Plane Space
Infinite Rebirth Across PlanesContents
- 1Biodata
- 2Layout
- 3Ranks and Permissions
- 3.1S-Rank Privileges
- 4Mission System
- 4.1Mission Types
- 4.2Objectives and Hidden Plots
- 5Evaluations and Rewards
- 5.1Points Calculation
- 5.2Prize Draw
- 6Economy and Exchanges
- 6.1Market and Auction
- 6.2Knowledge and Training
- 6.3Documented Prices
- 7Plane Watch and Information Services
- 8Death, Failure, and Departure
- 9Relationship with the Original World
- 10Story Role
Contents
- 1Biodata
- 2Layout
- 3Ranks and Permissions
- 3.1S-Rank Privileges
- 4Mission System
- 4.1Mission Types
- 4.2Objectives and Hidden Plots
- 5Evaluations and Rewards
- 5.1Points Calculation
- 5.2Prize Draw
- 6Economy and Exchanges
- 6.1Market and Auction
- 6.2Knowledge and Training
- 6.3Documented Prices
- 7Plane Watch and Information Services
- 8Death, Failure, and Departure
- 9Relationship with the Original World
- 10Story Role
Biodata
| Feature | Details |
|---|---|
| Name | Plane Space |
| Original Name | 位面空间 |
| Type | Interplanar mission space containing Plane Town and housing for its chosen participants 21 22 24. |
| Purpose | To select a Plane Sovereign 25. |
| Inhabitants | Chosen Ones, also called Plane Travelers 21 22. |
| Principal Locations | Tower of Planes, commercial district, residential district 24. |
| First Appearance | Chapter 21, “Plane Apprentice.” |
Layout
Plane Town consists of three enormous areas arranged from the center outward. Travel between its areas requires teleportation 24.
| Area | Location | Features |
|---|---|---|
| Tower of Planes | Center | Central landmark; its functions are not explained in the available account 24. |
| Commercial district | Middle | A bustling marketplace selling equipment, ammunition, pills, creatures, and information 24. |
| Residential district | Outskirts | Every Chosen One receives a small house. Houses nearer the center belong to earlier entrants, who are described as stronger 24. |
- Personal accommodation: Ye Siyu’s initial room is a little over ten square meters and contains a bed, stool, and chair 22 25.
- Arrival and evaluation area: After his first mission, Ye Siyu initially appears in an extremely bright space. His evaluation and prize draw occur before the surroundings resolve into his room 21 22.
- Population: Plane Town contains strangely dressed residents and unfamiliar creatures, rather than only ordinary humans 23 24.
Ranks and Permissions
Access to Plane Space’s services depends on a Chosen One’s rank. Advancement to the next rank requires completing a promotion mission 24.
| Rank | Documented Permissions and Restrictions |
|---|---|
| Plane Apprentice | Entry rank with basic purchasing and exchange privileges. Ordinary access does not include advance mission information or powerful equipment. Multiplayer group missions are unavailable 24 36. |
| Plane Bachelor | The rank beyond Plane Apprentice. Its functions fall outside the newcomer handbook’s coverage 25. |
S-Rank Privileges
An S-grade mission evaluation grants privileges separate from a participant’s rank. For a Plane Apprentice, these appear as an S symbol on the Plane Watch and unlock two options 24 25:
- Mission: Reveals the next mission world, but only within ten days of that mission 25.
- Return: Allows one visit to the participant’s original world during the following rest period. Unused returns cannot be accumulated 25.
Higher-level S-rank privileges exist, but their functions are not described in the newcomer handbook 25.
Mission System
Missions normally occur at one-month intervals. At the appointed time, the Plane Watch’s countdown reaches zero and the participant is transported from Plane Space into the mission world 25 37.
Mission Types
The four standard mission types increase in both difficulty and rewards in the order below 36.
| Type | Format | Newcomer Rules |
|---|---|---|
| Solo mission | An individual participant undertakes the mission. | Mandatory first mission; introduces Plane Space 36. |
| Multiplayer mission | Multiple Chosen Ones compete. | Mandatory second mission 36. |
| Group mission | Chosen Ones cooperate to complete objectives. | Mandatory third mission 36. |
| Multiplayer group mission | Fourth standard mission category. | Unavailable to Plane Apprentices 36. |
After completing the first three fixed mission types, participants may select freely among the types available to them. Missions with special conditions can fall outside these general rules 36.
Objectives and Hidden Plots
- Visible objectives: Main and side missions normally total 90 rating points, sufficient for at most an A evaluation 39.
- Hidden objectives: An S evaluation requires hidden-mission points to bring the total to at least 100 39.
- Plot disruption: The Encyclopedia identifies “disruption” as the key to hidden missions. Interfering with a world’s plot can reveal objectives and substantially change the mission 39 40.
- Shared consequences: A hidden plot triggered by one participant can rewrite the objectives of every Chosen One in a multiplayer mission 40.
- Individual consequences: The participant responsible can receive a unique, more dangerous objective than the others 40.
- No supplied identity: Plane Space does not automatically arrange an in-world identity for its participants 40.
In New Iron-Blooded Warrior, Ye Siyu prevents the initial abduction by killing an Iron-Blooded Warrior. The mission changes from an alien-planet hunt to a five-day urban hunt, while Ye Siyu receives a unique objective involving pursuit by Elite Iron-Blooded Warriors 40 49.
Evaluations and Rewards
Points Calculation
Mission rewards use the following calculation 24:
Points awarded = total rating points × 10 × applicable grade multiplier
- F grade: No bonus 24.
- E grade onward: The bonus increases by ten percentage points per successive grade 24.
- S grade: A 60% bonus 24.
Ye Siyu’s first mission earns 190 rating points and an S evaluation. The initially displayed reward of 2,014 points is explicitly corrected to 3,040 points in Chapter 24 21 24.
According to the newcomer handbook, at most one or two participants in every hundred thousand obtain an S evaluation, usually experienced veterans who have prepared for it 25.
Prize Draw
Completing a mission grants a prize draw featuring items from that mission world. Prize quality descends through orange, purple, blue, green, and white; the evaluation alters the proportions of the wheel 21.
Ye Siyu’s first S-grade wheel has the following distribution:
| Prize Rank | Wheel Share | Example Prizes |
|---|---|---|
| Orange | 10% | Perfect T-virus Enhancer 21 22. |
| Purple | 30% | Red Queen Chip 21 22. |
| Blue | 30% | Unlimited-ammunition Desert Eagle 21 22. |
| Green | 20% | Firearms and ammunition 21. |
| White | 10% | Firearms and ammunition 21. |
Draw prizes can be superior to equivalent items collected inside the mission. The Perfect T-virus Enhancer, for example, guarantees successful enhancement without side effects, unlike Ye Siyu’s recovered T-virus Stock Solution 22.
Economy and Exchanges
Points are Plane Space’s currency. Participants primarily earn them through missions or by selling items and information to other Chosen Ones 24.
Market and Auction
- Direct trade: The commercial district offers equipment, medicines, cultivation pills, creatures, and hidden-mission information 24.
- Auction service: Plane Space charges a 5% commission and 10 points per day to list an item 24.
- Variable pricing: The handbook seller initially asks Ye Siyu for 10 points before accepting the stated market price of 1 point 23.
- Enhancement items: Items that strengthen the body are comparatively scarce and can cost thousands of points 24.
Knowledge and Training
Plane Space supplies foundational knowledge rather than complete supernatural techniques. Examples include Combat Mastery and True Qi Mastery; further development must come from personal work or instruction from other Chosen Ones and mission-world inhabitants 25.
- Knowledge is not proficiency: Firearms and Combat Mastery help users understand techniques, but do not instantly make them expert fighters or marksmen 37.
- Training remains necessary: Ye Siyu combines exchanged knowledge with 60 days of simulated combat training before his second mission 37.
- Simulation functions: Participants can unlock simulations of scenes, characters, and items, then spend points on training time 36.
- Exchange limits: Fictional techniques such as Fireball and advanced equipment such as Iron Man armor or Gauss pistols are not directly available from Plane Space’s exchange system 25.
Documented Prices
| Item or Service | Cost | Details |
|---|---|---|
| Newcomer’s Handbook | 1 point | Purchased from another Chosen One 23. |
| Handbook information transfer | 1 point | Copies its contents into the user’s mind and consumes the book 23. |
| Beginner mastery | 500 points each | Ye Siyu purchases English, driving, firearms, and combat mastery 24. |
| Plane Watch storage | 200 points | Unlocks one cubic meter 24. |
| Gold | 1 point | Ten kilograms 25. |
| Ordinary food | 1 point | One month’s supply 25. |
| Red Queen ownership binding | 1 point | Binds the recovered motherboard to Ye Siyu 26. |
| Red Queen–Plane Watch fusion | 10 points | Integrates the AI with the watch 26. |
| Plane Space Encyclopedia | 100 points | Apprentice-level reference sold by the One Hundred Thousand Whys Shop 26. |
| Custom pistol-shaped lighter | 1 point | Produces a flame and a loud report; used to conceal evidence of a shooting 29. |
| Barrett XM-109 | 25 points | Purchased for fighting Iron-Blooded Warriors 50. |
Plane Watch and Information Services
The Plane Watch is the main interface through which participants access Plane Space’s functions.
- Mission interface: Displays objectives, completion notices, and countdowns 17 21 37.
- Attribute inspection: Shows rank, enhancements, physical and mental attributes, overall combat power, evaluations, and remaining points 23 37.
- Item inspection: Reveals the properties of certain special items 22.
- Storage: Holds equipment after its storage function has been unlocked 24.
- Communication: Every participant has a unique Plane Space code; exchanged codes enable real-time contact through the watches 23.
- AI integration: An artificial intelligence can be fused with the watch, as Ye Siyu does with the Red Queen 26.
- Original-world access: Ye Siyu continues using exchanges, storage, communications, and AI assistance after returning to Earth 26 29.
The One Hundred Thousand Whys Shop sells answers and reference material through its owner’s AI assistant. Its Plane Space Encyclopedia covers common Apprentice-level questions but lacks some details about multiplayer mission behavior 26 49.
Death, Failure, and Departure
Plane Space does not erase participants from existence for failing missions. Instead, it uses point deductions, paid revival, and eventual expulsion 24 35.
| Event | Consequence |
|---|---|
| First mission failure | Deduction of 100 points 24. |
| Repeated mission failure | The penalty increases tenfold each time: 1,000 points for the next failure, then further tenfold increases 24. |
| Death while still a Chosen One | Revival in Plane Space is possible by paying points, whether death occurs in a mission world or the original world 35. |
| Killed by another Chosen One | Half the victim’s points pass to the killer before revival costs are settled 35. |
| Insufficient points | Expulsion to the original world, with Plane Space memories erased; the failure rules also specify removal of acquired power 24 35. |
| S-grade return privilege | Temporary return during the following rest period without abandoning participation 25. |
Repeated suicide and mission failure can therefore be used to leave Plane Space through its expulsion rules 24.
Relationship with the Original World
- Return timing: Ye Siyu’s first privileged return places him in his convenience-store rest room at 1:30 a.m. on October 15, exactly when he originally entered Plane Space 25.
- No secrecy restriction: Participants may freely tell outsiders about Plane Space 30.
- Conflict remains possible: Chosen Ones can kill one another for points, and Ye Siyu considers hostile participants a potential threat to his family on Earth 35.
- Distinct purpose: Unlike Lord God Space, Plane Space is not intended to force humanity’s evolution or confront outside life-forms; its stated objective is selecting a Plane Sovereign 25.
Story Role
After completing Terror Infinity: Resident Evil, Ye Siyu enters Plane Space, receives his first S evaluation, and discovers that his Infinite Rebirth can return him to the prize-draw stage rather than the completed mission. He repeats the draw until obtaining the Perfect T-virus Enhancer on his tenth attempt, then explores Plane Town and purchases his first knowledge exchanges 21 22 23 24.
Following his return to Earth, Ye Siyu uses Plane Space’s services to integrate the Red Queen with his watch. He searches for other returned Chosen Ones through Qian Youliang’s fiction and the Marshmallow Personal Service Sprite app, seeking information and preparing against possible threats 26 30 32 35.
His second mission demonstrates that Plane Space’s objectives can change substantially in response to a participant’s actions. After repeated attempts reveal a pattern in the multiplayer hunt, Ye Siyu plans to purchase more detailed mission information because the Apprentice-level Encyclopedia does not explain it 40 41 49.