Full-Time BOSS
Chapter 387

The fall of Lost Island

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The battle did not end with the capture of the beach. By 11:15 a. m., the battle on the beach was already over. Except for a few stragglers who were still hiding in the corners and putting up a stubborn resistance, the entire beach had been captured. The main forces of the Alliance and the Horde had also landed on the Lost Island and set up a temporary camp on the beach.

Immediately afterwards, the leaders of the two factions convened a battlefield meeting. Faced with a common enemy, the Alliance and the Horde, unusually, did not argue and quickly determined their next route of advance.

The Alliance advanced from the east, attacking four garrison camps and the Yarvis City, while the Horde advanced from the west, attacking another four garrison camps and the Yartera City. After capturing the two cities, both sides attacked the Lost City together.

In terms of sheer numbers, the island's garrison far outnumbers the combined forces of the Alliance and the Horde. However, as always, adventurers are the cannon fodder leading the charge.

The heroes from both sides first issued numerous missions to the adventurers, including scouting the terrain, clearing out patrols on the island, assassinating nearby monster bosses, and so on.

After accepting the mission, hundreds of thousands of adventurers began to venture deep into the Lost Island, constantly scouting the terrain and eliminating the scattered monsters on the island.

Unlike when Azathoth marched on the Lost Island, there were only a few hundred adventurers back then, and even later, only a few thousand. Now, however, there are hundreds of thousands of high-level and well-equipped adventurers, like a locust swarm sweeping across the land, leaving nothing but devastation in their wake.

Even with the [World Destroyer's Servant] buff, the ordinary monsters on the island only received a slight attribute boost and were no match for the adventurers. Coupled with their numerical disadvantage, it was a one-sided massacre.

At 2:00 PM, after assessing the island's terrain, the Alliance and the Horde began their separate advances, targeting the four camps on the island first.

Each of the four camps was defended by 20,000 troops, appearing heavily fortified. However, under the adventurers' fierce attack, each camp was breached in less than an hour.

By 5 p. m., all eight camps on the island had Horde into the hands of the Alliance and the Horde, and all eight bosses guarding the camps had been killed.

Soon, the garrison in Yarvis City and Yartera City dispatched counterattack forces, but their numbers were rather small, with only a few thousand men in each force. Faced with the overwhelming advantage of the Alliance Horde forces, this was nothing more than offering up more lives.

Throughout the day, the heroes of the Alliance and the Horde were the most excited. Killing these bosses with the [World Destroyer's Servant] buff granted them exceptionally high reputation, and since this was a main storyline event, their actions were recorded in the game's history.

This gave everyone the feeling that they had made history.

As night fell, the Alliance and Horde expeditionary forces set up camp in their respective captured encampments. Although the armies ceased their advance, the leaders of both factions simultaneously dispatched adventurers to continue reconnaissance and killing missions, weakening the defenses of the two cities.

In fact, if it weren't for the lack of organization, these adventurers alone could have taken over both cities in a single night.

Although they have made it to the second day, the fall of these two cities is already inevitable.

The slaughter continued on the second day. The Alliance and the Horde attacked the cities of Yarvis City and Yartera City respectively. Both cities had very strong forces and a large number of bosses. However, due to the lack of decisive power, both cities fell after a day of fighting. The Mermaid Ariel escaped with only a small number of mermaid royal guards to the Lost City. The Water Elemental Lord Wotkud also led a group of the Immortals to retreat to the Lost City.

The rest of the mermaid army was wiped out.

The elemental army also suffered heavy casualties, with nearly a hundred bosses of varying sizes falling in battle, and countless losses in total.

The Mermaid Queen and the Water Elemental Lord joined forces in the Lost City for a final defense.

As night fell, the adventurers struck again, this time targeting the Lost City. The same night, the same carnage.

On the third day, the Alliance and Horde armies launched a fierce attack on the Lost City from the east and west sides respectively. As before, due to the early retreat of more than 5,000 the Immortals and more than a dozen main bosses, the Lost City was once again captured without any suspense.

In just three days, the elemental army suffered a series of defeats, losing hundreds of thousands of soldiers. Only five thousand the Immortals and a small number of elite troops such as merfolk and mermaids remained. The Lost Temple they were guarding had not yet been conquered.

The Lost Temple expansion's story-driven raid instance has also officially launched.

This was the first expansion pack story instance in the entire game, so the game company attached great importance to it, not only arranging the order of the bosses in each level, but also setting the maximum number of players allowed in the instance to the highest level.

The Lost Temple dungeon is designed as a 40-player raid, and this is only the normal difficulty version. According to the game company's plan, the Lost Temple will be developed in three phases.

The first phase is a normal difficulty raid dungeon with a maximum of 40 players. The boss in the dungeon has received a 50%-100% power boost, ensuring that it can fight against or even wipe out a group of 40 adventurers.

The second phase is an elite difficulty team dungeon with a maximum of 100 players. The boss in the dungeon has received a power boost of approximately 200% to 500%, ensuring that it can fight against or even wipe out a team of 100 adventurers.

The third stage is the Heroic difficulty dungeon, with a maximum of 200 players. The boss in the dungeon receives a power boost of approximately 500% to 1000%, ensuring that it can fight against or even wipe out a team of 200 adventurers, including heroes.

Of course, while the strength is enhanced, it is mainly reflected in the increase in health and skill range, while the increase in single-target damage is relatively limited. This is to prevent the BOSS from dealing too much damage and the tank from being unable to withstand it.

Basically, the goal is to make these bosses very powerful and capable of dealing significant damage, putting enough pressure on the challenging teams, but not to the point where they are completely unbeatable. Ultimately, the goal is to make it possible for players to defeat them.

Of the three difficulty levels, Normal and Elite are open to all players without requiring prerequisite quests or dungeon keys, but only adventurers can enter. This allows adventurers to repeatedly run the dungeon after the visual mode is unlocked.

In the third month, Heroic difficulty will be unlocked. Heroes will be able to enter dungeons on Heroic difficulty, and if the boss in the dungeon is killed at this time, it will be a scripted kill.

To keep the heroes on Lost Island occupied for the next two months, Hero Arena has been specially opened—essentially the former Elemental Proving Ground. This arena is exclusively for heroes, who can earn arena points and various equipment rewards through competitions. When the Hero difficulty is unlocked two months later, the ten heroes with the highest scores will lead 150 adventurers to attack the Lost Temple and complete the storyline kill.

In addition to the Lost Temple instance, four other smaller instances have been added to the island.

These are Mermaid Cavern, Naga Cavern, Sea Beast Lair, and Elemental Forbidden Land. These four small dungeons are all five- or ten-player difficulty dungeons, basically designed to help adventurers pass the time. Moreover, these dungeons drop ice resistance equipment. If a team's gear isn't strong enough to handle the Lost Temple dungeon, they can first run these smaller dungeons to accumulate gear before tackling the Lost Temple. It's a very well-planned strategy.

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