Ash Zone
My Skills Have Mutated Again!Contents
- 1Biodata
- 2History
- 3Classification
- 3.1Real and False Ash Zones
- 3.2Activity Types
- 3.3Difficulty
- 4Entrances and Access
- 4.1Natural Entrances
- 4.2Sequence Authority
- 5Entry, Duration, and Return
- 6Quests and Clearance
- 7Powers and Native Class Holders
- 7.1Ash Zone Walkers
- 7.2Native Class Holders
- 8Rewards and the Ash Zone Shop
- 9Documented Ash Zones
- 9.1Xia Lin’s Expeditions
- 10Unresolved Origins
Contents
- 1Biodata
- 2History
- 3Classification
- 3.1Real and False Ash Zones
- 3.2Activity Types
- 3.3Difficulty
- 4Entrances and Access
- 4.1Natural Entrances
- 4.2Sequence Authority
- 5Entry, Duration, and Return
- 6Quests and Clearance
- 7Powers and Native Class Holders
- 7.1Ash Zone Walkers
- 7.2Native Class Holders
- 8Rewards and the Ash Zone Shop
- 9Documented Ash Zones
- 9.1Xia Lin’s Expeditions
- 10Unresolved Origins
Biodata
| Feature | Details |
|---|---|
| Name | Ash Zone |
| Original Name | 烬区 |
| Type | System-designated adventure areas encompassing both constructed environments and real worlds 16 |
| Associated System | Ash Zone System, which manages entry, datafication, quests, rewards, and return 2 9 15 |
| Inhabitants | Vary by zone; include monsters, alien races, ordinary people, and native class holders 4 15 38 |
| Visitors | Ash Zone Walkers 1 |
| First Appearance | Mentioned in Chapter 1; first entered in Chapter 2 1 2 |
History
The Shattered Ash Zone opened four hundred days before the beginning of the story. Indestructible entrances appeared throughout the world, including in the sky, deep sea, underground, and on the surface. Unless an Ash Zone was cleared within ten days, its entrance unleashed monsters, alien races, anomalous phenomena, or environmental disasters into reality. The world government reportedly dissolved after only fifty-six days 1 11.
Humanity survived by establishing fortified bases and sending Ash Zone Walkers through the entrances to stop disasters at their source. Treasures such as Heaven-Gifted Source Essence made permanent settlements possible by stabilizing nearby space and directing new entrances to designated locations. By the opening chapters, Ash Zones were appearing increasingly frequently 1 2 7.
Classification
Ash Zones differ in their underlying nature, activity type, scale, and difficulty rank 2 15 16.
Real and False Ash Zones
| Category | Nature | Inhabitants and opportunities |
|---|---|---|
| False Ash Zones | Dungeon-like environments designed by the Ash Zone System. | Their people and objects function like game NPCs and scenery; Bai Guang considers them rigid and lacking variation 16. |
| Real Ash Zones | Existing worlds within the known universe, selected by the system as destinations for Walkers. | Residents have independent histories, lives, affiliations, and backers. These zones allow encounters with powerful people and factions beyond a Walker’s usual reach 16. |
Activity Types
| Type | Entry pattern | Characteristics |
|---|---|---|
| Combat type | Entrants generally appear together in the same location 16. | Small combat zones emphasize direct fighting. Their hidden treasures are guarded 5. |
| Comprehensive type | Entrants are scattered across different locations 16. | Fierce Martial City provides starting identities and opportunities involving local organizations, arena combat, technology, and martial arts 15 16. |
Difficulty
- C-rank corresponds to a level-four Ash Zone Walker, though Dark Cavern also contains level-five native class holders and monsters 4 5.
- S-rank is intended for level-seven Walkers. Even a Walker with all attributes at 70 must proceed cautiously in Fierce Martial City 32.
- Main quests in real Ash Zones can contain major pitfalls; an apparently straightforward objective does not make the surrounding world safe 32.
Entrances and Access
Natural Entrances
- Entrances appear randomly, with variable locations, opening times, and destinations. Naturally appearing entrances are indestructible 1 2.
- An uncleared entrance produces a disaster after ten days. Clearing the zone and closing its entrance prevents that outbreak 1 2.
- Heaven-Gifted Source Essence stabilizes surrounding space, concentrating future entrances at designated sites and protecting nearby areas 7.
- Iron Rain Base’s main entrance is a rotating, pitch-black vortex approximately five meters across, located on its fifth basement level under heavy military security 2.
- Ancient Splendor Base’s main entrance stands in its central plaza, surrounded by a busy commercial district catering to Walkers 13.
Sequence Authority
Sequence holders can interfere with access rules and conditions inside Ash Zones 13 14.
| Authority | Documented use |
|---|---|
| Destination selection | Gu Hua, Sequence 56, designates Fierce Martial City as the destination of an entrance 14. |
| Following another entry | Bai Guang, Sequence 73, creates a separate doorway allowing himself and Xia Lin to follow into the selected zone 14. |
| Duration extension | Li Peipei’s Sequence 43 authorization extends Fierce Martial City’s duration from one month to three months 15. |
Sequence-selected zones do not follow the ordinary ten-day disaster rule. Their entrances disappear after opening once, although the same zone may open elsewhere later 14.
Entry, Duration, and Return
| Rule | Details |
|---|---|
| Reality anchoring | Entry begins with a system announcement establishing a reality channel. Both of Xia Lin’s documented entries identify channel 0375 2 15. |
| Item restriction | Equipment and items not obtained from an Ash Zone cannot be brought inside 2 15. |
| First entry | The entrant undergoes datafication, gains an attribute panel and talent, and becomes a level-one Ash Zone Walker 2. |
| Return eligibility | Completing the main quest allows a Walker to choose to return. Fierce Martial City also permits continued exploration until its duration ends 3 15. |
| Return location | Walkers return to the entrance through which they entered 9. |
| Time in reality | Regardless of time spent inside, only one hour passes in reality. Survivors using the same entrance for the same zone return to the same place at the same time 9 10. |
| Mandatory re-entry | A Walker must find an entrance and enter another Ash Zone within one month or be eliminated 9. |
| Minimum interval | There is none; a Walker may enter another zone immediately after completing one 14. |
Li Peipei’s return from Dark Cavern involves a ten-second teleportation process. Xia Lin later demonstrates that a return already in progress can be interrupted 7 38.
Quests and Clearance
Completing a main quest is distinct from clearing an Ash Zone. Main quests enable departure, while clearance requires separate, exceptionally difficult objectives 15 40.
| Quest type | Function | Documented example |
|---|---|---|
| Main quest | Supplies the zone’s primary task and enables voluntary return upon completion. | Dark Cavern requires killing ten monsters for 100 Ash Zone Points. Fierce Martial City requires completing three Savage Martial Arena matches for 200 points 3 15. |
| Advancement quest | Unlocks the next Walker level after an attribute reaches its current cap. | Xia Lin must kill a creature with at least one attribute above 10 to advance to level two 15 20. |
| Side quest | Emerges through exploration and dealings with residents; rewards and penalties vary. | Backlash of Ambition requires destroying the Suzuki Consortium, offering 2,000 points and potions but halving all attributes upon failure 40. |
| Clearance quest | Provides enormous rewards for exceptional challenges; failure carries no penalty. | Iron Curtain requires destroying more than half the consortiums, including the three major ones, while preserving more than half the world’s population 40. |
- Side quests can arise directly from a native’s demands. Zhou Yan’s challenge to survive a top-tier arena match generates one for Bai Guang 16.
- A single Ash Zone can offer different clearance missions. Understanding Fierce Martial City’s underlying power structure activates another clearance mission for Xia Lin 40.
- Clearance rewards are issued in the Settlement Space 40.
Powers and Native Class Holders
Ash Zone Walkers
- Walkers receive quantified attributes, talents, classes, and skills. Their reported mortality rate is 95 percent, despite the extraordinary privileges their powers bring in reality 1 2.
- A Walker’s normal attribute cap is ten times their level: 10 at level one, 20 at level two, and so forth. Each level grants another ordinary skill slot 9.
- Limit-breaking skills can permanently raise attributes beyond the normal level cap 9.
- Class changes normally grant one to three class-related skills of S-rank or below 9.
- Class selection can determine factional alignment with one of the Six Pillars. Xia Lin’s customized Indeterminate Shadow class explicitly avoids alignment with any of them 8.
Native Class Holders
Residents can possess classes, levels, attribute panels, and skills without being visiting Ash Zone Walkers 4 38.
- Fierce Martial City’s native professionals include Karate Masters and Boxers. All top-tier Fierce Martial Arts fighters are professionals, as are some advanced fighters 43.
- Professional status can arise through different achievements: Li Zhengzai gains it after mastering Gale Style Karate, while Casimo gains it after winning an intermediate arena match 43.
- Native leveling methods include potions, training, and combat; advancement raises attribute limits and unlocks skill slots 43.
- Established residents may recognize Walkers immediately. Zhou Yan identifies Bai Guang on sight, while Aoluosi understands Walker skills and investigates Xia Lin’s activities 16 38.
Rewards and the Ash Zone Shop
Ash Zone Points purchase permanent improvements, utilities, and starting resources. Local currency cannot be exchanged back into points 15.
| Purchase | Cost | Effect |
|---|---|---|
| Attribute point | 500 points | Raises an attribute, but cannot exceed the normal level cap 15. |
| Portable Space | 1,000 points | Storage utility associated with producing equipment from empty space 15. |
| Forgetting Potion | 500 points | B-rank item that removes one chosen skill 44. |
| Class Forgetting Scroll | 1,000 points | A-rank item used when changing classes 44. |
| Fierce Martial City currency | 50 points for 500,000 credits | Provides local spending money before exploration begins 15. |
| Starting identity | Variable; expensive | Allows purchase of an initial identity within a zone 15. |
- Zone rewards also include equipment, skills, treasures, and potions. Some locally obtained items can be carried between Ash Zones and reality 15 21.
- The Divine Might Potion grants 30 points to every attribute over three days and can exceed normal caps. The Ascension Potion bypasses an advancement mission and raises an eligible Walker by one level. Each can be used only once per person 41.
- In the Settlement Space, Xia Lin’s consumed Heaven-Gifted Source Essence generates a class reward 8.
Documented Ash Zones
| Zone | Classification | Features and story events |
|---|---|---|
| Dark Cavern | C-rank; small; combat type 2 | A dim underground environment containing Subterranean Humanoid settlements, lizard hounds, and native class holders. Two level-five Nether Breath Hounds guard its Heaven-Gifted Source Essence 4 5. |
| Fierce Martial City | S-rank; large-scale; comprehensive type; real Ash Zone 15 16 32 | A post-nuclear society combining martial arts, genetic modification, and advanced machinery. Huaxin Technology, Aoluosi Pharmaceuticals, and the Suzuki Consortium establish an arena-based order for settling disputes and allocating interests 15. |
Xia Lin’s Expeditions
- Dark Cavern: Forced into Li Peipei’s expedition, Xia Lin becomes a Walker, turns against her squad, and consumes its target treasure. His settlement reward grants access to Indeterminate Shadow before he returns to Iron Rain Base 2 5 7 8 9.
- Fierce Martial City: Xia Lin completes three arena matches, destroys the North Wind Consortium, and triggers clearance objectives. He postpones returning to cooperate with Aoluosi against the Suzuki Consortium, ultimately completing Backlash of Ambition 32 37 38 40 50.
Unresolved Origins
- The Ash Zones’ origin and the establishment of the Sequences are not explained to lower-ranked Sequence holders. Bai Guang believes the top five or ten know more 14.
- Aoluosi reports that Walkers have visited Fierce Martial City every few years, despite the Shattered Ash Zone having appeared in Xia Lin’s reality only a little over four hundred days earlier. Xia Lin considers differing time rates or Walkers originating on other planets as possible explanations; neither is confirmed 38.