The next day, Neuromancer Technology Co., Ltd., which rarely showed up on Social Media, suddenly released Dream Builder's upcoming rocket launch schedule—
The entire project team would spend a week reviewing the operation and conducting comprehensive inspections and maintenance on the five successfully recovered launch vehicles.
A week later, on October 22, the second launch mission would take place.
The third would be on October 27, followed by another on October 30.
Starting in November, launches would maintain a frequency of once every three days.
By December, this would increase further to once every two days.
Only after completing the first-phase target of the [Aurora Communication Network]—6,000 satellites in orbit—would they plan the second phase of launch missions.
The announcement did not mention how many satellites the [Aurora Communication Network] ultimately intended to launch.
It merely consoled netizens who had missed this rocket launch:
No need to feel regretful. There would be plenty of opportunities in the future.
They guaranteed everyone would get their fill in one go!—
In terms of information alone, this announcement was astonishingly substantial.
But its popularity built much more slowly.
The reason was that although Neuromancer had also been founded by Xu Meng, its global recognition was nowhere near Dream Builder's.
As a result, many netizens who saw the announcement did not even realize what the [Aurora Communication Network] had to do with Dream Builder.
Many overseas players and netizens had never even heard the name before.
But in truth, Neuromancer's scale and output value had been growing by leaps and bounds. Without anyone noticing, it had already become a corporate giant!
Under Xu Meng's plans, Dream Builder's core business had always revolved around [games] and the [Virtual World].
To preserve the purity of its creative work and technology, many peripheral products were handed over