Ash Zone Walker
My Skills Have Mutated Again!Contents
- 1Biodata
- 2Power Progression
- 2.1Documented Advancement
- 2.2General Advancement Rules
- 3Background and History
- 4Becoming an Ash Zone Walker
- 5Abilities and Skills
- 5.1Attributes
- 5.2Talents and Skills
- 5.3Classes
- 5.4Limit-Breaking Abilities
- 6Expedition Rules
- 6.1Entry and Return
- 6.2Quests
- 6.3Zone Difficulty and Nature
- 7Ash Zone Points and Equipment
- 8Social Position and Sequence Privileges
- 9Notable Holders
- 10Native Professionals
Contents
- 1Biodata
- 2Power Progression
- 2.1Documented Advancement
- 2.2General Advancement Rules
- 3Background and History
- 4Becoming an Ash Zone Walker
- 5Abilities and Skills
- 5.1Attributes
- 5.2Talents and Skills
- 5.3Classes
- 5.4Limit-Breaking Abilities
- 6Expedition Rules
- 6.1Entry and Return
- 6.2Quests
- 6.3Zone Difficulty and Nature
- 7Ash Zone Points and Equipment
- 8Social Position and Sequence Privileges
- 9Notable Holders
- 10Native Professionals
Biodata
| Feature | Value |
|---|---|
| Name | Ash Zone Walker |
| Original Name | 烬区行者 |
| Designation | Collective title for those who enter Ash Zones 1 |
| Occupation/Role | Explore and conquer Ash Zones, obtain supernatural powers and resources, and protect settlements from Ash Zone disasters 1 2 |
| Power System | Levels, attributes, talents, classes, and skills administered through the Ash Zone System 2 9 |
| Mortality Rate | Reported as 95% 1 |
| First Appearance | Mentioned in Iron Rain Base’s radio broadcast 1 |
Power Progression
Documented Advancement
Xia Lin’s progression demonstrates entry, class acquisition, ordinary advancement, and potion-assisted advancement.
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Level 1 Ash Zone Walker | 2 | First entry into Dark Cavern triggers datafication, reveals his attributes and SS-rank Unstable Mutation talent, and grants Walker status. He initially has no class. |
| Indeterminate Shadow class; still level 1 | 8 9 | A class reward from the Heaven-Gifted Source Essence allows him to choose a talent-customized class. Unstable Mutation becomes an SSS-rank class talent, while Indeterminate Constant grants three additional protected skill slots. |
| Level 2 Ash Zone Walker | 15 20 | After reaching the level-one attribute threshold, he completes an advancement quest by killing Li Wenzhang, whose attributes exceed 10. His second ordinary skill slot and higher attribute cap unlock. |
| Level 3 Ash Zone Walker | 41 | An SS-rank Ascension Potion bypasses the advancement mission and immediately grants another level, unlocking his third ordinary skill slot and higher attribute cap. |
General Advancement Rules
| Mechanic | Rule |
|---|---|
| Attribute caps | The normal cap is 10 points per level: 10 at level 1, 20 at level 2, and so on 9. |
| Advancement eligibility | An attribute must reach its current limit before an advancement quest is issued 15. |
| Early advancement quests | Xia Lin learns that advancement quests for the first five levels are relatively easy; reaching the required attributes is the main obstacle 15. |
| Skill slots | Each level grants one ordinary skill slot 9. |
| Limit-breaking growth | Limit-breaking skills provide permanent attribute bonuses that can exceed the normal level cap 9. |
| Potion-assisted advancement | Ascension Potion raises a Walker by one level without the promotion mission. It only works below level 6 and can be used once per lifetime 41. |
Background and History
The Shattered Ash Zone opened four hundred days before the story begins, bringing both supernatural powers and worldwide destruction. Ash Zone entrances appeared across the planet; unless an associated zone was cleared within ten days, monsters, anomalies, or other disasters would emerge into reality. Humanity discovered that entering and conquering these zones could close their entrances, making Ash Zone Walkers essential to the surviving strongholds 1 11.
Walkers also recover resources that make permanent settlements possible. Heaven-Gifted Source Essence stabilizes surrounding space and directs nearby Ash Zone entrances toward designated locations, protecting other areas from random openings. Such treasures helped enable the replacement of the old political order with a system of bases 2 7.
Becoming an Ash Zone Walker
- First entry grants status. Entering an Ash Zone for the first time initiates datafication and grants level-one Ash Zone Walker status 2.
- An attribute panel becomes available. New Walkers can inspect their initial attributes and talent; Xia Lin’s first panel lists Strength, Constitution, Agility, and Spirit 2.
- A class is not automatic. Xia Lin begins as a classless Walker and acquires his class only after earning a separate reward 2 8.
- Recruitment can be compulsory. Iron Rain Base assigns monthly conscription quotas to workplaces. Xia Lin is selected after offending his foreman, despite official claims that he volunteered 1.
- Walker status does not prevent exploitation. Li Peipei’s squad forces new entrants into an expedition as controlled, expendable carriers for Flesh Bombs 2 4.
Abilities and Skills
Attributes
Walkers possess numerical attributes that govern their physical and mental capabilities.
- A normal adult male averages 6 per attribute, while the ordinary human limit is 10 2.
- Attribute growth is linear rather than exponential; doubling Strength proportionally doubles the force it provides 18.
- Higher caps do not automatically grant maximum attributes. Walkers must obtain increases through methods such as purchases, potions, or special skills 15 21.
- High attributes alone do not guarantee equivalent combat ability. Xia Lin temporarily reaches level-five attribute standards while classless, but lacks the skills needed to match most level-five Walkers 6.
Talents and Skills
Talents and learned skills give Walkers abilities beyond ordinary physical enhancement.
- Examples include An Yue’s bodily control, Rouyun’s Flesh Bomb, and Xie Xiaotian’s Burning Blade 2 4.
- Spirit can determine skill effectiveness: Rouyun’s Flesh Bomb scales with her Spirit attribute 4.
- Skills can be obtained through class rewards or instruction. A class change grants one to three randomly selected skills, normally related to the new class and ranked S or below 9 22 43.
- Skill slots limit how many skills a Walker can hold; each additional level expands that capacity 9.
- According to Aoluosi, skills involving concepts and rules are ranked SS or higher. He identifies Racial Foundation Grade as a rating above SSS 38.
Classes
A Walker can hold only one class at a time, but class selection is not necessarily permanent 22 44.
- Class choices can establish a leaning toward one of the Six Pillars. Examples include Cultivator toward the Heavenly Dao Creator, Limit Breaker toward the Old Ruler, and Martial God toward Superstar 8.
- These alignments can affect encounters with other factions. Zhou Yan warns Bai Guang that knowledgeable people will associate his class with Superstar and judge him accordingly 17.
- Xia Lin’s Indeterminate Shadow is an exception: it is customized to his talent and does not lean toward any of the Six Pillars 8.
- The Ash Zone Shop sells Class Forgetting Scrolls, allowing Walkers to reset their class choice 44.
Limit-Breaking Abilities
Limit-breaking effects separate a Walker’s actual attributes from the normal restrictions of their level.
- Permanent bonuses from limit-breaking skills remain even when they exceed the level cap 9.
- Xia Lin’s mutated Backstab increases all attributes when he betrays a faction to which he belongs 9.
- Limit-breaking potions also exist. Divine Might Potion grants 30 points to every attribute over three days, can exceed the cap, and is limited to one injection per lifetime 41.
Expedition Rules
Entry and Return
| Rule | Details |
|---|---|
| Equipment restrictions | Equipment and items not obtained from an Ash Zone cannot be brought inside 2 15. |
| Arrival locations | Combat-type zones generally place entrants together; comprehensive-type zones scatter them across different locations 16. |
| Return eligibility | Completing the main quest permits return. A Walker may instead remain and explore until the zone’s duration ends 3 15. |
| Return location | Walkers return to the entrance they originally used 9. |
| Time in reality | The system states that only one hour passes in reality, regardless of time spent inside the zone 9. |
| Mandatory re-entry | Walkers must enter another Ash Zone within one month or be eliminated 9. |
| Minimum interval | None. A capable Walker can enter another zone immediately after finishing an expedition 14. |
Quests
| Quest Type | Function and Examples |
|---|---|
| Main quest | Establishes the basic objective needed to unlock return. Dark Cavern requires ten monster kills; Fierce Martial City requires three Savage Martial Arena matches 3 15. |
| Advancement quest | Unlocks the next level after an attribute reaches its cap 15. |
| Side quest | Offers additional objectives and rewards. Failure penalties vary; Xia Lin’s Backlash of Ambition mission threatens to halve all attributes if he fails 40. |
| Clearance quest | An exceptionally difficult challenge with substantial rewards and no failure penalty. Completing a main quest is distinct from clearing the zone itself 15 40. |
Zone Difficulty and Nature
- A C-rank zone corresponds to a level-four Walker, while an S-rank zone is intended for level-seven Walkers. Lower-level Walkers can enter, but face severe danger 4 32.
- False Ash Zones are system-created scenarios whose inhabitants function like game NPCs 16.
- Real Ash Zones are existing worlds populated by people with their own histories, allegiances, and powerful backers 16.
- Real-zone objectives can involve local politics and hidden traps rather than straightforward combat 18 32.
Ash Zone Points and Equipment
Ash Zone Points serve both as expedition currency and as valuable money within surviving bases 13 15.
| Purchase | Documented Cost | Effect |
|---|---|---|
| One attribute point | 500 points | Raises an attribute without exceeding its normal cap 15. |
| Portable Space | 1,000 points | Stores equipment, allowing weapons to be produced seemingly from thin air 15. |
| Forgetting Potion, B-rank | 500 points | Removes one chosen skill 44. |
| Class Forgetting Scroll, A-rank | 1,000 points | Enables a class reset 44. |
| Fierce Martial City currency | 50 points for 500,000 credits | Supplies starting funds; local currency cannot be exchanged back into Ash Zone Points 15. |
- Before an expedition begins, Walkers can purchase supplies, local currency, or a more advantageous starting identity 15.
- Ash Zone-recognized items can be transported between a zone and reality; the Muscle Strength Growth Agent is explicitly identified as such an item 21.
Social Position and Sequence Privileges
- Base leadership: Powerful Walkers can control settlements. Li Peipei rules Iron Rain Base, and founders of armed organizations are described as invariably being at least level four 10 11.
- Exceptional privileges: Li Peipei can close the base’s main entrance to other users during her expeditions 10.
- Sequence authority: Ranked Sequences can influence Ash Zone operations. Gu Hua designates a specific destination, Bai Guang opens a follow-up entrance, and Li Peipei reserves her authority to extend her time inside 13 14.
- Special entrances: Zones selected through Sequence authority do not follow the ordinary ten-day disaster rule; their entrances disappear after opening once 14.
- Limited knowledge: Bai Guang states that lower-ranked Sequences lack clearance to know the origins of the Ash Zones or the Sequence system 14.
- Distrust between Walkers: Unless teammates know one another thoroughly, cooperation carries the risk of betrayal 16.
- Independent communities: Ancient Splendor Base attracts Walkers who want settlement conveniences without strict control 13.
Notable Holders
| Holder | Documented Standing | Notes |
|---|---|---|
| Xia Lin | Level 1 → 2 → 3; Indeterminate Shadow | Uses Unstable Mutation and a limit-breaking Backstab skill 2 9 20 41. |
| Li Peipei | Level 5; Sequence 43 | Iron Rain Base’s leader; uses Dragon Warrior skills 1 2 5. |
| An Yue | Level 4 | Controls other people’s movements and provides support effects 2 3. |
| Rouyun | Level 4; Spirit 40 | Uses Flesh Bomb and healing support 3 4. |
| Zhang Wen | Level 4 | Provides protection against a Flesh Bomb explosion 2 4. |
| Xie Xiaotian | Level 4 | Fights with paired curved blades and the A-rank Burning Blade skill 2 4. |
| Gu Hua | Sequence 56 | An early Walker who has survived dozens of expeditions and two Sequence Hegemony Battles 13 36. |
| Bai Guang | Level 5; Sequence 73; Ghost Warrior | Uses Sequence authority to follow other Walkers into a selected zone 13 14. |
| Martial King Lie / Wang Lie | Human Sequence 3 | First entered an Ash Zone more than two hundred days after the catastrophe, while afflicted with anomalous obesity 12. |
Native Professionals
- Similar powers, different obligations: Native class holders can possess attribute panels, levels, and skills, but do not repeatedly enter and leave Ash Zones as Walkers must 38 41.
- Different acquisition routes: Li Zhengzai becomes a Karate Master through mastering Gale Style Karate; Casimo becomes a Boxer after winning an intermediate arena match 43.
- Different advancement methods: Native professionals may advance through training, combat, or potions. Aoluosi describes their advancement as less convenient than Walkers’ mission-based breakthroughs 43 47.
- Walker status can be recognized: Zhou Yan identifies Bai Guang as a Walker, while Aoluosi knows that groups of Walkers visit Fierce Martial City every few years 16 38.
- The timeline remains unresolved: Aoluosi’s account predates the roughly four hundred days of Walker history known to Xia Lin. Xia Lin considers differing time flow or Walkers originating on other planets as possible explanations, but neither is confirmed 38.