Gorehowl
Building the Perfect Territory in the MistContents
- 1Biodata
- 2Power Progression
- 3Appearance
- 4Personality
- 5Abilities & Skills
- 5.1Heavy Strike
- 5.2Riding Mastery
- 5.3Running Wolf Charge
- 5.4Ensnare
- 5.5Blood Ignition
- 5.6Bloodthirsty Instinct
- 5.7Blood Pursuit
- 5.8Power of War
- 5.9Declaration of Strife
- 5.10Authority of War
- 5.11Fire of War
- 5.12Plunder
- 5.13Blade of Blood Fury
- 5.14War Drum
- 5.15Great Collapse: Blood Fury Funeral Song
- 5.16Banner of Victory
- 5.17Bloody Battle on the Battlefield
- 5.18Physical Strength and Command
- 6Equipment & Mount
- 7History
- 7.1Naming and Early Defense
- 7.2Taming the Warg
- 7.3Assault on Plague Village
- 7.4Training and Territorial Defense
- 7.5Naga and Black Moon Knight Battles
- 7.6Boss Advancement and Warwick’s Attack
- 7.7Establishing the Wolf-Rider Unit
- 7.8Fusion with the Heart of the War Demon General
- 7.9Rain God Expedition and Growing Battlefield Role
- 7.10Incitement Campaigns and the Dragon Tomb
- 7.11Cultivation and Exploration
- 7.12Hero Advancement and Monster-Tide Defense
- 7.13Tier Four Breakthrough and Power-Control Training
- 7.14Overlord Metamorphosis and Dragon Duel
- 7.15Later Service and Black Hawk City Campaign
- 8Relationships
Contents
- 1Biodata
- 2Power Progression
- 3Appearance
- 4Personality
- 5Abilities & Skills
- 5.1Heavy Strike
- 5.2Riding Mastery
- 5.3Running Wolf Charge
- 5.4Ensnare
- 5.5Blood Ignition
- 5.6Bloodthirsty Instinct
- 5.7Blood Pursuit
- 5.8Power of War
- 5.9Declaration of Strife
- 5.10Authority of War
- 5.11Fire of War
- 5.12Plunder
- 5.13Blade of Blood Fury
- 5.14War Drum
- 5.15Great Collapse: Blood Fury Funeral Song
- 5.16Banner of Victory
- 5.17Bloody Battle on the Battlefield
- 5.18Physical Strength and Command
- 6Equipment & Mount
- 7History
- 7.1Naming and Early Defense
- 7.2Taming the Warg
- 7.3Assault on Plague Village
- 7.4Training and Territorial Defense
- 7.5Naga and Black Moon Knight Battles
- 7.6Boss Advancement and Warwick’s Attack
- 7.7Establishing the Wolf-Rider Unit
- 7.8Fusion with the Heart of the War Demon General
- 7.9Rain God Expedition and Growing Battlefield Role
- 7.10Incitement Campaigns and the Dragon Tomb
- 7.11Cultivation and Exploration
- 7.12Hero Advancement and Monster-Tide Defense
- 7.13Tier Four Breakthrough and Power-Control Training
- 7.14Overlord Metamorphosis and Dragon Duel
- 7.15Later Service and Black Hawk City Campaign
- 8Relationships
Biodata
| Feature | Details |
|---|---|
| Name | Gorehowl (血吼) |
| Alias(es) | Bloodhowl, an alternate rendering used in some passages 17 18; Emperor Gorehowl, a recurring boastful appellation 64 164 516; Hero Gorehowl, his official designation after becoming a hero unit 412 |
| Species/Race | Orc; originally green-skinned, later becoming dark red and then blood-red through evolution 29 45 87 164 |
| Gender | Male |
| Affiliation | Shen Xing’s territory 13 47 576 |
| Occupation/Role | Wolf-rider commander; general, orc trainer, territorial defender, and army-wide combat supporter 25 31 45 47 111 210 576 |
| Rank / Class | Tier Four / Overlord★ / War Commander; hero unit 412 463 516 521 |
| Status | Alive; serving Shen Xing and leading wolf riders against Black Hawk City’s army 576 |
| First Appearance | Chapter 13, as the infantryman Shen Xing advances and names Gorehowl 13 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Common ★★ Orc Infantryman | 13 | Advances from one star using a soul. His first subsequent attempt to reach three stars fails. |
| Common ★★★ Orc Infantryman | 13 | Succeeds with Shen Xing’s final complete soul. Learns Heavy Strike, his stone axe becomes an iron axe, and Shen Xing names him Gorehowl. |
| Level 4 | 21 | Raised to level 4 alongside Shen Xing’s other units; his warg also reaches level 4. |
| Elite ★ Wolf Rider | 25 | Absorbs a Complete Elite Spirit. His contract with his warg unlocks the hidden Wolf Rider branch. Gains +10% to all attributes, an upgraded axe, Riding Mastery, and Running Wolf Charge. |
| Elite ★★ Wolf Rider | 29 | Advanced through Life-Sacrifice Evolution. His attributes increase, but he gains no new skill. |
| Elite ★★★ Wolf Rider | 29 | A further Life-Sacrifice Evolution grants +10% to all attributes, +10 agility, and Ensnare. Both rider and mount transform. |
| Blood Ignition awakened | 31 32 | Unlocks a talent during the battle for Plague Village while desperately trying to surpass Hellscream’s kill count. No rank increase is reported. |
| Level 9 / Tier One maximum | 86 | Reports reaching Tier One’s level cap after recovering from his recent battles. |
| Boss ★ Wolf Rider General | 87 | Life-Sacrifice Evolution requires Shen Xing to sacrifice 100 agility. Gorehowl gains +30% to all attributes, +100 agility, Bloodthirsty Instinct, and Blood Pursuit. He remains level 9, with 256 agility recorded after the evolution. |
| Tier Two / Transcendent Rank / Level 14 / War Knight | 162 163 164 | Successfully fuses with the Heart of the War Demon General, unlocking a hidden class. The fusion grants +50% to all attributes, +20% attack, Power of War, Declaration of Strife, and Authority of War. His Tier Two breakthrough separately grants +100% to all attributes, raises his level cap to 19, and brings him directly to level 14. |
| Plunder and Blade of Blood Fury recorded | 262 | His abilities include attribute-and-vitality theft and a blood-energy blade that follows his attacks. |
| Aptitude increased | 299 | Consumes a Thousand-Year Lotus Seed while cultivating on a lotus platform. His aptitude improves, and his facial features become markedly more delicate. |
| Hero unit / Hero Gorehowl | 412 | Advances beneath a golden pillar of light. Gains a war-drum aura supporting allied units and the battlefield attack Great Collapse: Blood Fury Funeral Song. |
| Tier Four / Master Rank | 462 463 | Uses a Wild Ancestral Totem and passes an A-rank trial. Gains +100% to all attributes, +20% strength, and Banner of Victory; his level cap rises to 39. |
| Overlord ★ / War Commander | 515 516 | Completes his Boss-to-Overlord metamorphosis. Gains +45% to all attributes, an additional +3,000 agility, and the Overlord Domain Bloody Battle on the Battlefield. His class changes from War Knight to War Commander. |
Appearance
- Build: A muscular orc whose limbs thicken during his Wolf Rider evolution, concentrating power in his arms and legs 25.
- Eyes: Yellow pupils; his eyes turn red during particularly fierce fighting 17 18.
- Battle markings: Red markings appear across his back upon reaching Elite ★★★, while his limbs become longer and leaner 29.
- Forehead marking: A red pattern between his brows lights up when he reacts to Shen Xing’s teachings. Upon reaching Boss ★, it becomes brighter and begins to resemble a battle-axe 46 87.
- Mounted silhouette: Initially rides a large gray warg and carries a long-handled battle-axe. After becoming a War Knight, he rides a blood-red warg and later wields a flaming greatsword 25 31 164 165.
- Blood Ignition: Crimson flames engulf both Gorehowl and his mount when the talent activates 31 32.
- Boss evolution: Grows from approximately 1.9 meters to 2 meters tall. His skin changes from green to dark red, with thick, prominent blood vessels beneath it 86 87.
- War Knight transformation: His skin becomes completely blood-red, his build becomes leaner and more muscular, and bands of energy cross his upper body. His face takes on a brooding appearance, and he grows long red hair 164.
- Lotus-seed rejuvenation: The Thousand-Year Lotus Seed makes his facial features unusually delicate, prompting Da Hou to tease him about his appearance 299.
- Banner and domain: His later battlefield appearance includes a blood-colored banner behind his back, a flaming greatsword, and a dense red aura. After his Overlord metamorphosis, the ground turns blood-red wherever he passes 463 516.
Personality
Gorehowl is aggressive, straightforward, and eager to prove himself. He repeatedly asks to accompany expeditions and grows frustrated with prolonged guard duty. His preferred tactic at Plague Village is a direct charge, contrasting with Hellscream’s proposal to lure enemies out in smaller groups 27 30 31.
His competitiveness centers on Hellscream, whom he wants to surpass as the territory’s greatest warrior. Nevertheless, he respects Shen Xing’s authority: he refrains from challenging Hellscream without permission and accepts responsibility for defending the territory when Shen Xing explains its importance 26 27 29.
Gorehowl is protective of his fellow orcs, violently intervening when Fel Hounds attack one and requesting extra meat for the wounded. He also takes Shen Xing’s guidance seriously. After being taught that a warrior’s glory lies in continual improvement rather than kills, he adopts the lesson and later repeats it while training other orcs 17 32 45.
His desire for strength is accompanied by considerable endurance and loyalty. During his Boss evolution, he adapts to the pain and defiantly demands more. Later, when offered the dangerous Heart of the War Demon General, his concern is not death itself but whether dying would prevent him from continuing to serve Shen Xing. Once Shen Xing promises to seek his resurrection if necessary, Gorehowl accepts the risk without hesitation 87 162.
Although he envies Hellscream’s advancements, Gorehowl does not resent Shen Xing for prioritizing a stronger warrior. Instead, he treats the difference as motivation to improve. He also openly acknowledges Hellscream’s help when the latter saves him during the Rain God battle, while insisting that their rivalry will continue 162 176.
Despite his preference for charging, he develops a talent for indirect warfare. He repeatedly uses Declaration of Strife to make enemies slaughter one another before committing his own troops, including during his Tier Four trial 210 215 463.
Gorehowl remains boastful and fond of recognition. He enjoys the orcs’ admiration, is delighted to be addressed as “General Gorehowl,” and becomes irritated when subordinates praise other commanders while overlooking his contribution. His competitive streak also extends to his wolf riders, whom he urges to achieve the highest cavalry kill count despite their smaller numbers 439 516 576.
Abilities & Skills
Heavy Strike
A single-target burst attack that gathers the strength of his entire body into one blow 13.
- Has a 35% chance to deal double damage and a 15% chance to deal triple damage.
- Cooldown: 25 seconds.
- Gorehowl uses it to cleave a Fel Hound in two while defending another orc 17.
Riding Mastery
A mounted-combat skill acquired through the hidden Wolf Rider evolution 25.
- Increases movement speed by 25% while mounted.
- Increases evasion by 25% while mounted.
Running Wolf Charge
A charging skill that combines his mount’s momentum with his long-handled axe attacks 25 26 31.
- Can close a considerable distance and perform three consecutive charges 26.
- During the Plague Village assault, his mount’s paws glow with bloody light as it races into the enemy formation 31.
- His charged axe strikes cut Plague Priests in half 31.
- Combined with Dwarven Spirits and Blood Ignition, it allows him to disarm and overpower a Boss Rank Naga battle puppet 64 65.
Ensnare
Throws an extremely durable wire net to immobilize a target 29.
- Holds the target in place for 2–4 seconds.
- Immobilized targets can still attack and cast spells.
- Gains 30% increased hit rate against flying units.
- Cooldown: 65 seconds.
- Gorehowl uses it to bring a flying level 8 lesser demon to the ground, allowing Hellscream to kill it 32.
- Its restraint is not absolute: Warwick tears the net apart before Gorehowl’s mounted attack 89.
- Gorehowl later reports that nine members of his wolf-rider unit have learned Ensnare 194.
Blood Ignition
An innate talent awakened through battle rather than a formal rank advancement 32.
- Increases strength and speed by 35%.
- Grants all attacks 30% armor penetration.
- Duration: 30 seconds.
- Cooldown: 1 hour.
- Overdraws his strength, leaving him weakened for 10–20 minutes after the effect ends.
- When combined with Dwarven Spirits during the Naga battle, the total boosts reach 50% strength and 60% speed 65.
Bloodthirsty Instinct
An exclusive talent awakened when Gorehowl reaches Boss ★ 87.
- Losing blood places him in an increasingly excited state, raising his attack power and attack speed.
- The lower his health, the greater the increase, up to a maximum of 200%.
- He can sacrifice 30% of his own blood to place all orcs in Bloodthirsty Frenzy.
- Bloodthirsty Frenzy increases affected orcs’ attack speed and movement speed by 30% and grants their attacks a life-steal effect.
- Frenzy duration: 50 seconds.
- Frenzy cooldown: 30 minutes.
- Its racial enhancement complements Hellscream’s orc-wide talents and helps reverse the battle against Gideon’s werewolves 87 90.
Blood Pursuit
A single-target offensive and tracking skill acquired at Boss ★ 87.
- Applies a Blood Mark to one enemy.
- For 30 seconds, damage dealt to that enemy increases by 25%, pursuit speed increases by 50%, and attacks gain 100% life steal.
- Cooldown: 5 minutes.
- By memorizing the scent of an enemy’s blood, Gorehowl can track that enemy over extremely long distances.
Power of War
A passive exclusive skill activated through fusion with the Heart of the War Demon General. The same fusion gives Gorehowl control over part of the power of war and unlocks his War Knight class 164.
Declaration of Strife
A long-range skill that can either incite enemies or strengthen allies 164.
- Its maximum range when first inspected is 2,000 meters.
- Against enemies, it induces absolute chaos within an area for 12 seconds.
- Affected enemies indiscriminately attack the nearest unit, regardless of allegiance.
- Applied to allies, it grants immunity to fear and chaos and increases attack speed and movement speed by 55% for 30 seconds.
- Cooldown: 15 minutes.
- Gorehowl uses repeated applications to devastate a gnoll camp, provoke fighting among the Skinners, disrupt Dragon Tomb Guardian priests, and incite conflict during the trade between Grayson and the Blood Origin Cult 210 215 227 322.
- A spyglass helps him locate and target the Skinners’ camp through the fog 215.
Authority of War
An exclusive growth talent obtained through fusion with the Heart of the War Demon General 164.
- Each battle Gorehowl participates in, or war he starts, can permanently increase his attributes.
- The increase depends on factors including the conflict’s scale, number of participants, and historical impact.
- The talent has no stated upper limit.
- Shen Xing notes that its practical growth rate depends on how much power individual battles provide.
- Possessing the Authority of War also allows Gorehowl to use Twilight Purgatory with its level requirement reduced by 10, enabling him to activate the weapon at level 14 despite its normal level-20 requirement 165.
Fire of War
A flame attack Gorehowl demonstrates while wielding his flaming greatsword 175.
- Releases large serpentine streams of fire.
- Proves effective against the water-bodied Rain God Avatars, which Leina finishes by striking their exposed water cores 175.
- During the Dragon Tomb campaign, his greatsword releases fire serpents dozens of meters long that burn through enemy troops 233.
Plunder
A passive ability that weakens enemies while strengthening and sustaining Gorehowl 262.
- Each attack plunders an enemy’s four attributes and vitality, increasing his own attributes and speed.
- If he does not attack an enemy for 60 seconds, the stolen attribute points gradually disappear and return to their target.
- Can plunder up to 200% of his own attribute points.
- Once that limit is reached, additional stolen attributes convert into vitality to heal him.
- The follow-up attacks of Blade of Blood Fury also trigger Plunder.
- During his duel with a Tier Four Overlord lava dragon, he reduces the dragon’s strength by more than 20% while increasing his own by more than 20%. Even Hellscream avoids taking unnecessary hits when sparring with him because of this ability 521.
Blade of Blood Fury
A battlefield accumulation skill that forms a second attacking blade 262.
- Each enemy unit that dies on the battlefield produces a blood-energy orb behind Gorehowl.
- Each orb increases his armor penetration and attack power by 1%.
- At 100 orbs, they form a giant Blade of Blood Qi above him.
- Every attack Gorehowl makes causes the blade to strike the same target, dealing a second instance of damage.
- The blade’s attacks also trigger Plunder.
- The completed state lasts 60 seconds.
- When the state ends, he can detonate the blade to inflict massive area damage within 100 meters.
- Cooldown: 10 minutes.
- Against the lava dragon, the completed blade penetrates its scales and follows Gorehowl’s strikes, making the dragon defend against two coordinated attackers 521.
War Drum
A hero ability that uses a heartbeat-like rhythm to support allied units and weaken enemies 412 439.
- Provides a speed-enhancing aura and reduces enemy defense 412.
- Can be strengthened by other war-drum-type instruments 412.
- During the monster-tide defense, its effects after stacking an instrument increase allied attack speed by 60% and movement speed by 40% 439.
- Gorehowl simultaneously plays the Drum of Invigoration, whose Warsong of Courage separately adds 25% attack power and 25% movement speed 439.
- Unlike abilities restricted to orcs, his hero support can benefit the territory’s other allied troop types 412.
Great Collapse: Blood Fury Funeral Song
A powerful area-clearing hero skill acquired upon becoming a hero unit 412 439.
- Shen Xing identifies it as an explosive battlefield attack 412.
- Gorehowl considers using it during the monster tide but decides that expending it on minor monsters would be wasteful 439.
Banner of Victory
An exclusive skill awakened after passing an A-rank Tier Four breakthrough trial 463.
- Summons a blood-red banner.
- Increases the entire army’s charge speed by 50% and armor penetration by 30%.
- Each victory in war increases the banner’s skill attributes by 1%.
- After 100 victories, an additional attribute will activate.
Bloody Battle on the Battlefield
The Overlord Domain awakened when Gorehowl becomes an Overlord ★ War Commander 516.
- In its standard form, increases allied attack speed and attack power by 50%.
- Its burst form can increase those bonuses to 100%.
- Also severely disrupts enemies.
- Its manifestation accompanies a dense blood-red aura and blood-red ground around Gorehowl.
Physical Strength and Command
- Crushes a Fel Hound’s head between his bare hands 17.
- Leads troops against Fel Hounds and later takes responsibility for training the territory’s orcs 16 45.
- Despite his eagerness to fight, waits for Gideon’s attackers to enter range rather than immediately charging out 47.
- Breaks through the formation of more than forty Black Moon Knights while using Blood Ignition and Dwarven Spirits, continuing to fight despite numerous wounds to himself and his mount 76.
- Trains Elite orcs and werewolves together as a wolf-rider unit at Shen Xing’s direction 111.
- Functions as the orc army’s “engine” or “heart,” supplying sustained enhancements and powerful bursts of collective combat strength 210 484.
- Uses enemy infighting, concealed forces, and timed cavalry charges rather than relying exclusively on frontal attacks 210 463.
- Can improve his Power Control by repeatedly striking the regenerating laurel tree on Moon in the Sky 476.
- Breaks free after four seconds when Shen Xing tests Five Stars Suppress the Soul on him 548.
Equipment & Mount
- Crude stone axe — His weapon before reaching Common ★★★; transforms into an iron axe during advancement 13.
- Orc Iron Axe — Green quality — Used during his infantryman stage, including the defense against Fel Hounds 17 25.
- Orc Long-Handled Axe — Blue quality — Acquired upon becoming a Wolf Rider. Its handle reaches 1.5 meters, providing reach for mounted attacks 25.
- Gray warg / Da Mao / Mao Mao — Originally summoned as a Common ★★ beast. Gorehowl subdues it and receives it from Shen Xing as his personal mount; their contract enables his hidden evolution path. He later calls it Da Mao and Mao Mao 17 18 21 25 76 142 162.
- Reaches Elite ★★ by the Naga battle and Elite ★★★ by the Black Moon Knight battle 64 76.
- Assists directly in combat, pinning the Naga battle puppet by its throat and shoulders and disabling an enemy warhorse with its claws and a headbutt 65 76.
- Its gray fur turns blood-red, and its fangs become more prominent during Gorehowl’s War Knight transformation 164.
- Later carries Gorehowl through the air during his Tier Four breakthrough and accompanies him into combat against a Tier Four Overlord dragon 463 521.
- Riding equipment — A leather saddle, stirrups, and wolf-fang collar appear on the warg during the Wolf Rider evolution 25.
- Tool-kit-like equipment — Appears on the mount’s back when Gorehowl reaches Elite ★★★ 29.
- Dwarven Spirits — A combat-enhancing liquor supplied by Shen Xing. Gorehowl combines it with Blood Ignition against the Naga battle puppet and Black Moon Knights 64 65 76.
- Twilight Purgatory — A flaming greatsword given to him after his War Knight transformation. Its normal level requirement is 20, but his Authority of War reduces that requirement by 10. When he activates it, its dark-red blade patterns light up and flames rise more than ten meters high 165.
- Drum of Invigoration — Used alongside his hero War Drum ability to stack army-wide enhancements. Its Warsong of Courage grants 25% attack power and 25% movement speed 90 439.
- Spyglass — Provided by Hellscream for observing the Skinners’ camp through the mist and directing Declaration of Strife 215.
- Communication crystal — Used during field operations and coordination with other commanders 215.
History
Naming and Early Defense
Shen Xing invests several souls in an orc infantryman, continuing even after a failed advancement attempt. Once the orc reaches Common ★★★ and learns Heavy Strike, Shen Xing names him Gorehowl. The newly named orc enthusiastically thanks him 13.
Gorehowl subsequently helps defend the settlement against monster raids. During an attack involving Lost Ones and Fel Hounds, he is assigned to lead men against the hounds while Hellscream targets the stronger Lost Ones. Afterward, Gorehowl delivers the spoils and draws attention to an injured comrade’s need for food 15 16 17.
Taming the Warg
After a newly summoned warg threatens Shen Xing and receives a beating from Hellscream, Shen Xing assigns Gorehowl to finish subduing it. Gorehowl drags the beast into a wooden hut; his excited roars and the warg’s howls can be heard throughout the village 17 18.
He later emerges riding the subdued beast. Shen Xing gives him ownership of it and orders him to practice working together. Their developing bond ultimately opens the hidden Wolf Rider advancement path 21 25.
Assault on Plague Village
After repeatedly staying behind to guard the territory, Gorehowl receives permission to join the Plague Village expedition. Shen Xing adopts his proposal for a direct assault and promises to advance whichever general kills more enemies to chief rank first 27 30 31.
Hellscream quickly takes the lead in kills, frustrating Gorehowl. His determination to catch up triggers Blood Ignition, allowing him to rampage through the defenders. When a lesser demon emerges, Gorehowl nets it, but Hellscream reaches it first and delivers the killing blow 31 32.
Gorehowl initially complains that Hellscream has stolen his credit. Shen Xing redirects him toward continual self-improvement rather than competition over kills. By the time the battlefield is cleared, Gorehowl’s resentment has turned into renewed motivation 32 33.
Training and Territorial Defense
Gorehowl takes over training the orcs while Hellscream concentrates on absorbing Soul Stones. Shen Xing also keeps both generals out of the Mist Void Realm qualification match to avoid drawing attention to how quickly his territory has developed 40 45.
When Shen Xing and Hellscream depart to explore with Xia Wanyin, Gorehowl and Da Hou remain in command of the defenses. They reject Gideon’s demand for surrender and ready the orcs and skeleton archers for battle 47.
The defenders repel the raid using bear traps, arrow-tower crossfire, archery, and counterattacks. Gideon retreats into the mist, and Gorehowl reports the victory when Shen Xing returns 48.
Naga and Black Moon Knight Battles
During the battle against the Naga, Shen Xing assigns Gorehowl to confront the Boss Rank Dark Naga Battle Puppet. Gorehowl initially knocks it away with a mounted charge but struggles to maintain the advantage. Watching Hellscream overpower the Naga priestess makes him anxious to achieve a breakthrough of his own, and his distraction nearly costs him his seat on the warg 64.
Shen Xing throws him a bottle of Dwarven Spirits. Combining the liquor with Blood Ignition, Gorehowl renews his charge, disarms the puppet, and strikes it to the ground. His warg follows up by seizing its throat and pinning its shoulders 64 65.
Against the Black Moon Knights, Gorehowl again uses Dwarven Spirits and Blood Ignition before charging directly into their formation. He deflects their lances and fights from the vanguard through to the rear, emerging with both himself and his warg riddled with wounds but still eager to fight. In the continuing battle, he disarms an enemy commander, allowing Bayonetta and Da Hou to follow up 76 77.
Boss Advancement and Warwick’s Attack
After recovering, Gorehowl reports that he has reached level 9, Tier One’s maximum. Shen Xing uses Life-Sacrifice Evolution to raise his potential to Boss ★, transforming his class into Wolf Rider General and awakening Bloodthirsty Instinct and Blood Pursuit. Hellscream acknowledges that Gorehowl’s talent for battle is no less than his own, while declaring that he will become stronger still 86 87.
Gorehowl subsequently confronts Warwick during Gideon’s renewed aggression. Although still Tier One, he withstands a head-on exchange with the stronger werewolf while using Blood Ignition and Running Wolf Charge. Warwick’s giant-wolf transformation then overwhelms his reactions and inflicts repeated wounds 89 90.
The newly Transcendent Hellscream intervenes and gravely injures Warwick. Gorehowl supports the orc troops with Bloodthirsty Instinct as their racial and drum enhancements combine, helping turn the battle against Gideon’s werewolves. Reinforcements complete the rout, and Gideon flees into the mist 90.
Establishing the Wolf-Rider Unit
As the territory expands, Shen Xing recruits additional orcs and werewolves and assigns Gorehowl to train Elite orcs and werewolves together as wolf riders. Other orcs are sent to train under Da Hou 111.
Gorehowl also joins Da Hou and other commanders in trying Nimue’s experimental meat soup. After drinking it, he praises her cooking and is visibly touched when she calls him “Uncle Gorehowl” 142.
Fusion with the Heart of the War Demon General
While watching Hellscream undergo another transformation, Gorehowl feels envy but accepts that Shen Xing should invest resources in the stronger warrior. His determination to improve catches Shen Xing’s attention, and the lord offers him the Heart of the War Demon General 162.
Gorehowl recognizes the danger and asks about the fusion’s low success rate. His main fear is losing the ability to serve Shen Xing. After receiving assurance that Shen Xing will seek an opportunity to resurrect him if he dies, he accepts the heart 162.
The fusion nearly destroys his body. His skin splits, his bones are pulverized, and the War Demon General’s lingering resentment temporarily overwhelms his consciousness. He nevertheless regains a measure of clarity and struggles to hold onto his sanity as blood mist envelops him 163.
He ultimately emerges alive and transformed, with blood-red skin, long red hair, and a similarly altered mount. The fusion unlocks the hidden War Knight class, Power of War, Declaration of Strife, and Authority of War. It also carries him directly into Tier Two at level 14 164.
Shen Xing then gives him Twilight Purgatory. Gorehowl’s Authority of War allows him to activate the greatsword despite being below its normal level requirement 165.
Rain God Expedition and Growing Battlefield Role
During the Rain God expedition, Gorehowl’s Fire of War proves particularly effective against the Rain God Avatars. His performance briefly outshines Hellscream’s, encouraging him to boast that he deserves the title of the orcs’ greatest warrior 175.
When a sweeping attack threatens to carry Gorehowl into the freezing lake, Hellscream saves him. Gorehowl thanks him sincerely but declares that he will continue challenging him until he surpasses him. Hellscream accepts the continuing rivalry 176.
Gorehowl’s wolf-rider training subsequently produces at least nine riders capable of using Ensnare. When Shen Xing returns for reinforcements to capture Finger Worms, Gorehowl reports that progress and assembles the requested mounted force 194.
By this stage, Gorehowl is recognized as the orc legion’s sustaining engine, complementing Hellscream’s role as its central pillar and Da Hou’s role as its formation-breaking weapon 210.
Incitement Campaigns and the Dragon Tomb
During an expedition with Da Hou, Gorehowl discovers a gnoll base containing several hundred enemies, including Tier Two creatures. He repeatedly uses Declaration of Strife until fewer than half remain. The two commanders then divide their troops into visible and concealed forces to eliminate the survivors, thoroughly stripping the camp of supplies afterward 210.
He later joins Hellscream and Leina near the Skinners’ camp. Using a spyglass supplied by Hellscream, Gorehowl incites a first riot. After the gray-robed figure suppresses it, Hellscream advises another application before attacking. Gorehowl’s second use provokes an even fiercer brawl and aggravates the figure’s own irritability 215.
In the Dragon Tomb campaign, Gorehowl supports the mounted assault by targeting enemy priests with Declaration of Strife and spreading blood qi to intensify the orcs’ offensive. His flaming greatsword contributes substantial destructive power as the army’s enhancements accumulate 227 233.
Cultivation and Exploration
Shen Xing shares the Lotus Pond’s cultivation platforms and Thousand-Year Lotus Seeds with his commanders. Gorehowl’s aptitude improves, but the resulting delicacy of his facial features startles him and prompts teasing from Da Hou 299.
Gorehowl later offers Declaration of Strife as a safer alternative to directly attacking the forces conducting a trade between Knight Captain Grayson and the Blood Origin Cult. Shen Xing approves, and Gorehowl sends the skill toward both groups. A dispute over missing Greater Soul Stones escalates until Grayson kills Deacon Eli 322.
His exploration duties also produce important discoveries. He locates the ferryman on the Blackwater River and waits on the bank with a squad of orcs for Shen Xing’s arrival. During a later survey of the Blackwing Plains, he finds a black gold vein containing some Mithril 338 345.
Hero Advancement and Monster-Tide Defense
Gorehowl undergoes a hero transformation alongside Tirion Fordring and Luna. He successfully becomes a hero unit, officially designated Hero Gorehowl, and gains abilities combining army-wide support with a powerful battlefield attack 412.
During the monster-tide defense, he charges onto the southern battlefield and cuts down monsters with flaming greatsword attacks. When his troops praise Black Arrow and Xiao Hei more enthusiastically, he considers demonstrating his area attack but decides against wasting it on minor enemies 438 439.
Instead, he obtains the Drum of Invigoration and combines it with his heartbeat-like War Drum ability. The stacked effects strengthen allied forces throughout the defense, accelerating the other commanders’ destruction of the horde even as Gorehowl remains irritated that their achievements receive more attention 439.
Tier Four Breakthrough and Power-Control Training
Shen Xing gives Gorehowl a Wild Ancestral Totem for his next breakthrough. Gorehowl enters an A-rank trial requiring him to rout two opposing legions. Using Declaration of Strife and other tricks, he makes them fight one another, then leads his cavalry to finish the survivors 462 463.
He emerges at 10:38 p.m., riding through the air with a blood-red banner behind him. His successful Tier Four breakthrough grants Banner of Victory and raises his level cap to 39. He joins the territory’s preparations for the stronger Blood Mist Frenzy 463.
Later, he and Hellscream discover that repeatedly striking the regenerating laurel tree on Moon in the Sky improves their control over power. Gorehowl confirms that the exercise can advance his Power Control 476.
Overlord Metamorphosis and Dragon Duel
Gorehowl enters a further metamorphosis and advances from Boss to Overlord ★. His class becomes War Commander, and he awakens Bloody Battle on the Battlefield. He celebrates the transformation by posing with his banner and flaming greatsword while the other orcs admire him 515 516.
During the subsequent battles, he meets a Tier Four Overlord lava dragon head-on. Both sustain wounds, but Gorehowl welcomes the challenge. His repeated attacks steadily steal the dragon’s attributes through Plunder while increasing his own 521.
Once his blood-energy blade has formed, Gorehowl launches a coordinated assault with his greatsword and the accompanying Blade of Blood Qi. The blade cuts through the dragon’s scales, and the paired attacks leave it struggling to defend itself 521.
Later Service and Black Hawk City Campaign
During Shen Xing’s mental-power training, Gorehowl prompts the generals to praise their lord’s breakthrough. He then serves as the test target for Five Stars Suppress the Soul, remaining immobilized for four seconds before breaking free 548.
In the battle against Black Hawk City, Gorehowl annihilates the knight captain’s unit and dismisses its commander as only a slightly stronger minor enemy. He immediately leads the wolf riders into another charge, urging them to become the cavalry unit with the most kills despite their smaller numbers 576.
Relationships
- Shen Xing — Lord, benefactor, and teacher. Names Gorehowl, funds his advancements, grants him his mount, and shapes his understanding of a warrior’s purpose. Gorehowl later accepts a potentially fatal fusion because he wants to continue serving him, and Shen Xing rewards his determination with the Heart of the War Demon General, Twilight Purgatory, and further advancement resources 13 21 25 32 162 165 462.
- Hellscream — Fellow general and chief rival. Gorehowl repeatedly seeks to surpass him, but also shows respect for his determination during his painful demon-blood fusion. Hellscream recognizes Gorehowl’s battle talent, admires his War Knight transformation, and saves him during the Rain God battle. Their rivalry coexists with mutual assistance, tactical cooperation, and complementary army-wide enhancements 26 29 31 46 87 164 176 210 215.
- Gray warg / Da Mao / Mao Mao — Mount and contracted partner. Their relationship begins with forcible taming, then develops into the bond required for Gorehowl’s Wolf Rider evolution. The warg fights actively beside him, transforms alongside him, and remains his mount after becoming blood-red 18 21 25 65 76 142 164 521.
- Da Hou — Fellow commander and partner in territorial defense. Together they prepare the garrison and reject Gideon’s surrender demand. They later cooperate in destroying a gnoll camp and share the orc army’s leadership with Hellscream. Their camaraderie includes teasing over Gorehowl’s rejuvenated appearance and Gorehowl’s unsuccessful request to try Da Hou’s Bull Horn Helm 47 48 210 231 299.
- Gideon — Enemy lord who attempts to seize Shen Xing’s territory. Gorehowl openly mocks his demand for submission and helps defend against his forces. He later fights Gideon’s subordinate Warwick and supports the orc counterattack against Gideon’s werewolves 47 48 89 90.
- Warwick — Enemy werewolf serving Gideon. Gorehowl briefly meets his attack head-on despite a tier disadvantage, but Warwick’s giant-wolf form wounds him repeatedly before Hellscream intervenes 89 90.
- Nimue — The territory’s cook, who affectionately calls him “Uncle Gorehowl.” He willingly tries her unusual meat soup and praises her cooking 142.
- Leina Yenait — Fellow commander. They cooperate against the Rain God Avatars and join Hellscream in operations against the Skinners 175 215.
- Wolf riders — Troops he trains and leads. He teaches the developing unit mounted warfare, reports their progress in learning Ensnare, and encourages them to compete with larger cavalry forces through battlefield achievements 111 194 576.
- Territory’s orcs — Comrades, trainees, and beneficiaries of his support abilities. He protects their wounded, teaches Shen Xing’s principle of continual improvement, and takes obvious pleasure in their admiration after his advancements 17 45 516.