The Future of the Monster Hunting Legion
Vesemir's strength was indeed far inferior to Ailin's, and his speed was also very fast.
From Kaer Morhen, where Vesemir single-handedly held off the surging tide of ghouls from Killer Lake, leaving Ailin to hide behind him, to the arrival of the Evil God just two days later, when Vesemir could only follow the Greater Griffin to block the returning carnivorous creatures, only half a year had passed.
Of course, when the Evil God descended, Vesemir did indeed fight for him and played a very important role.
But Vesemir would naturally feel the gap, feeling that he was slowly being eliminated and could not keep up with Ailin's pace.
This is hard to accept for a Witcher Master, or rather, a purely exceptional warrior.
This is actually a problem that Ailin is gradually facing.
Because of the Witcher's Handbook, his strength has begun to lag behind those around him.
The enemies he was about to face included sorcerers, the Wild Hunt, and even the White Frost, each stronger than the last. It seemed that bringing his companions along would be tantamount to murder.
Just like this time when the Evil God descended, he didn't bring the young witchers of the Monster Hunting Legion with him.
But in reality, is Ernie and his group's strength increasing slowly?
No!
Whether it's Ernie, Klar, or even Kray and Spencer, they have all far surpassed the level of an apprentice who has just come down from the mountain to travel and learn.
In just one month, Kray, the weakest of the young witchers, had expanded his hunting range from water monsters to Ghoul, and he was even able to kill three Ghoul at once with ease.
Ernie is able to handle multiple combinations of Ghoul and Rotfiend with ease under the command of the Giant Ghoul.
This is completely at the level of a Witcher who has graduated from the School of the Wolf's Travel Trials, and is among the best of the best.
Isn't completing five years' worth of travel trials for a normal School of the Wolf Witcher in just one month fast enough?
Of course, it will be soon, but it's not enough, far from enough, to participate in the battles that Ailin will encounter in the future.
So these past two days, while improving the strength of legion members through Combat Points, he has been thinking about the future positioning of Vesemir and the Monster Hunting Legion.
first.
It is certainly not feasible to rely solely on his own strength.
Faced with a massive monster horde, it's difficult for one person to do everything perfectly, whether it's simply eliminating monsters, protecting the city, or carrying out a decapitation operation.
Even because of their mortal nature, fatigue, injury, or being unable to spare the time, they may very well fail to achieve their goals.
However, having Vesemir, along with the Monster Hunter Army, Guard Knight, Sorceress, and priestesses, hunt with him and distract him greatly increases the chances of success.
This was proven in Ban Ade, in Arland May Festival, and in Mahakam just a few days ago.
However, Vesemir's strength gradually fell behind, Monster Hunter Army, Guard Knight, Sorceress, and Priests were forces that were no longer his personal assets.
Therefore, it is essential to increase Vesemir's strength, as well as the number and strength of his exclusive Monster Hunting Legion.
After all, it's not always possible to find a situation where you can gather an elite army, Sorceress, and priests.
Secondly.
Vesemir and the Monster Hunting Legion have different roles.
Vesemir is a high-level force, and should fight alongside Ailin or lead a team alone. He is already nearly proficient in his skills—swordsmanship and signs—and is even stronger than Vesemir in the same School of the Wolf skills.
Sword Oil and potions can be used fully after a little practice; the only thing lacking is their attributes.
Therefore, improving Vesemir's strength is not difficult for Ailin; he just needs to focus on increasing his Heart Essence Fluid and Purification Spirit.
Or perhaps he had planned to do this all along; the Heart Essence Fluid the ten Giant Ghoul ' hearts was prepared for him.
It's just that Vesemir experienced significant side effects from using the One-Eyed Nekker's Purification Spirit last time.
Although the Giant Ghoul's Heart Essence Fluid boosts strength and physique rather than Vesemir's perception attribute which has reached its critical point, Ailin dared not let Vesemir use it before he had fully recovered.
Otherwise, if a problem arises, Ailin won't be able to handle it immediately.
But now that it has recovered, we can get started.
The young witchers of the Witcher Company are different from Vesemir.
They possess neither refined skills nor powerful attributes. However, the cost of their advancement is also minimal.
It would be impossible for Ailin to use the Legion's Combat Points to improve any of Vesemir's skills, even if Ailin incorporated Vesemir into the Monster Hunting Legion's system.
Since upgrading simple skills, such as the Ice Lance Spell, doesn't significantly improve Vesemir's strength, there's no need to disrupt his already established combat system. Instead, he can be paired with young witchers from his legion to fill any gaps in his abilities.
As for those skills that have already been upgraded to a very high level, such as the School of the Wolf Two-Handed Sword, Ailin doesn't have enough Combat Points to improve them.
It's worth noting that upgrading School of the Wolf Two-Handed Sword from LV1 to LV2 only requires 100 Combat Points, but with Vesemir's current skill level of LV7, upgrading to LV8 would require 100,000 Combat Points.
One Ghoul 10 Combat Points, which is equivalent to 10,000 Ghoul.
Upgrading a blank Werewolf School of the Wolf Two-Handed Sword and all six Signs from LV1 to LV3 only costs 4200 Combat Points.
If we can't promote them at all, we might as well recruit more young witchers.
In reality, the only skills that really need to be improved as soon as possible are the School of the Wolf Two-Handed Sword, a basic skill of the School of the Wolf, and the Quen Sign and Oterrohp Sign for survival.
The remaining signs can be upgraded according to the Witcher's preferences and talents, as well as the needs of the Legion school.
Therefore, the role of the Monster Hunting Legion is quite clear.
They should act like the human alliance during the descent of the Evil God, and like the Guard Knight May Festival, clearing out the weaker foe and diverting the beast tide's attention so as not to affect Ailin and Vesemir's decapitation target...
certainly.
Ailin didn't think that the Monster Hunting Legion could only do these kinds of trivial tasks.
[resonance]
[Level: 2]
[Type: Legion Skill]
[Active Effect: When legion members use the same magic skill simultaneously, the legion leader has a small chance to gain controllable resonance, increasing the skill's power and effect.]
This is a skill unlocked after Fred, the second legion member, has reached maximum favorability.
Ailin had always felt that this skill had great potential, and the legion members had been undergoing related training in discipline, teamwork, and synchronization.
However, I don't know if the sign is not suitable for triggering "resonance" or if the resonance level itself is too low, because I have never succeeded.
However, he did not give up trying.
The Dharma Seals won't work, but the Path of the Beast Roar seems quite suitable.
In fantasy novels from the past, similar resonance skills mostly used sound as a medium to manipulate natural elements.
Unfortunately, the young demon hunters are not making much progress in learning "Berserk," so the extent to which resonance will bring about improvement remains to be seen.
But the future looks promising, doesn't it?
Perhaps in the not-too-distant future, the Monster Hunting Legion, which has mastered resonance, will become his trump card.
"There it is! Grab it now!"
Suddenly, Kray's loud, boisterous voice came from ahead, interrupting Ailin's thoughts.
He looked up and saw only six or seven Ghoul guarding a bloody, mangled cave that looked like a black bear's wintering den, so he stopped in his tracks.
"Hurry, hurry, hurry..."
"This is mine!"
"Hugh, why are you stealing my monster?"
"First come, first served!"
"Damn it! Aias! Do you have to go against me?"
"Hahaha! Leave the Ghoul to me, Klar. Saves your Nina the trouble of healing you..."
"Ah! As!"
The boisterous voices of the young witchers were strangely relaxing.
But the thought of those boys, who were only eleven or twelve years old, joyfully wielding their silver swords and slaughtering among the ferocious, howling monsters, filled Ailin with an indescribable sense of unease.
certainly.
It's not as heavy as it was when I first transmigrated here.
In the end, he grew accustomed to the unique survival rules of this cruel world.
Becoming a Witcher apprentice involves many painful and dangerous trials, which is tragic, but it is not the worst fate an orphan can experience.
Children even worse off than the Witcher are commonplace throughout the Northern Continent.
Every village has abandoned children's gullies, and on the borders of Kedwen and Ard, the naked corpses of children are a common sight.
Being able to decide one's own destiny with one's own sword is already very fortunate.
This is a world where everyone is trying to be the worst.
"Bite!"
[Slay the Lv16 "Ghoul" Monster Horde!]
[Reward Settlement:...]
Final rating: D (Loot Lock)
[Loot obtained: 6 Ghoul Heart Essence Fluid, 3 Lesser Experience Orbs, 2 Ghoul Ghoul's Chest]
After glancing at the system notification, Ailin opened the Legion panel.
Legion Name: Pact of the Wolves
[Rank: Third Rank]
[Status: 4590/5000 (+2780)]
[Combat Points: 5343 (+2780)]
[Members: 10/15]
[Loyalty: Huus 100 (Die-hard), Bont 100, Fred 100, Ernie 96, Klar 95, Kray...]
[Skills: Loot Lock Transfer LV1, Resonance LV2]
[Monster Hunt Quest: Demon Hunter IV (Hunt any monster 243/750) (+181)]
[Ding! 584 Combat Points have been used to upgrade Ernie (Legion Member) Oterrohp Sign LV1 (16/100) to Oterrohp Sign LV3 (0/2500)]
[Ding! 587 Combat Points have been used to upgrade Klar (Legion Member) Oterrohp Sign LV1 (13/100) to Oterrohp Sign LV3 (0/2500)]
[Ding! 584 Combat Points Kray (Legion Member) to the Oterrohp Sign LV1...]
[Ding! 583 Combat Points Aias (Legion Member) to the Oterrohp Sign LV1...]
Ailin can do is make them stronger as quickly as possible.
after all.
When the world dies in the White Frost, no one can escape it.
"Let's go back..."
Vesemir looked up at the sky and saw that the young witchers had finished processing the Ghoul materials. He then turned to look at Ailin.
Ailin nodded, and with a thought, he performed an assessment on Ernie, who was walking towards him.
Name: Ernie
Loyalty: 96
[Attributes: Strength 17 (+1), Agility 11 (+1), Constitution 15 (+1), Perception 19 (+1), Mysticism 10 (+2)]
[Skills: School of the Wolf Two-Handed Sword LV3 (24/1000), Quen LV3 (76/1000), Oterrohp Sign LV3 (0/2500), Ice Lance Spell LV2 (16/500), Igni LV1 (76/100)...]
The attributes of the other young witchers are roughly the same as Ernie's.
Although the Shapeshifting Sealing Charm brought them a lot of trouble, the transformation into a jade statue seemed to have stimulated the demon hunter's body, which had been modified by the Trial of Grasses.
Not only Ernie, but also Klar and Kray have increased their total attributes by about five or six points.
In terms of skills, all the School of the Wolf Two-Handed Sword, Quen Sign, and Oterrohp Sign have reached LV3, so they basically have a certain ability to protect themselves as long as they don't encounter large monsters or high wizards.
Some, like Ernie, who are talented in spells and signs, will also have one or two more skills that reach LV2.
In terms of skill level, all seven young witchers have reached the level required to complete their five-year trial and are ready to go down the mountain on their own to take on missions.
As for the four signs— Ice Lance Spell, Igni, Ald, Yrden, and Axii— he doesn't plan to upgrade them collectively like he did with the two-handed sword, Quen, and Otherrhop. Instead, he will arrange them according to the habits, talents, and preferences of the young witchers.
Ailin actually wanted the young Witcher to choose for himself, but this would lower the prestige of "Witcher's Eye Favor" and also make the young Witcher dependent on it.
He actually wanted to design some kind of quest, like the Witcher's Handbook, where completing quests would earn him "Experience Orbs," but he hadn't figured out how to do it yet.
However, there's no rush. After all, with only 1248 Combat Points left after this upgrade, we need to accumulate more for a while.
The legion's rank advancement is only 110 Combat Points away, which is equivalent to 11 Ghoul.
Who knows, maybe a quest system will be introduced when upgrading from tier 3 to tier 4?
"Let's go back..."
As Ernie approached, she shook the blood off her hands and uttered just two words.
The sky suddenly darkened.
An immense pressure descended from the sky.
As everyone instinctively looked up at the sky, a colossal creature with outstretched wings descended from above.
Now that the existence of the "Good Girl" has been exposed to everyone, Ailin is naturally not going to compromise herself any longer, and has been taking free "flights" for the past few days.
"... Is that so?" Under the intense pressure, Ernie, pale-faced, uttered the last word.
The witchers who approached from the surrounding area also looked rather grim.
"We could actually walk back..." Klar said.
"That's right, that's right," Aias surprisingly disagreed with Klar, agreeing repeatedly. "It's too dangerous for the Monster Hunter Army to go back alone. We can protect them."
"Yes, yes, yes!" The other witchers nodded vigorously in agreement.
"We've already cleared this place out, there's no danger here. The Monster Hunter Army have far more experience dealing with monsters than you do." Ailin said irritably as he and Vesemir climbed up the Greater Griffin's back along its drooping wings.
"Stop talking nonsense, hurry up, based on the number of monsters we're hunting today, hold your positions and tie yourselves up with your belts."
Seeing that he couldn't escape, the young witcher grabbed the Good Girl's slender toes with a pained expression, his belt fastened to a ring-shaped iron object that had been attached to her toes beforehand, in a bizarre posture.
The Greater Griffin let out two uncomfortable cries.
"Commander, the Good Girl doesn't seem to be feeling well either, so perhaps..."
"Stop talking nonsense and hurry up," Ailin rolled her eyes, "There's a surprise waiting for you when we get back to the temple..."
"What's so surprising—"
The young witcher didn't finish his sentence before turning into a scream in the wind.