Full-Time BOSS
Chapter 66

Western Wilds Amusement Park

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At this moment, Da Kui was already controlling the ogre BOSS and fighting the opponent. This team truly lived up to its reputation as players of the Light of Dawn Guild. Clearly, Light of Dawn's extravagant spending style wasn't limited to core players but also extended to the peripheral players of the guild. These adventurers' equipment was significantly better than the previous teams, with gleaming armor and shining helmets. Naturally, their damage output was also very high. In addition, Da Kui was intentionally holding back, so they were quickly and predictably defeated.

After collecting the equipment and the vault key, the adventurers entered the Hidden Gold Vault and, unsurprisingly, defeated the battle golem once again.

Just as the group received the keys and were about to open the box, Xiao Yu thought to himself, "It's time."

"System, send me back to the game."

Suddenly everything went black; he was back inside the iron cage. Peeking out through the cracks, he saw the adventurers of Light of Dawn preparing to open the chest.

Like the other teams, several people got into an argument over which chest to open.

Before they could even finish arguing, a voice suddenly rang out.

Eric (Goblin Pyromancer): "Hey, is anyone out there? Let me out, let me out now!"

A flicker of tension crossed the face of the monk beside him as he looked around the treasure room. "Who's there?"

The hunter quickly used the 'Track Humanoids' skill and immediately sensed something.

"There are other people in this room, humanoid beings—and monsters at that." The hunter said, looking in the direction of the sensed target, and immediately spotted the iron cage.

"It should be inside that iron cage."

"Ignore it, it's a hidden boss, the Gnome Treasure Hunter. It doesn't drop anything good. If you have a rogue, you can try to fight it, but if you don't, forget it. You're better off opening treasure chests." The Warrior said casually. He had run this dungeon before, so he wasn't surprised.

"All right."

"Hey, don't go! I have a treasure to give you. Just let me out and you can have it."

"Huh? Baby!?" Upon hearing the word "baby," the players immediately lost their composure.

"What treasure?" the hunter asked, walking to the door of the iron cage.

Eric (Goblin Pyromancer): "Of course it's a treasure! An artifact! They captured me and are trying to force me to reveal its whereabouts, but of course I can't. If I do, they'll kill me. But if you release me, I'll tell you where it is. How about that?"

"A divine artifact? Ha, who are you trying to fool? This little lousy thing can produce divine artifacts." The Warrior looked disdainful.

The mage suddenly looked thoughtful. "I think I've heard the name Eric before. Oh right, it seems like not long ago, when Nightwhisper Village was attacked, the goblin who led the attack was named Eric."

Eric (Goblin Pyromancer): "That's right, it was me. I stole that artifact from Nightwhisper Village."

"Okay, it's settled then!" Upon hearing this, everyone's faces lit up with fervor, except for the team's healer who remained somewhat rational.

"Um, could he be lying to us?"

"What's there to be afraid of? Even if they're lying, the worst we'll lose is a key. We can just blow it up. And if it's real, we'll be rich. What's there to think about?"

"That's true," the healer nodded, "Then let's begin."

The Warrior stepped forward and forcefully twisted open the iron cage door. He was stunned to see Xiao Yu inside—a goblin? At the same time, he noticed that the goblin seemed to be surrounded by fireballs, as if casting some kind of spell. Before he could react, the goblin opposite him had already waved his staff.

Flame Bomb Storm!

Amidst a series of deafening explosions, fireballs slammed into the unsuspecting Warrior.

Instant kill!

The people behind them were all dumbfounded before they realized what was happening.

They'd never seen anything like this before. Usually, bosses would say a few lines and wait for the adventurers to prepare before attacking. Why was this boss behaving so unpredictably, unleashing a powerful attack the moment the door opened?

But it was too late to react. Without the tank to draw fire, the four of them faced only one fate in the face of the BOSS: to be blasted to pieces.

"Haha, this is awesome! Look at my experience points, I've already reached level 20." Xiao Yu muttered to himself as he looked at the experience bar. These adventurers give so much experience! He glanced at the ground and saw that two pieces of equipment had dropped.

After having the system collect the dropped equipment, Xiao Yu returned to the iron cage.

Back in the control room, he found Da Kui looking at him with unease.

"What's wrong?"

"How did you manage to kill them all?"

Xiao Yu asked curiously, "I'm the BOSS, so why can't these adventurers fight me?"

"Of course you can't fight it, but this dungeon is for selling gold, so generally speaking, it's best to avoid it if you can. If they accidentally open the iron cage, you can do whatever you want, but if they're not interested in triggering the hidden boss fight, you'd better not cause trouble. After all, adventurers are our bread and butter. This dungeon is so popular because the equipment drops are good and the boss difficulty is low. If you keep wiping them out, what will happen if they don't come back?"

After saying that, seeing that Xiao Yu still didn't understand, Da Kui explained.

The Westfall instances were roughly divided into three types by Dark Rod.

The first type is more difficult, with a standard dungeon process, average loot, and no dungeon key required.

These types of dungeons are mainly aimed at casual players. These players are characterized by not spending much money, having average equipment and skills, but having plenty of time. It's a good idea to design a few high-difficulty dungeons for them to slowly conquer. These dungeons mainly profit from wiping out entire groups (but actually don't make much money), and their main purpose is to attract more players.

The second type of dungeon is very difficult, with often very unique dungeon processes, sometimes requiring puzzle-solving and the discovery of hidden elements to complete. The loot is also very poor, but there is a small chance of dropping epic equipment and hidden quest items. You need to buy dungeon keys with gold coins, or you can kill monsters to get dungeon keys, but the drop rate is extremely low.

These types of dungeons are mainly aimed at high-end players. These players are characterized by good equipment, good skills, and usually have a lot of gold. For these high-end players, ordinary equipment is no longer of any interest, and they have no shortage of gold.

Therefore, dungeons that drop epic equipment and hidden quest items can attract them to participate, while the high difficulty of the dungeons can keep them excited, and at the same time, a lot of gold coins can be recycled from them. The main profit point of such dungeons is recycling gold coins.

The third type of dungeon is easy and the process is extremely simple. Basically, you just enter the door, fight the boss, enter again, fight the boss again, and there are very few mobs. The boss looks intimidating, but it's actually quite weak. However, the boss drops very good loot, including various excellent and top-quality equipment, as well as a lot of gold. The only problem is that you need to use in-game currency to buy the dungeon key.

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