Swipe to browse
Original Name:
位面空间 (wèi miàn kōng jiān)
Gender:
Neutral
Kind:
Place
Scope:
Novel-specific
Status:
Active
Source:
AI
Occurrences:
95
Chapters:
20
Context Up To:
Ch. 50
Wiki Model:
GPT-6.1 Sol
Updated:

Biodata

Feature Details
Name Plane Space
Original Name 位面空间
Type Interplanar mission space containing Plane Town and housing for its chosen participants 21 22 24.
Purpose To select a Plane Sovereign 25.
Inhabitants Chosen Ones, also called Plane Travelers 21 22.
Principal Locations Tower of Planes, commercial district, residential district 24.
First Appearance Chapter 21, “Plane Apprentice.”

Layout

Plane Town consists of three enormous areas arranged from the center outward. Travel between its areas requires teleportation 24.

Area Location Features
Tower of Planes Center Central landmark; its functions are not explained in the available account 24.
Commercial district Middle A bustling marketplace selling equipment, ammunition, pills, creatures, and information 24.
Residential district Outskirts Every Chosen One receives a small house. Houses nearer the center belong to earlier entrants, who are described as stronger 24.
  • Personal accommodation: Ye Siyu’s initial room is a little over ten square meters and contains a bed, stool, and chair 22 25.
  • Arrival and evaluation area: After his first mission, Ye Siyu initially appears in an extremely bright space. His evaluation and prize draw occur before the surroundings resolve into his room 21 22.
  • Population: Plane Town contains strangely dressed residents and unfamiliar creatures, rather than only ordinary humans 23 24.

Ranks and Permissions

Access to Plane Space’s services depends on a Chosen One’s rank. Advancement to the next rank requires completing a promotion mission 24.

Rank Documented Permissions and Restrictions
Plane Apprentice Entry rank with basic purchasing and exchange privileges. Ordinary access does not include advance mission information or powerful equipment. Multiplayer group missions are unavailable 24 36.
Plane Bachelor The rank beyond Plane Apprentice. Its functions fall outside the newcomer handbook’s coverage 25.

S-Rank Privileges

An S-grade mission evaluation grants privileges separate from a participant’s rank. For a Plane Apprentice, these appear as an S symbol on the Plane Watch and unlock two options 24 25:

  • Mission: Reveals the next mission world, but only within ten days of that mission 25.
  • Return: Allows one visit to the participant’s original world during the following rest period. Unused returns cannot be accumulated 25.

Higher-level S-rank privileges exist, but their functions are not described in the newcomer handbook 25.

Mission System

Missions normally occur at one-month intervals. At the appointed time, the Plane Watch’s countdown reaches zero and the participant is transported from Plane Space into the mission world 25 37.

Mission Types

The four standard mission types increase in both difficulty and rewards in the order below 36.

Type Format Newcomer Rules
Solo mission An individual participant undertakes the mission. Mandatory first mission; introduces Plane Space 36.
Multiplayer mission Multiple Chosen Ones compete. Mandatory second mission 36.
Group mission Chosen Ones cooperate to complete objectives. Mandatory third mission 36.
Multiplayer group mission Fourth standard mission category. Unavailable to Plane Apprentices 36.

After completing the first three fixed mission types, participants may select freely among the types available to them. Missions with special conditions can fall outside these general rules 36.

Objectives and Hidden Plots

  • Visible objectives: Main and side missions normally total 90 rating points, sufficient for at most an A evaluation 39.
  • Hidden objectives: An S evaluation requires hidden-mission points to bring the total to at least 100 39.
  • Plot disruption: The Encyclopedia identifies “disruption” as the key to hidden missions. Interfering with a world’s plot can reveal objectives and substantially change the mission 39 40.
  • Shared consequences: A hidden plot triggered by one participant can rewrite the objectives of every Chosen One in a multiplayer mission 40.
  • Individual consequences: The participant responsible can receive a unique, more dangerous objective than the others 40.
  • No supplied identity: Plane Space does not automatically arrange an in-world identity for its participants 40.

In New Iron-Blooded Warrior, Ye Siyu prevents the initial abduction by killing an Iron-Blooded Warrior. The mission changes from an alien-planet hunt to a five-day urban hunt, while Ye Siyu receives a unique objective involving pursuit by Elite Iron-Blooded Warriors 40 49.

Evaluations and Rewards

Points Calculation

Mission rewards use the following calculation 24:

Points awarded = total rating points × 10 × applicable grade multiplier

  • F grade: No bonus 24.
  • E grade onward: The bonus increases by ten percentage points per successive grade 24.
  • S grade: A 60% bonus 24.

Ye Siyu’s first mission earns 190 rating points and an S evaluation. The initially displayed reward of 2,014 points is explicitly corrected to 3,040 points in Chapter 24 21 24.

According to the newcomer handbook, at most one or two participants in every hundred thousand obtain an S evaluation, usually experienced veterans who have prepared for it 25.

Prize Draw

Completing a mission grants a prize draw featuring items from that mission world. Prize quality descends through orange, purple, blue, green, and white; the evaluation alters the proportions of the wheel 21.

Ye Siyu’s first S-grade wheel has the following distribution:

Prize Rank Wheel Share Example Prizes
Orange 10% Perfect T-virus Enhancer 21 22.
Purple 30% Red Queen Chip 21 22.
Blue 30% Unlimited-ammunition Desert Eagle 21 22.
Green 20% Firearms and ammunition 21.
White 10% Firearms and ammunition 21.

Draw prizes can be superior to equivalent items collected inside the mission. The Perfect T-virus Enhancer, for example, guarantees successful enhancement without side effects, unlike Ye Siyu’s recovered T-virus Stock Solution 22.

Economy and Exchanges

Points are Plane Space’s currency. Participants primarily earn them through missions or by selling items and information to other Chosen Ones 24.

Market and Auction

  • Direct trade: The commercial district offers equipment, medicines, cultivation pills, creatures, and hidden-mission information 24.
  • Auction service: Plane Space charges a 5% commission and 10 points per day to list an item 24.
  • Variable pricing: The handbook seller initially asks Ye Siyu for 10 points before accepting the stated market price of 1 point 23.
  • Enhancement items: Items that strengthen the body are comparatively scarce and can cost thousands of points 24.

Knowledge and Training

Plane Space supplies foundational knowledge rather than complete supernatural techniques. Examples include Combat Mastery and True Qi Mastery; further development must come from personal work or instruction from other Chosen Ones and mission-world inhabitants 25.

  • Knowledge is not proficiency: Firearms and Combat Mastery help users understand techniques, but do not instantly make them expert fighters or marksmen 37.
  • Training remains necessary: Ye Siyu combines exchanged knowledge with 60 days of simulated combat training before his second mission 37.
  • Simulation functions: Participants can unlock simulations of scenes, characters, and items, then spend points on training time 36.
  • Exchange limits: Fictional techniques such as Fireball and advanced equipment such as Iron Man armor or Gauss pistols are not directly available from Plane Space’s exchange system 25.

Documented Prices

Item or Service Cost Details
Newcomer’s Handbook 1 point Purchased from another Chosen One 23.
Handbook information transfer 1 point Copies its contents into the user’s mind and consumes the book 23.
Beginner mastery 500 points each Ye Siyu purchases English, driving, firearms, and combat mastery 24.
Plane Watch storage 200 points Unlocks one cubic meter 24.
Gold 1 point Ten kilograms 25.
Ordinary food 1 point One month’s supply 25.
Red Queen ownership binding 1 point Binds the recovered motherboard to Ye Siyu 26.
Red Queen–Plane Watch fusion 10 points Integrates the AI with the watch 26.
Plane Space Encyclopedia 100 points Apprentice-level reference sold by the One Hundred Thousand Whys Shop 26.
Custom pistol-shaped lighter 1 point Produces a flame and a loud report; used to conceal evidence of a shooting 29.
Barrett XM-109 25 points Purchased for fighting Iron-Blooded Warriors 50.

Plane Watch and Information Services

The Plane Watch is the main interface through which participants access Plane Space’s functions.

  • Mission interface: Displays objectives, completion notices, and countdowns 17 21 37.
  • Attribute inspection: Shows rank, enhancements, physical and mental attributes, overall combat power, evaluations, and remaining points 23 37.
  • Item inspection: Reveals the properties of certain special items 22.
  • Storage: Holds equipment after its storage function has been unlocked 24.
  • Communication: Every participant has a unique Plane Space code; exchanged codes enable real-time contact through the watches 23.
  • AI integration: An artificial intelligence can be fused with the watch, as Ye Siyu does with the Red Queen 26.
  • Original-world access: Ye Siyu continues using exchanges, storage, communications, and AI assistance after returning to Earth 26 29.

The One Hundred Thousand Whys Shop sells answers and reference material through its owner’s AI assistant. Its Plane Space Encyclopedia covers common Apprentice-level questions but lacks some details about multiplayer mission behavior 26 49.

Death, Failure, and Departure

Plane Space does not erase participants from existence for failing missions. Instead, it uses point deductions, paid revival, and eventual expulsion 24 35.

Event Consequence
First mission failure Deduction of 100 points 24.
Repeated mission failure The penalty increases tenfold each time: 1,000 points for the next failure, then further tenfold increases 24.
Death while still a Chosen One Revival in Plane Space is possible by paying points, whether death occurs in a mission world or the original world 35.
Killed by another Chosen One Half the victim’s points pass to the killer before revival costs are settled 35.
Insufficient points Expulsion to the original world, with Plane Space memories erased; the failure rules also specify removal of acquired power 24 35.
S-grade return privilege Temporary return during the following rest period without abandoning participation 25.

Repeated suicide and mission failure can therefore be used to leave Plane Space through its expulsion rules 24.

Relationship with the Original World

  • Return timing: Ye Siyu’s first privileged return places him in his convenience-store rest room at 1:30 a.m. on October 15, exactly when he originally entered Plane Space 25.
  • No secrecy restriction: Participants may freely tell outsiders about Plane Space 30.
  • Conflict remains possible: Chosen Ones can kill one another for points, and Ye Siyu considers hostile participants a potential threat to his family on Earth 35.
  • Distinct purpose: Unlike Lord God Space, Plane Space is not intended to force humanity’s evolution or confront outside life-forms; its stated objective is selecting a Plane Sovereign 25.

Story Role

After completing Terror Infinity: Resident Evil, Ye Siyu enters Plane Space, receives his first S evaluation, and discovers that his Infinite Rebirth can return him to the prize-draw stage rather than the completed mission. He repeats the draw until obtaining the Perfect T-virus Enhancer on his tenth attempt, then explores Plane Town and purchases his first knowledge exchanges 21 22 23 24.

Following his return to Earth, Ye Siyu uses Plane Space’s services to integrate the Red Queen with his watch. He searches for other returned Chosen Ones through Qian Youliang’s fiction and the Marshmallow Personal Service Sprite app, seeking information and preparing against possible threats 26 30 32 35.

His second mission demonstrates that Plane Space’s objectives can change substantially in response to a participant’s actions. After repeated attempts reveal a pattern in the multiplayer hunt, Ye Siyu plans to purchase more detailed mission information because the Apprentice-level Encyclopedia does not explain it 40 41 49.

Appearances

95
Total mentions
20
Chapters appeared
4.75
Avg. per chapter