The Witcher: The Witcher's Handbook of the Wolf School
Chapter 386

Henn Gedimidis Is Dead

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Carnivorous creatures:

Hunting Mission: Water Ghost III (Kill 141/500 Water Ghosts)

Hunting Quest: Ghoul I (Kill 60/100 Ghoul)

Hunting Quest: Rotfiend I (Kill 0/50 Rotfiend)

[Hunting Quest: Foglet I (Kill 2/50 Foglet)]

Hunting Quest: Swamp Hag I (Slay 0/10 Swamp Hag)

Hunting Quest: Giant Ghoul I (Kill 1/10 Giant Ghoul)

Ghosts:

Hunting Quest: Demon Spirit II (Kill 110/150 Demon Spirits)

Hybrid Beast:

[Hunting Mission: Greater Griffin I (Slay 0/3 Greater Griffin)]

Ogre:

[Summoning Quest: Rock Troll II (Collect Rock Troll Blood 0/25)]

All requirements for hunting missions have been halved!!!

"Guiding Stone ...no wonder it's called Guiding Stone ..." Ailin thought to himself, "The Gate of Ade-Gais needs information from these monsters to open the gate to their world, and this Guiding Stone can optimize this process and reduce the requirements..."

That makes forty Ghoul and forty demon spirits...

"Ghouls are currently attacking villages around Arland. The Ghoul hunting mission will be completed soon, and with good luck, only fifty Rotfiend will be needed..."

"All told, these two hunting missions alone will yield 80 Lesser Experience Orbs..."

"Actually, it's not impossible to complete the water ghost hunting mission quickly, and there are also demon spirits and Giant Ghoul..."

The more Ailin mentally calculated, the more he realized that although the "Guiding Stone of Ad Gaes's Gate" did not grant him any powerful new skills, its help to him far exceeded that of the previous two Fragment of Ad Gaes's Gate.

"Now there's only one problem left..." He stared blankly at the wooden amulet hanging from the ceiling.

"How can we recover as quickly as possible and persuade Lyra and Ianna to agree to let him join the feast of hunting ghouls?"

In the end, Ailin was unable to shorten the seven-day recovery period by even half a day.

The priest was particularly persistent on this point.

Even on the fifth day, when his wounds had completely scabbed over and no longer affected his normal movements, Lyra only allowed him to walk around inside the temple, and at most, he could only stroll into the garden.

To prevent him from sneaking away, Lyra even asked Ianna and Nannick for leave in the last few days and stayed by his side every step of the way.

However, there was some good news: Vesemir's progress in hunting ghouls seemed to have stalled on the third day, and there seemed to be quite a few ghouls left for him.

Ailin didn't know the specific reason.

Ianna and Lyra were worried that this would agitate him and hinder his recovery, so they put a gag order on Vesemir and the other witchers, forbidding them from talking about their encounters with monsters during the day.

In the last few days, seeing that Ailin was recovering well, Vesemir and several witchers did not come again. It seemed that they were stationed in the area overnight to help protect the villagers and property of the villages around Arland.

Therefore, for the next few days, he could only stay in the temple and obediently experience the magical prison life of Ban Ad.

Knowledge was poured into his mind in an extremely brutal way.

Nine "Sorcerer's Memory" bring three spells, two magical knowledges, and four... well... miscellaneous—three memories are Ban Ade's spellcasting gestures and one is Ban Ade's rhetoric.

Oratory is not magic, but rather teaches sorcerers how to speak with a booming voice, clearly and quickly.

Miscellaneous items are somewhat like the rotten flesh filling a treasure chest. You might say they're useless, but both spellcasting gestures and rhetoric are extremely important to a warlock.

However, they cannot generate the skills shown on the panel, nor can they be upgraded. Not only are they of little use to Ailin now, but there are also a great many of them...

More importantly, it's extremely boring.

Who would have thought that the spellcasting gestures of Ban Ad were drawn from the memories of three different wizards, yet they were all in the same class?

A long lecture that lasts for three academic years.

The three years that couldn't be skipped almost drove Ailin to the brink of collapse.

This was also one of the reasons why he used three "Sorcerer's Memory" on the first day, but he used fewer and fewer as time went on, eventually using only nine in six days.

Another reason is that we don't have enough Experience Orbs.

The two magical disciplines are alright; one is Xenogeneic Mutagenesis, and the other is Abnormal Botany, although both are very useful...

Abnormal Botany involves a range of knowledge about identifying, obtaining, and cultivating plants used as raw materials for alchemy, which will be very useful to the school of thought.

Not to mention Xenogeneic Mutagenesis.

Not only is the Witcher himself a creature created from the Genetic Mutation of a human child, but he also possesses a formula required by Xenogeneic Mutagenesis.

[Name: White Widow Mutation Formula]

[Type: Subject Knowledge]

[Requirements: Xenogeneic Mutagenesis LV8, Alchemy LV5]

[Function: Complete recipe and breeding instructions for mutating Giant Centipede into White Widow.]

[Note: Thomas Maul's proudest masterpiece was mutating the eggs of Giant Centipede into Insectoid Creature he personally named the White Widow, a culmination of his life's wisdom...]

With this formula, Ailin only needs to learn the method of Second Mutation from Thomas Morru to manipulate the mutation of the White Widow as the raw material.

Moreover, Vesemir and the School of the Wolf have yet to get Thomas Maurice to talk.

Even if it can't be pried open, the White Widow's mutation formula is still the most important material for studying Second Mutation.

Although both of these require a lot of Experience Orbs to unlock, just like the previous astrology, there's no need to rush to unlock them immediately after reading the memories.

But those three spells were different.

If Vesemir doesn't unlock the memories after reading them, she might not be able to use the same spell to activate the unlock prompt in the Witcher's Handbook.

Ailin now has a total of 44 Experience Orbs, of which 38 have already been spent on unlocking, forcing him to stop using "Sorcerer's Memory" to avoid missing out on a very important skill.

Of course.

This is Happy Troubles, because all three skills unlocked are very useful.

[Name: Telepathy]

[Type: Mixed Elemental Veteran Spell]

[Level: LV1]

[Active Effect: You can use Telepathy, gaining the ability to communicate telepathically with a single target for the duration of the spell (ignoring language differences).]

This spell needs no further explanation.

It is extremely useful whether in daily life when interacting with other races or different species, or in battle when giving orders to comrades and communicating tactics.

Ailin had been eyeing it for a long time.

The Telepathy spell is also the most expensive of the three spells, requiring twenty-six Experience Orbs to unlock.

The remaining two are beginner spells.

One is Summon Staff—

[Name: Summon Staff]

[Type: Mixed Elemental Beginner Spell]

[Level: LV1]

[Active Effect: You can leave a "mark" on a staff (or other object), teleporting the staff (or other object) to a location visited within the past day. Casting the spell again recalls the staff (or other object).]

It was the spell that Vilgefortz and the other male wizards used to summon their staffs.

If you already knew this spell, even if you need to disguise yourself as a witcher again, as you would in Ard, or directly enter a place where you cannot carry weapons, you don't need to worry about encountering danger or not finding a suitable weapon.

The other is Magic Flash—

[Name: Magic Flash]

[Type: Fire Element Beginner Spell]

[Level: LV1]

[Active Effect: You can use the Magic Flash to create a dazzling flash above your head, which has a chance to blind all individuals within an eight-meter radius. This flash is visible from a distance of up to ten thousand meters.]

Like Blindness, it has an extremely short cooldown, but the added abnormal effects are obviously very effective.

Ailin also discovered it.

As a demon hunter, this is a class that focuses on melee swordsmanship and uses signs as a secondary tool.

He hasn't used those fancy skills, such as the Mudslide unleashed by the Giant Drowner during the Apprentice Combat Tournament, even though he learned them a long time ago, because the skill itself contradicts the core of his profession.

Reality is not a game. After Mudslide is released, the target will be damaged, but the terrain around the target will also be changed.

Soft, slippery mud is a nightmare for every Melee Profession.

On the contrary, minor spells like Blind Dust and Flash of Light, which do no damage, have almost no casting time, and inflict abnormal statuses, are particularly useful.

That's the case, at least for now.

This made him have some expectations for the skills that "Sorcerer's Memory" would unlock later, as well as some thoughts on trade-offs, since "Sorcerer's Memory" couldn't always unlock skills that fit the Demon Hunter's style.

Of course, the most crucial thing now is not making choices, but rather focusing on Experience Orbs, Experience Orbs, and Experience Orbs.

Besides "staying in jail" to enrich themselves and chatting with the priest, Ianna and Nannick would also come over often.

While routinely checking on his physical recovery, he would also discuss with Ailin the impact of the Wild Hunt's destruction of Ban Ad on the School of the Wolf and the Temple of Melitele, and speculate on the reactions of Duke Mason and the nobles of the Northern Continent.

I just don't know why.

Seven days have passed.

Duke of Arland, Prince of Temeria, and Duke Mason, who was highly trusted by the King of Temeria, remained unusually calm and showed no signs of distress. He even took the time to visit Ailin a couple of days ago, telling him to rest well and not to rush.

Something's not right.

Something's very wrong!

"Seven days...no...it should be nine days since the day Ban Ad was attacked by the Wild Hunt ..." Nannick frowned in Ailin's room. "A full nine days, why is everything still calm?"

Ailin also found it unbelievable.

How could there be no movement at all in nine days?

Even if the Wizarding Academy needs some time to sort out the losses within the academy, unify its thinking, and come up with a statement for the outside world, two or three days should be enough.

Unlike the Apprentice Combat Tournament, the wizards took the initiative to ask for help. They had a magical communication tool like Kilometer Scope, which was similar to a video call, so it took almost no time.

Temeria is the most powerful nation in the entire Northern Continent, and even though its relationship with the wizards is not very good due to some historical reasons, it cannot be ignored.

We should receive news by the fifth day at the latest.

But it's already the night of the ninth day, and the second five days are almost over.

"What's wrong with those male wizards?" Lyra asked cautiously, but what she said was pointless.

With only Ban-Ade Academy left in Ban-Ade, how can the male wizards avoid problems?

The key question is, what went wrong...?

"It must be something that happened to Henry Gedimidis." Ianna's expression was also grave.

"Mother Ianna," Ailin raised an eyebrow, "You think it was Henry Gedimidis who did it, but couldn't it be some kind of grand ceremony?"

"Rituals take time," Ianna shook her head. "The more powerful the ritual, the more demanding it is, and the requirements for the stars, materials, and even the timing are extremely strict."

"I also taught you ritual studies. Think about it, aren't all advanced rituals complicated and time-consuming?"

Ailin thought for a moment and nodded.

Ianna continued, "I've seen Arland May Festival. The spells the Wild Hunt cast were incredibly powerful; each one, according to the warlocks, was above the level of a master spell..."

"Spells of this strength were just casually cast. Given the miserable state of Ban Ad as you described, only Hen Gedimidis could have driven the Wild Hunt away."

"Can't other male wizards do it?" Ailin asked curiously. "Doesn't the Academy of Talents and Skills have four people who are on par with Hen Gedimidis?"

"Not all wizards are in Ban Ade," Ianna explained slowly. "Otolan is the head of the Riesberg Group Civil Cooperative, where he conducts research and production of biological mutations..."

"Tissaia de Veris is Sorceress and the headmistress of the Aretuza Sorceress Academy. Naxi de la Roch resides in Novigrad, while Born Drummond lives in seclusion in the Dragon Mountains of the Henfors Alliance, studying the true essence of the elements. It is said that the greatest magical power in the Northern Continent resides there..."

"Apart from Born Drummond, the five members of the group with talent and skill each have their own factions."

Ailin nodded thoughtfully, remembering Burn Drummond of the Dragon Mountains.

"Hen Gedimidis was very powerful before, but now..." Ianna shook her head and sighed as she returned to the main topic, "Old age is old age. The Otolan Elixir can only conceal the physical appearance. The aging of the body is a natural law and cannot be avoided."

"Four hundred years have passed, how much of his peak power does Hen Gedimidis still have left?"

Upon hearing this, Ailin and Nannick exchanged glances, about to say something.

Ailin's ears suddenly twitched, and she looked towards the door.

Hurried footsteps approached, and as soon as the wooden door was opened, the three people inside heard the newcomer shout:

"High Priest, the Old Duke is at the temple gate."

Here it comes... Ailin thought.

The three of them quickly got up and followed the messenger toward the temple gate.

"It's so late, did the Old Duke say what it was about?" Ianna asked calmly.

"Something terrible has happened to Ban Ade..."

"It seems a man named Henry Geddemides died..."

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