can spend 5 points to buy a ticket to enter the battlefield. After winning the battle, they can get a lot of merit points and open Naga Treasure Chest. This is quite attractive.

Of course, adventurers can also purchase tickets by donating various resources to obtain Immortal Emblem. Anyway, Xiao Yu plans to rapidly expand his army, and there's never too much of a rare material.

Xiao Yu set the number of people in the battlefield at 80, which is the number of two full squads. If each person spends 5 points, 80 people would spend 400 points. If the battlefield is opened ten times a day, that would be 4,000 points. That would amount to 120,000 points a month. And this is a conservative estimate. As more people join, the income will only increase.

The second profit point is dungeons. Dungeon keys probably won't sell as well as battleground keys, but their price won't be as cheap either. A key to the Sgelari Lair costs at least 100 points, so 4000 points for 40 players. A resurrection in Sgelari only costs 2,000 points, netting a profit of 2,000 points. That's enough to earn tens of thousands a month. Naga Cavern doesn't sell keys, so the profit might not be much, and there's even a possibility of losing money. However, the Elemental Arena should still be profitable. He can't determine the exact figure yet, but based on how the Defias Brotherhood, it shouldn't be too bad.

The third profit point is the consumption tax. This mainly comes from in-game gold coins. In the Sky World, prices vary in different cities due to the consumption tax. The price of items purchased by adventurers in the game equals the system price plus the consumption tax.

For example, if a loaf of dry bread is priced at 5 copper coins according to the system's refresh, and the consumption tax is 20%, which is 1 copper coin, then the adventurer will have to pay 6 copper coins for it. This consumption tax exists in almost every city, and even shops in the capital cities of the Alliance and the Horde have a consumption tax. However, the consumption tax is uniform in the cities under the Alliance and the Horde, so it is difficult for players to notice.

However, in some neutral cities, adventurers often find that prices are higher than in the Alliance and Horde, especially in cities near high-difficulty dungeons, where prices are often extremely high. This is due to the high consumption tax, but in order to facilitate resupply, they often have no choice but to pay the exorbitant prices.

Xiao Yu doesn't plan to set the consumption tax in the Lost City too high; 20% will suffice, following the Alliance's lead. This way, as long as adventurers spend money on the Lost Island, whether it's repairing equipment or buying supplies, Xiao Yu can earn in-game currency. In this way, earning tens of thousands of gold coins a month shouldn't be a problem.

With these three items combined, I estimate I'll earn the three million in less than a year. Just thinking about it is exciting!

The more Xiao Yu thought about it, the more excited he became. He decided to start working on it overnight and get started first. He opened the dungeon creation system and decided on the locations of the three dungeons. As for the specific content of the dungeons, he could start working on that tomorrow.

After spending the night in the Lost Temple, Xiao Yu summoned the Murloc Elder early the next morning and instructed him to lead his Murloc laborers to begin renovating the Yarvis City. All the Naga buildings were demolished, and Water Elemental structures were built in their place. Meanwhile, some open spaces were reserved to serve as the Alliance's headquarters.

While the merman slaves were working hard, Xiao Yu left the Lost Island and returned to Hydra City.

End of Chapter
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