Little Drill Wind
Dungeons for All: I Can Create the Eighty-One TribulationsContents
- 1Biodata
- 2Power Progression
- 2.1Latest Recorded Attributes
- 3Background / History
- 3.1Creation and Concept Anchoring
- 3.2Goblin Trials
- 3.3Equipment and Reshaping
- 3.4Wilderness Hunting
- 3.5Land of Buried Bones
- 3.6Hell Dungeon and Later Trials
- 3.7Green Lion King and the Evil Soul
- 3.8Spider Nest Deep Valley
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Intelligence Perception
- 6.2Mountain-Patrolling Steps
- 6.3Lion Camel Ridge Glory
- 6.4Lion Camel Ridge Terrain Enhancement
- 6.5Call for Aid
- 6.6Saber Combat and Tactical Instinct
- 6.7Summoning and Soul Link
- 7Equipment
- 8Relationships
Contents
- 1Biodata
- 2Power Progression
- 2.1Latest Recorded Attributes
- 3Background / History
- 3.1Creation and Concept Anchoring
- 3.2Goblin Trials
- 3.3Equipment and Reshaping
- 3.4Wilderness Hunting
- 3.5Land of Buried Bones
- 3.6Hell Dungeon and Later Trials
- 3.7Green Lion King and the Evil Soul
- 3.8Spider Nest Deep Valley
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Intelligence Perception
- 6.2Mountain-Patrolling Steps
- 6.3Lion Camel Ridge Glory
- 6.4Lion Camel Ridge Terrain Enhancement
- 6.5Call for Aid
- 6.6Saber Combat and Tactical Instinct
- 6.7Summoning and Soul Link
- 7Equipment
- 8Relationships
Biodata
| Feature | Details |
|---|---|
| Name | Little Drill Wind (小钻风) |
| Original Card Name | Mountain-Patrolling Lesser Yaoguai 13 |
| Species/Race | Yaoguai; mountain-patrolling lesser demon 13 14 |
| Gender | Male |
| Affiliation | Su Mu’s Journey to the West dungeon; Lion Camel Ridge 14 |
| Occupation/Role | Mountain patroller and Su Mu’s principal early combat creature 14 16 |
| Rank | SSS; suppressed to A-rank when summoned into reality 50 115 |
| Level | At least 17; later gains levels in Spider Nest Deep Valley without a specified level 91 183 |
| Status | Alive; trapped in the Deep Valley Spider Emperor’s poisonous silk at the latest account 183 |
| First Appearance | As an unnamed mountain-patrolling demon 13; named Little Drill Wind 14 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| E-rank, unlevelled | 13 | Embedded at the foot of Flower-Fruit Mountain for 30 Soul Power. Initial combat index: 624. |
| A-rank, unlevelled | 14 | Naming him Little Drill Wind after establishing Lion Camel Ridge raises him three ranks. Combat index reaches 6,548, and his Lion Camel Ridge–related skills appear. |
| Strengthened A-rank, unlevelled | 15 16 18 | Expanding Lion Camel Ridge to eight square kilometers and reshaping its terrain doubles his principal attributes. Combat index reaches 10,496; teachers assess him as peak A-grade. |
| A-rank, level 2 | 22 | Levels up after the opening Normal Goblin Camp wave. His reported total attribute growth of 250 points is comparable to an SS-rank card’s growth. |
| A-rank, level 4 | 22 | Reaches level 4 after clearing the fourth normal-difficulty wave. |
| A-rank, level 5 | 28 | Confirmed after the Normal and Hard trials. Base attributes include 11,800 HP, 1,040 attack, 592 defense, and 970 speed. |
| A-rank, level 6 | 33 | Defeats the Nightmare trial’s fifth wave. Leveling instantly restores his health and injuries; combat index reaches 13,641. |
| S-rank, level 6 | 42 | Su Mu embeds and concept-anchors the Mountain Patrol Command Flag. His principal attributes double, and combat index reaches 28,582. |
| SS-rank, level 6 | 43 44 | Extensive reshaping of his face, body, stance, and appearance strengthens his conceptual identity. The resulting panel records a combat index of 60,164. |
| SSS-rank, level 6 | 44 | Further refinement of his demon scales, limbs, armor, and saber raises his combat index to 174,492. |
| SSS-rank, level 7 | 48 | Reaches level 7 alongside Su Mu after killing roughly forty wilderness goblins in under twenty minutes. |
| SSS-rank, level 9 | 49 | Advances while hunting wilderness monsters, including undead. Base combat index reaches 265,000; summoned combat index is 18,500. |
| SSS-rank, level 10 | 50 | Continued hunting raises his base combat index to 291,000, exceeding the stated normal range for a level-10 SSS-rank core card. Summoned combat index reaches 20,200. |
| SSS-rank, level 13 | 64 | Bones covering Lion Camel Ridge give it the aspect of a Mountain of Corpses and Sea of Blood, increasing his attributes by 20%. The panel reports a combat index rising from 237,000 to 284,400. |
| SSS-rank, level 15 | 78 83 | Ye Qingxue appraises his rank and level. Further expansion of Lion Camel Ridge strengthens its corpse-and-blood momentum, with the panel reporting a 3% terrain boost and a 299,600 combat index. |
| SSS-rank, level 17 | 91 115 | Expansion of Lion Camel Ridge to a span of eighty li greatly strengthens its momentum and grants a 30% attribute boost. His panel records a 541,800 combat index. |
| Later, unspecified level | 183 | Gains further levels while clearing Spider Nest Deep Valley with Su Mu’s other demons; his exact level is not given. |
Latest Recorded Attributes
The latest detailed panel is recorded at level 17. A later account confirms further level gains but does not provide a new panel 91 115 183.
| Attribute | Level 17 Full Card |
|---|---|
| Rank | SSS |
| HP | 638,000 |
| Attack | 55,800 |
| Defense | 33,600 |
| Agility | 49,800 |
| Combat index | 541,800 |
His last detailed summoned-form panel is from level 10 50.
| Attribute | Full Card | Summoned Form |
|---|---|---|
| Rank | SSS | A |
| HP | 237,000 | 32,000 |
| Attack | 19,900 | 2,680 |
| Defense | 11,700 | 1,580 |
| Agility | 17,900 | 2,400 |
| Combat index | 291,000 | 20,200 |
Background / History
Creation and Concept Anchoring
Little Drill Wind begins as an E-grade Mountain-Patrolling Lesser Yaoguai. Su Mu initially places him on Flower-Fruit Mountain, where his attributes remain unchanged. Although the demon fits the Journey to the West theme, Su Mu decides that he does not belong on that mountain 13.
Su Mu constructs Lion Camel Ridge east of Flower-Fruit Mountain and relocates the demon there. Naming the mountain alone produces no change; naming its resident Little Drill Wind establishes the necessary conceptual relationship and immediately raises him to A-rank 14.
Su Mu identifies “Lion Camel Ridge” and “patrolling the mountain” as the two concepts supporting this minor character. Unlike Sun Wukong, whose identity depends on numerous events and relationships, Little Drill Wind can achieve a high degree of conceptual completion with relatively few elements. Expanding the ridge strengthens him further without requiring an immediate overhaul of his appearance 15.
Goblin Trials
Little Drill Wind clears the Normal Goblin Camp in minutes, defeating its level-five elite boss and pursuing the eight fleeing underlings. In the subsequent Hard trial with Li Ming, he takes over after Li Ming’s biochemical soldiers are exhausted, kills twenty level-five goblins in under twenty seconds, and defeats the final level-eight goblin lord and its six elite escorts 23 26.
The Nightmare trial exposes the limits of fighting alone. After clearing the opening waves without injury, he is surrounded by a level-ten Goblin Warlord and nineteen elites in the fifth wave. Unable to kill the tougher enemies in single strikes, he suffers a back wound and retreats into the mountain paths 31 32.
He turns the pursuit into a series of isolated engagements, targeting previously wounded goblins and breaking apart their formation. Despite accumulating severe injuries, he kills the escorts and then defeats the warlord one-on-one. Reaching level 6 immediately heals him 33.
In the tenth wave, an assassin boss repeatedly attacks while fifteen level-eleven elites occupy him. Little Drill Wind deliberately takes a stab through his left shoulder, traps the assassin’s blade against his shoulder blade, and repeatedly strikes its chin and skull. He finishes the remaining elites with one functioning arm. Su Mu withdraws afterward rather than risk losing him in the next wave 36.
Equipment and Reshaping
Su Mu purchases an F-rank Mountain Patrol Command Flag and anchors it to Little Drill Wind’s mountain-patrolling role, triggering his breakthrough to S-rank. He then spends 190 Soul Power reshaping the demon’s appearance; the resulting SS-rank panel is revealed afterward 41 42 43 44.
Further refinement raises Little Drill Wind to SSS-rank. Su Mu judges that additional improvement now requires higher levels, a better base card, or further development of Lion Camel Ridge 44.
Wilderness Hunting
When summoned into reality, Little Drill Wind loses three ranks and cannot use Lion Camel Ridge’s terrain bonus. Even so, he easily kills level-ten goblin skirmishers and hunts independently while Su Mu follows, sharing his senses through their Soul Link 47.
Continued goblin and undead hunting brings both of them to level 10. Near the Land of Buried Bones, Little Drill Wind detects nearby human voices and fighting; he lowers himself against the bone-covered ground and moves away from the voices while Su Mu heads toward an instance 48 49 50.
A pursuer uses a Forced Battle Scroll to pull Little Drill Wind into a Strange Tales from a Chinese Studio dungeon. Inside the dungeon battle, the suppression affecting his summoned form disappears, restoring his full SSS-rank attributes. Su Mu subsequently recalls him; a temporary forced-recall weakness reduces his attributes by 30% 51 52 55.
Land of Buried Bones
In the wild nest, skeletons divide their forces to bypass Little Drill Wind and attack the unprotected Stone Left Over from Mending Heaven. He clears the main battlefield and catches a group heading for Flower-Fruit Mountain, but the tactic reveals the danger of relying on a single defender. His forced-recall weakness expires as he continues through the waves 57.
During the Hard dungeon’s final wave, a Burial Corpse King again sends skeletons toward the core. Little Drill Wind attacks the king, evades its claws and Bone Storm, and exploits the weak joint at its neck to defeat it before destroying the skeletons threatening Flower-Fruit Mountain 60.
Su Mu uses bones gathered from the nest to develop Lion Camel Ridge into a mountain of corpses and bones, strengthening Little Drill Wind through its terrain. In the Nightmare dungeon, Little Drill Wind handles elites and bosses while White Bone Spirit uses her wide-area attacks to intercept flankers and clear lesser monsters; together they clear the fifteenth wave 64 67 68.
Hell Dungeon and Later Trials
Little Drill Wind and White Bone Spirit fight alongside Ye Qingxue’s Snow Queen in Su Mu’s dungeon. Her ice walls and shards control the battlefield while the two demons attack the Burial Corpse King. Against five coordinated Hell-difficulty bosses, Little Drill Wind and White Bone Spirit protect the Snow Queen and receive a temporary 30% attribute increase from Ye Qingxue’s Bloody Battle Banner scroll. They adapt to the bosses’ tactics, sever the Ten Thousand Bones Commander’s Soul Link, and defeat all five 79 88 89.
After further expansion of Lion Camel Ridge, Little Drill Wind grows strong enough to suppress the Ten Thousand Bones Commander alone. He kills it during the twenty-fifth wave, then joins White Bone Spirit in defeating the remaining four bosses 91 93.
In a dungeon trial, Little Drill Wind attacks at the rift while White Bone Spirit covers the flanks, and they clear the first ten waves with the core intact. Su Mu later moves Flower-Fruit Mountain behind Lion Camel Ridge, placing the ridge between the attackers and the core. The two demons defeat the fifteenth wave’s 16,384 level-nineteen goblins and their leaders after nearly an hour 111 117.
In a later examination stage, they break the coordination of successive boss groups. Little Drill Wind kills the Shadow Fang Assassin and Crimson Crown Commander in the fifteenth wave, but the pair are ultimately defeated by five coordinated Dragonman bosses in the nineteenth wave. The secret realm teleports them away without lasting harm 125 128.
Green Lion King and the Evil Soul
When Su Mu first begins embedding the Golden Lion Beast that will become the Green Lion King, Little Drill Wind confronts it with his saber drawn. After Su Mu identifies it as a companion, Little Drill Wind independently pays his respects, though he also appears confused 104 105.
An evil soul later overwhelms Su Mu’s defenders. Little Drill Wind withstands two attacks, suffering a severe chest wound, before calling, “Your Majesty, save me!” The weakened Green Lion King rises from his throne 150.
After Su Mu fully embeds the Green Lion King, his demonic aura spreads across Lion Camel Ridge. Little Drill Wind initially draws his blade, then recognizes him and calls him his king. The king orders him to continue patrolling, and Su Mu realizes that Little Drill Wind can speak 169.
Spider Nest Deep Valley
Little Drill Wind, White Bone Spirit, Benbo'erba, and Babo'erben fight through the nest’s spider waves. Against the Deep Valley Spider Nest Lord, Little Drill Wind cuts through its web, shakes venom from his blade with demonic energy, and occupies it from the front while the other demons attack 182 183.
The level-32 Deep Valley Spider Emperor appears in the twentieth wave and overpowers the four defenders. It traps Little Drill Wind in poisonous silk; as the silk tightens, he struggles and calls for help 183.
Appearance
Little Drill Wind develops from a shabby, bluish-gray lesser demon into a lean, alert mountain patroller through Su Mu’s repeated reshaping 13 43 44.
- Original form: Under one and a half meters tall, with a pointed mouth, sunken cheeks, a tattered hemp-cloth jacket, loose straw sandals, and a short saber 13.
- Face and build: Sharpened cheekbones and jaw, small watchful eyes, longer arms, prominent knuckles, and a wiry body 43.
- Skin: Bluish-black, eventually covered in fine, tightly fitted demon scales following the lines of his muscles 43 44.
- Hands and legs: Hook-like fingers with metallic-looking nails; reshaped legs with sharper backward-bending knees 44.
- Clothing and equipment: An old battle skirt, a saber positioned for a quick draw, and the Mountain Patrol Command Flag carried at his waist or behind his back 42 43.
- Later terrain enhancement: Expansion of Lion Camel Ridge makes him slightly taller, deepens the patterns on his scales, and causes dark-red runes on his saber to light up 91.
Personality
Little Drill Wind is habitually lazy when unoccupied, often leaning against Lion Camel Ridge’s stone stele or dozing. His relaxed manner disappears when he senses a serious threat; on entering reality, his initial confusion immediately gives way to a guarded stance and scrutiny of his surroundings 36 47.
In combat, he is calculating, ruthless, and remarkably composed under pain. He continues fighting with wounds deep enough to expose bone, carefully selects vulnerable enemies, and sacrifices his shoulder to create a decisive opening against the assassin. After clearing the tenth Nightmare wave, he initially appears unwilling to retreat but ultimately obeys Su Mu 33 36.
His increasingly expressive reactions include slight grins, apparent irritation at being disturbed, and examining his own transformed hands. Su Mu initially wonders whether deeper concept anchoring could eventually grant him the memories and consciousness of a living being 31 43 44 47.
Little Drill Wind later speaks and shows recognition and respect toward the Green Lion King, addressing him as his king. He also calls for aid when overwhelmed by the evil soul and the Spider Emperor 150 169 183.
Abilities & Skills
Intelligence Perception
Enhances his perception within Lion Camel Ridge, allowing him to scout enemy activity within its range 14.
- Remains available in a weakened form when summoned into reality 47.
- His wilderness hearing detects distant voices and fighting, which Su Mu can hear through their Soul Link 50.
Mountain-Patrolling Steps
Increases movement speed by 100% within Lion Camel Ridge, remaining active during combat 14.
- Supports rapid repositioning, pursuit, and evasive fighting.
- Is listed as weakened in his summoned form 47.
Lion Camel Ridge Glory
Allows him to exert 150% of his strength within Lion Camel Ridge 14.
- Activates passively when he fights on the ridge 21.
- At level 5, his enhanced combat attributes are listed as 17,700 HP, 1,560 attack, 888 defense, and 1,455 speed 28.
- Provides no bonus in wilderness areas lacking Lion Camel Ridge terrain 47.
Lion Camel Ridge Terrain Enhancement
Further development of Lion Camel Ridge strengthens Little Drill Wind through his identity as its mountain patroller. Bones covering the ridge give it the aspect of a Mountain of Corpses and Sea of Blood, initially increasing his attributes by 20%. Subsequent expansions provide further terrain-based boosts, including a reported 30% increase at level 17 64 83 91.
Call for Aid
Designed to summon assistance from Lion Camel Ridge when he judges his own strength insufficient 14.
- If forced to fight below 30% HP, its description specifies that he flees to seek aid, with speed increased by 200% while fleeing.
- Initially unusable because nobody is available to answer; still listed as unavailable during his wilderness summoning 14 47.
- Later calls for aid after being gravely injured by the evil soul, prompting the weakened Green Lion King to rise. He again calls for help when trapped by the Spider Emperor 150 183.
Saber Combat and Tactical Instinct
Fights independently without requiring Su Mu’s tactical direction. Su Mu attributes his exceptional instincts to the centuries of yaoguai cultivation associated with his conceptual identity 28 31.
- Precision attacks: Targets throats, hearts, joints, and other weak points 21 23.
- Adaptive movement: Uses slides, counterthrusts, sudden reversals, and even incoming thrown stones to change direction 23 31.
- Terrain control: Exploits narrow passes, elevation changes, and winding paths to divide larger enemy groups 33 35.
- Target selection: Tracks weakened or isolated opponents and attacks when one strike can finish them 33.
- Coordinated opponents: Adapts his attacks to exploit weak joints and sever links supporting enemy formations. He and White Bone Spirit improve their combat skills while fighting the five Hell-difficulty bosses 87 89 125.
- Limits: Coordinated encirclement restricts his mobility, particularly when enemies are too durable to kill immediately. His melee reach also makes him less suited than White Bone Spirit to clearing large groups at range 32 67.
Summoning and Soul Link
Su Mu can bring Little Drill Wind from the dungeon into reality and share his vision, hearing, and other senses through their Soul Link 47 50.
- Summoning suppresses his rank from SSS to A and substantially reduces his attributes 47 50.
- He can independently clear nearby monsters while Su Mu travels; Su Mu keeps within one kilometer during this farming method 47 48.
- The rank suppression disappears when he is pulled into a dungeon battle. A forced recall can leave him temporarily weakened; one recorded instance reduces all attributes by 30% 52 55.
Equipment
- Short saber — His primary weapon from his original E-rank form onward. Black mist appears around its edge after Lion Camel Ridge is expanded; Su Mu later refines it during his SSS-rank reshaping 13 15 44.
- Mountain Patrol Command Flag — Purchased as an F-rank equipment card for 20,000. Embedding and initially anchoring it each cost 10 Soul Power. Its deep-yellow field bears a dark-red “Drill” character, while demonic markings decorate its pole; waving it produces faint black mist 41 42.
- Battle skirt and armor — His reshaped appearance includes an old battle skirt, with further armor refinement performed during his final upgrade to SSS-rank 43 44.
Relationships
- Su Mu — Creator, dungeon master, and summoner. Su Mu supplies the terrain, name, equipment, and physical reshaping that elevate him from E-rank to SSS-rank. He also ends the Nightmare trial to avoid risking Little Drill Wind’s death 14 36 42 44.
- Li Ming — Temporary trial ally. Little Drill Wind finishes the Hard Goblin trial after Li Ming’s biochemical soldiers are exhausted, demonstrating his strength directly to him 26.
- Stone Left Over from Mending Heaven — Su Mu’s dungeon core. Little Drill Wind initially reacts to it with apparent awe; until Sun Wukong is born, he carries most of the dungeon’s actual combat strength without being its core card 13 16 44.
- White Bone Spirit — Fellow dungeon creature and frequent combat partner. Little Drill Wind specializes in melee attacks against elites and bosses, while her wide-area attacks cover flanks and clear groups 67 68.
- Ye Qingxue and the Snow Queen — Trial allies. The Snow Queen controls the battlefield while Little Drill Wind and White Bone Spirit attack, and Ye Qingxue supplies a Bloody Battle Banner scroll to strengthen the demons against the five Hell-difficulty bosses 79 88.
- Green Lion King — Little Drill Wind’s king on Lion Camel Ridge. Little Drill Wind pays him respect, later recognizes his completed form, and receives an order to continue patrolling 104 105 169.
- Benbo'erba and Babo'erben — Fellow dungeon demons who fight alongside him in Spider Nest Deep Valley 182 183.