The Witcher: The Witcher's Handbook of the Wolf School
Chapter 285

Divine Communication and Dream Entry

2,400 words8 min read1 view2mo agoSource
Next

The biting cold began to freeze from the deepest part of my heart.

But this doesn't seem to be just a simple case of low temperature.

Drowner Heart Essence Fluid, where the cold air penetrates directly to the heart and lungs and an icicle comes out with every breath, this is different.

When using the One-Eyed Nekker's Purification Spirit, it felt as if an immense fear had been encountered from the depths of one's soul.

It wasn't temperature that was frozen, but death commanding all life and vitality to vanish completely.

A short while later.

The Witcher's face turned deathly pale.

With a strange fluctuation, he floated up directly in the icon room.

Immediately afterwards.

"What?"

With a cry of surprise from the Witcher.

His hands suddenly became somewhat transparent, as if the demon spirit's spirit body was somewhat unstable due to the violent attack.

The next second.

A chilling cold burst forth instantly, completely soaking every part of my body in this lifeless, icy chill.

"Thump~"

A heavy object fell.

The leather armor and clothing somehow passed right through his body and fell to the ground.

At this moment, his entire body became completely translucent.

He seems to have... become a spirit?

However, he didn't have time to be shocked for long, only about two or three seconds.

The coldness throughout my body began to dissipate and I felt warm.

Smack!

The Witcher stepped back onto the ground.

"Chirp chirp~"

The long silence was broken by the birds that woke up in the early morning.

Ailin looked at his hands with a somewhat blank expression.

These hands are rough and calloused, truly so.

He looked down again.

His body, honed by intense training and combat, was brimming with power; his muscles, though bulging, were remarkably well-proportioned and aesthetically pleasing.

With a slight clench of the fist, all the muscles in the body tense up rapidly, ready to unleash their full power at any moment.

There was none of the emptiness, weakness, and blissful feeling that I had when I was in my semi-transparent spiritual state.

"This is too strange!" the Witcher muttered.

How can a Purification Spirit make the body become nothingness?

What kind of power is this?

With a thought, the panel opened.

Name: Ailin

[Title: Child of Miracle]

[Level: 48]

[HP: 100%, Stamina: 570/570, MP: 690/690]

[Attributes: Strength 51, Agility 47 (+5), Constitution 57 (-1), Perception 61 (+14), Mysticism 69 (+10)]

[Affinity: Water 12 (Magic Source - Water 2%) (+1), Earth 7 (+1), Wind 6 (+1), Fire 1 (+1), Space 2]

!!

One-Eyed Nekker's Purification Spirit directly increased his attributes by twenty-nine points!

However, compared to other Heart Essence Fluid, some provide a greater boost while others provide a smaller boost, but generally each attribute will see a different increase.

The purification of the One-Eyed Nekker only increases agility, perception, and mystery.

Even their physical condition has decreased slightly.

"Could it be because that 'spirit' state just now caused some damage to the body?" The demon hunter wondered.

However you may say that...

Trading a slight loss in physical constitution for a 29-point increase in agility, perception, and mystery is definitely worthwhile.

Another point worth mentioning is Elemental Affinity.

I don't know why.

Although it is the crystallization of a spiritual being, the One-Eyed Nekker's Purification Spirit has increased the four basic elements of the Witcher world—water, earth, wind, and fire—by a small margin on average.

The Witcher felt that this might contain some kind of rule or law in the Witcher world, possibly related to the principle of the creation of ghostly creatures.

It's just that with his current knowledge, he can't figure it out yet.

With a thought, he used up the One-Eyed Nekker's Purification Spirit in turn.

A bone-chilling cold arose from the depths of the soul.

The Witcher transformed into a spirit once more and floated up.

[HP: 100%, Stamina: 570/570, MP: 570/570]

[Attributes: Strength 51, Agility 50 (+3), Constitution 55 (-2), Perception 68 (+7), Mysticism 73 (+4)]

[Affinity: Water 14 (Magic Source - Water 4%) (+2), Earth 9 (+2), Wind 8 (+2), Fire 3 (+2), Space 2]

"The effectiveness has diminished significantly!" The Witcher frowned.

Each time you use the One-Eyed Nekker's Purification Spirit, the attribute increase is one-third of the previous one, but the constitution reduction is always a fixed amount.

The last time, even considering the decline in his physique, the total increase in attributes was only three points.

This deteriorates much faster than the Drowner Heart Essence Fluid and the Giant Drowner Heart Essence Fluid.

"If I obtain the One-Eyed Nekker's Purification Spirit again, using it might only decrease attributes instead of increasing them..."

"If I had known it would be like this, I should have saved the last One-Eyed Nekker's Purification Spirit for Vesemir, Vesemir, or Mary to use..."

The Witcher thought.

But it doesn't really matter.

The Conjunction of the Spheres —the spirit has been activated and is full of "energy," ready to be used at any time.

Hunting Quest: Demon Spirit II (Kill 110/300 Demon Spirits)

We've already collected a third of the hunting missions. Although the spirits are hard to find, who knows what the future holds?

Before coming to Arland, he never imagined that such a big event would happen here...

but...

"This Conjunction of the Spheres didn't attract the Wild Hunt back, which had just left..." The Witcher stroked his chin, deep in thought.

He was forced to complete the "Hunting Mission: Demon Spirit I" because of the overwhelming tide of ghosts.

and.

Leaving aside the incident with Ban Ad, since we don't yet know the true nature of the Conjunction of the Spheres in The Witcher's Handbook, it's possible that it originated from Ad Gais's Gate in The Wild Hunt.

He summoned the Conjunction of the Spheres three times in Kaer Morhen, but the Wild Hunt didn't appear.

So there's still a bit of luck involved; they might not attract the Wild Hunt.

certainly.

More often than not, it's out of necessity; they have no choice but to take this gamble.

therefore...

It's unclear what level of Conjunction of the Spheres would attract the Wild Hunt.

How can we safely eliminate or escape those attracted Ain El?

Until these two problems are resolved, unless Ailin encounters another special situation like today, he really wouldn't dare to use the Conjunction of the Spheres again.

but...

"Wild Hunt's target is the Gate of Aard Gais, why did they come to Arland after leaving the Gors Velen?"

"This is clearly going in the opposite direction..."

The Witcher was completely baffled by this.

"I wonder how the investigation at Vesemir's is going. Although I killed the King of the Wild Hunt a thousand times in my past life, the information about the Wild Hunt revealed in novels and games combined is pitifully little..."

Thinking of this, the Witcher sighed again and shook his head.

With a thought, he opened the Witcher's Handbook again.

Just as he was about to open the Nekker's Chest, he suddenly remembered something, and with another thought, he brought up the system messages.

Outside the city of Arland, after completing the raid, he remembered that completing the Main Quest seemed to have rewarded him with a skill.

But then Vesemir rode by on horseback, diverting his attention.

Main Quest Completed: The Revenge Carnival of Ghosts (Eliminate 1614/1614 Demons)

[Reward Obtained: Divine Communication and Dream Entry]

Divine Communication and Dream Entry...

The Witcher then noticed that although he had always thought "Divine Communication and Dream Entry" was a skill, there seemed to be no level after those four words.

Whether it's identification or Tracking, the reward for completing the Main Quest will always include a "LV1" suffix, so...

The Witcher moves the Witcher's Handbook to the character panel.

really...

This skill is not listed in either the Special Skill or the regular skills menu.

Character panel, inventory, character list, monster map...

"Huh~"

The Witcher exclaimed in surprise.

As his mind scrolled through the various interfaces of the Witcher's Handbook, he was surprised to find a new interface after the Monster Bestiary.

The interface was labeled "Divine Communication and Dream Entry" on the ancient parchment book, The Witcher's Handbook's Notes.

However, the entire page under this label is blurry, like a mini-map in a game with fog of war.

There are only two buttons in the very center: "Communicating with the Gods" and "Entering Dreams," and there is no explanation for these two "functions."

The witcher froze in place for a moment.

"Is this something that can only be guessed?" He gave a wry smile and began to ponder.

"Communicating with the gods, communicating with the gods... the gods..."

The Witcher muttered to himself, looking up at the three holy statues of the Goddess Meritellie, which remained as benevolent and gentle as ever.

Thinking of the gods, and being in the iconostasis of the temple, the Goddess Meritellie naturally came to mind first.

"So, does communicating with the gods mean being able to contact deities?"

The Witcher was somewhat tempted.

He had originally planned to wait until he used the Purification Spirit and opened the treasure chest before meditating as usual.

Let's see if the Goddess Meritellie will pull us into that space again to collect her "reward" for her request.

But now.

There seem to be other, more reliable ways to meet the Goddess Meritellie.

He hesitated for a few more seconds.

Thinking back, although the Witcher's Handbook often tricked him out of the monster rewards, it didn't really do anything that threatened his life.

There was never any danger encountered in the icon room of the temple.

The Witcher glanced at the statue of the Goddess Meritellie again, gritted his teeth, and made a mental decision.

"Ding! Spend 100 Experience Orbs to reach the Divine Realm [Meritellie]?"

"WARNING: Using this method to communicate with spirits carries an extremely high risk of encountering deities. Please use with extreme caution!!!"

A blood-red warning flashed before my eyes.

It was indeed used to contact the gods, but...

"100 Experience Orbs per use, isn't that a bit... too expensive?"

The Witcher was somewhat taken aback.

One Experience Orbs equals one healing value, and one hundred Lesser Experience Orbs total one thousand experience points.

One hundred Experience Orbs equal one hundred thousand experience points.

He currently only has a little over 150 Experience Orbs, which he has been diligently saving since Ban Ad, intending to upgrade Blink.

Your one-time spiritual consultation cost me two-thirds of my assets. Isn't that a bit excessive?

The Witcher was filled with righteous indignation.

Under the intense gaze of the azure Cat Eyes, the Witcher's Handbook remained unmoved.

a long time.

100 Experience Orbs, not a single one was reduced.

"Eh~"

The Witcher sighed and stopped making such childish gestures.

certainly.

He doesn't plan to spend a hundred Experience Orbs to reach the Divine Realm right now.

At least not now.

It's uncertain whether the Goddess Meritellie will contact him again.

Why spend money, let alone so much money, when you can get something for free?

After making the decision, the Witcher mentally clicked on another option—Enter the Dream.

"Ding! Would you like to spend 10 Experience Orbs to enter a dream?"

So you're obsessed with money, huh...

Moreover, the specific purpose of entering the dream was not mentioned at all this time.

The Witcher was a little annoyed.

However, after thinking it over, and still clinging to a sliver of hope, he hesitated for a few seconds, then, with a thought, chose to enter the dream.

The next moment.

"Buzz~"

Ten Experience Orbs disappeared, and the Wolf Emblem hummed.

The Witcher's vision went black.

When I came to my senses, I found myself in a dark space.

"It seems somewhat familiar..."

The Witcher thought.

Immediately afterward, before he could even clearly see his own form, a large number of pure white orbs of light suddenly appeared around him.

Some are big, some are small, some are far, some are near.

When the Witcher looked over, he also noticed thin lines extending from his round, colorful body, connecting to these orbs of light.

Yes.

Ailin is also a ball.

This place is exactly the same space where I last met the Goddess Meritellie and received the May Festival warning.

Ailin paused for a moment, then observed carefully for a while longer.

He discovered that although the surrounding orbs of light were all white, the closer the orbs were to him, the larger they were, and the thicker the connecting lines between them were.

"What are these orbs of light?" the Witcher asked, puzzled.

These orbs of light seemed posed no threat, and even gave off a faint sense of intimacy.

After hesitating for two seconds, the Witcher, following the information in his mind, extended a small, round tentacle from his spherical, colorful body and carefully touched the nearest orb of light.

"Buzz~"

The moment the two came into contact, the ball of light suddenly trembled and made a buzzing sound.

"Hughes?!"

Ailin cried out in surprise in the dark space.

No one responded.

The ball of light remained silent, but the Witcher was absolutely certain that it was Huus.

I thought about it.

The Witcher retracted its rounded little tentacles and reached for another ball of light.

This is Bont.

Next one.

Fred.

When the tentacle touched a ball of light further out, he immediately understood.

This orb of light belongs to Ernie, a member of the Ailin Monster Hunting Legion.

Looking around.

There were ten orbs of light in total, which was exactly the same as the number of members of the legion.

So what's the point?

The Witcher pondered for a few seconds and came up with a guess.

The mental tentacles touched the orb representing Huus once more, as if planning to do something.

Unexpectedly, the view suddenly receded, and the ten orbs of light flew into a long line at incredible speed.

Wait until I come to my senses.

A kingfisher, its tiny claws gripping a crack in the high wall, was tilting its head and looking at him.

Bright sunlight streamed in from behind, casting a huge shadow in the iconostasis, making it look like a menacing, pointed monster.

"Chirp~"

Seeing the Witcher looking over, the kingfisher cried out and flew away.

"Phew~"

Ailin breathed a sigh of relief.

"Is there not enough time?" he wondered, looking at the "entering a dream" entry in his Witcher's Handbook.

Entering a dream must be similar to a dream message in a past life myth, right?

To remotely transmit information to members of the Monster Hunting Legion.

Ailin wondered to himself.

Unfortunately, time ran out before he could send any message to Huus.

But he doesn't plan to try again for the time being.

Ten Lesser Experience Orbs, totaling 10,000 experience points, only last for less than a minute. That's too expensive.

Moreover, it seems that Ailin doesn't have this need for the time being.

However, if "entering dreams" really works as he imagines, it might be very useful at some point in the future.

The sky was already bright, and the Witcher, with a thought, turned to his inventory again.

[Ding! 18 Nekker's Chest Opened]

End of Chapter
Prev
NovelSummaries
Next

Explore the wiki

Comments