Biodata
| Feature | Information |
|---|---|
| Name | George Weasley 14 |
| Species/Race | Wizard 14 15 |
| Gender | Male |
| Affiliation | Gryffindor; Weasley's Wizard Wheezes; Defense Association 375 1116 1214 |
| Occupation/Role | Joke-item maker and shop co-owner with Fred Weasley; later a Defense Association combatant 814 1116 1273 |
| First Appearance | Harry Potter: The Alchemist, Chapter 14 — “Making a Quick Buck” 14 |
Background / History
George and his twin brother Fred join Albert Anderson and Lee Jordan aboard the Hogwarts Express after arriving too late to find another welcoming compartment. George introduces Fred to the group, beginning the foursome's long-standing friendship and shared dormitory life. 14
From early on, George shows little interest in a Ministry career. He wants to play Quidditch and later, alongside Fred, resolves to open a joke shop; Albert offers to invest startup capital when they are ready. 15 171
George and Fred become regular curfew-breakers and pranksters. Using the Marauder's Map, they openly announce a “curfew break” to the Fat Lady; they also target Filch with U-No-Poo while George creates distractions for Fred's theft from Filch's confiscated-goods drawer. 51 78
The twins' recklessness nearly gets them killed when they enter the Forbidden Forest and become surrounded by Acromantulas. Albert tracks and reaches them alone, allowing them to hold out until help arrives; the experience leaves both twins with a lasting fear of Acromantulas. 145 148 178
George helps develop and promote Albert's Wizard Cards project, appearing on an early card in Gryffindor Quidditch uniform. He and Fred later transform their interest in pranks into a business, building Weasley's Wizard Wheezes with Albert's financial support, custom orders, and commercial advice. 193 814 920
During Dolores Umbridge's control of Hogwarts, George helps organize resistance, sells Quick Escape Candy to students seeking to evade Umbridge's lessons, and joins Fred in staging a fireworks-filled escape spectacle rather than walking into Umbridge's planned trial. 994 1089
As the Second Wizarding War escalates, George becomes an active member of the Defense Association. He participates in rescues, develops and sells defensive equipment, fights Death Eaters alongside Fred and their allies, and helps coordinate operations against Dark Wizards. 1214 1273 1508
Appearance
George is a red-haired Weasley twin who is frequently difficult for others to distinguish from Fred. 13 14
- Often identified as one half of the nearly indistinguishable Weasley twins. 14 25
- Depicted in Gryffindor Quidditch uniform with a flying broomstick on his Wizard Card. 193
- Wears a black Dragonhide Jacket during Defense Association activities. 1217
Personality
George is mischievous, bold, and willing to defy authority openly. He treats late-night exploration and rule-breaking as entertainment, but he is also capable of quick thinking under pressure, such as distracting Filch so Fred can complete a risky theft. 51 78
Though he shares Fred's love of pranks, George can be more practical when necessary. He dismisses Fred's proposal to fake illness to escape O.W.L. pressure and later recognizes that resistance plans need shared responsibility rather than relying on a few volunteers. 767 1038
George is intensely loyal to his family and friends. He worries over Albert's unexplained absence, helps search for Sirius Black, accompanies Albert in dangerous operations, and thanks Albert sincerely for warning him that the Weasley family may be targeted. 871 757 1260
Abilities & Skills
Patronus Charm
George can cast a corporeal Patronus in the form of a magpie, the same form as Fred's. 743 761
- Had already achieved a corporeal Patronus before Fred's successful attempt. 743
- Could not produce it near Dementors during an early field attempt, showing that his mastery initially lacked practical combat reliability. 743
- Continued Patronus practice with Albert, Fred, and Lee Jordan as preparation against Dementors. 743 1177
Charms and Magical Utility
George is proficient with practical spellwork and uses magic in both infiltration and day-to-day problem-solving. 78 1336
- Uses the Marauder's Map with Fred to track Hogwarts residents during nighttime excursions. 78
- Uses the Unlocking Charm to free Ollivander from captivity. 1336
- Passed the Apparition test after receiving early training from Albert. 1185 1205
- Employs the Disillusionment Charm during operations against Dark Wizards. 1375
Combat and Tactical Coordination
Albert's wilderness combat training substantially improves George's spellcasting and battlefield awareness. 867
- Trained in three-on-one duels with Fred and Lee Jordan against Albert, using only simple spells. 867
- Learned to use simple spells to restrict, disarm, and disable opponents through Albert's example. 867
- Combines attacks with Fred and allies; during the Battle at Bill and Fleur's wedding, George follows Fred's disarming spell with a Stunning Spell to incapacitate a Death Eater. 1273
- Helps lead ambushes against Dark Wizards in Hogsmeade, relying on surprise attacks and small-team coordination. 1508
Product Development and Business
George is a central developer and promoter for Weasley's Wizard Wheezes, applying his practical Charms knowledge to joke products and defensive equipment. 753 1116
- Co-developed fireworks with Fred and planned to market them for parties. 753
- Helped market Quick Escape Candy, which safely induces temporary illness symptoms and has an antidote. 994
- Promoted defensive products including detection pocket watches, Defense Badges, flashbangs, smoke bombs, decoy bombs, laughing-gas bombs, and Mandrake-root bombs. 1109 1117
- Demonstrated the spell-reflecting properties of a Dragonhide Jacket by taking a Stunning Spell that bounced off its surface. 1217
Equipment / Weapons / Items
- Marauder's Map — used with Fred to locate Filch, Mrs. Norris, Peeves, Dumbledore, and Percy during nighttime excursions. 78
- Dragonhide Jacket — expensive defensive clothing made from top-grade dragon hide; reflects many ordinary jinxes and weakens dark curses. 1217
- Quick Escape Candy — joke-shop candy that creates temporary sickness symptoms, including fainting or vomiting, with a supplied antidote. 994
- Defense Badge and Detection Pocket Watch — mass-produced defensive tools sold through the twins' business. 1109
- Fireworks and flying-saucer fireworks — used for displays, commercial sales, and the disruption of Umbridge's authority at Hogwarts. 753 1089
- Communication Bookmark — requested for distribution among Defense Association allies to share daily updates. 1158 1213
Relationships
- Fred Weasley — George's twin brother, closest partner in pranks, inventions, business, and combat. They share a magpie Patronus and routinely act in tandem. 14 743 1508
- Albert Anderson — roommate, friend, mentor, investor, and strategic adviser. Albert rescues George from Acromantulas, trains him in combat and Apparition, and supports the twins' business ambitions. 148 867 1205
- Lee Jordan — roommate and frequent collaborator in pranks, Wizard Cards, the joke shop, and Defense Association operations. 14 171 1214
- Arthur and Molly Weasley — George's parents; Arthur supports the twins' choices more readily than Molly, who worries about their academic performance and wartime actions. 814 1408
- Harry Potter — ally in resistance against Umbridge and the Dark Lord; George provides Harry with prank-based solutions and supports Defense Association activities. 994 1217
- Ginny Weasley — younger sister; George is concerned when Albert notices Ginny's poor health and later becomes protective of the family amid the war. 548 1260
- Angelina Johnson — George identifies her as a potential romantic interest, citing their years as Quidditch teammates. 894
Story Role / Major Arcs
- Hogwarts Express and Gryffindor dormitory — Meets Albert and Lee Jordan with Fred, establishing the core friendship group. 14
- Early pranks and exploration — Breaks curfew, uses the Marauder's Map, antagonizes Filch, and experiments with Albert's Disillusionment Charm ideas. 51 76 78
- Forbidden Forest rescue — Becomes trapped by Acromantulas with Fred and is rescued by Albert. 145 148
- Wizard Cards and joke-shop ambitions — Helps promote Wizard Cards before developing fireworks, prank products, and plans for a post-Hogwarts shop. 171 375 753 814
- Umbridge resistance — Participates in Anti-Toad activities, helps the Dark Arts Defense Group operate under cover, and joins Fred's spectacular rebellion against Umbridge. 1009 1038 1089
- Defense Association and wartime operations — Manufactures defensive items, rescues targeted allies, fights Death Eaters, and helps secure Hogsmeade from Dark Wizards. 1116 1214 1273 1508
Notable Quotes
“Curfew break, Madam.” 78
“You're welcome. We're friends.” 1260
Trivia
- George and Fred's Boggart takes the form of a giant Acromantula, reflecting their near-fatal encounter in the Forbidden Forest. 178
- He and Fred are among the few students to receive early Apparition training from Albert and both pass the official test. 1185 1205
- George believes Albert rarely lies outright, but recognizes that Albert can mislead people while speaking truthfully. 522