Miss Hebe's Expedition Through Lostbelts!
Chapter 154

Chapter 154

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Pure Water Spirit (Sea) - When you approach the ocean or a saltwater lake, you can randomly receive one to three buffs.

Note! The closer you are to a body of water, the more powerful these blessings become, up to three times stronger than before.

At the same time, you can manipulate a body of water with a diameter of one kilometer centered on yourself without expending any spiritual energy, and influence the weather above that body of water.

Note! Consuming spiritual energy can increase the area affected by water.

Greek Fire – You can summon Greek Fire that can burn away the spirit, and you can freely specify the form of Greek Fire.

When in jet mode, Greek Fire will erupt from your palm as tongues of flame, reaching a distance of fifty meters.

When in throwing mode, you need to specify a landing point, and the Greek Fire will be thrown towards that point, though there may be some deviation. The throwing distance is 200 meters.

You can consume spiritual energy to increase the throwing and spraying distance.

Crown of Remus - You can now create your own unique Secret Teachings Sorcery using language.

Note that the more powerful and historical a language is, the stronger the efficacy of Secret Teachings Sorcery, and the more difficult the research process becomes.

Note! The more you understand the civilization that uses this language, the longer the effects of the Secret Teachings Sorcery will last, and the simpler the research process will be.

To Rally Under Banner —you can prepare a flag bearing your personal emblem, and when you wave it, you can give the courage to fight to all those within a 100-meter radius who identify with you.

The Sunken Ship Ritual – A Gift from the Holy Grail and Pearls. You can dedicate a ship laden with valuable items to either the June Archon - Pearl or the July Archon - Holy Grail by intentionally sinking the ship.

Note! The higher the value of the items you sink, the stronger the reward and feedback you will receive.

You have a very high probability of receiving a reward equivalent to 30% of the original value.

You have a high probability of receiving a reward equivalent to 50% of the original value.

You have a chance to receive a reward equivalent to 90% of the original value.

You have a small chance of receiving a reward equivalent to 150% of the original value.

You have a very small chance of receiving a reward equivalent to 200% of the original value!

The more the sinking ceremony is conducted, the higher the chances of the two leaders responding.

Note! Pearls and the Holy Grail have different preferences and dislikes.

When you invest your wealth, you are more likely to receive a pearl in return; when you invest the spoils of hunting or labor, you are more likely to receive the Holy Grail in return.

Note! The Holy Grail accepts all sacrifices, but the Pearl will show aversion and disgust towards certain sacrifices.

Life is the realm of the Holy Grail, whether it is giving or taking; mercy is the pearl's instinct, thus it bestows nobility upon the present and spreads virtuous words to the future.

Orichalcum – a license from the Celestial Flint. You can now synthesize orrichalcum by hand.

In some legends, orchards are considered the blood and bones of those of high rank in the Forge Principle; in others, they are referred to as "Ys Metal." Both of these legends have some basis in fact.

Orichalcum, mithril, and Lazurite —these are the three powers wielded by the September Archon, Celestial Flint.

You can craft other items using orthosite, or recast other items by putting orthosite into the furnace at the Silent Bookstore.

Joyful Beat —a gift from the Fisher King. You can now play it by snapping your fingers, or anything that allows you to keep a beat.

During your performance, five modern weather phenomena will randomly occur, including precipitation, ground condensation, visibility impairment, lightning, and others.

The stronger your sense of rhythm, the greater the range and intensity of the weather phenomenon's impact. You can designate an area to be unaffected by the weather.

In the years before the Fisher King lost his powers, the weather had a far more profound impact on the world than we imagine. Even now, the Fisher King continues to protect the world... even as things decline.

Impenetrable Defense —A Reward from Scar Father. You can now find, identify, and strengthen the chakras in your body through a series of special exercises. And through special breathing, you can link these chakras together to form a defense strong enough to resist any external intrusion.

Even ordinary people, after undergoing such training, are capable of growing into an iron army that can resist the attacks of the ascendants.

Note! If you wish to pass this knowledge on to others, you must first have the person being taught swear an oath before the shrine of the Scar Father.

The oath is as follows...

Subdue Trample —A reward from Scar Father. You can now designate any target and "subdue" it by trampling.

When you are facing a goal that you are struggling to achieve, environmental imagery will be more powerful for you.

The target that is being suppressed has a chance to temporarily drop in rank!

In the ancient history of Cathay, it was customary for the ruler to bless himself and curse his enemy before the army went to war; these two practices shared a common thread.

The Army Breaker Roar —a gift from the Private. You can now intimidate your enemies with your roar, preventing them from attacking you.

Note that this also applies to inanimate objects.

In the most perilous period of Cathay's history, the soldiers uttered their most urgent cry: In the longest and most arduous expedition, they would ultimately reclaim everything from the people of Cathay...

Relentless Offense – A Gift from Privates. You can now command targets that have fallen into a cooling-down state to instantly regain their vitality.

The object also includes oneself, or a part of oneself.

Note! This command has a chance of failure, but failure has no negative consequences. If the command succeeds, the required rest time will double.

In the most dangerous period of Cathay's history, soldiers forged a new wall with their blood and flesh: in the most brutal battlefields, they ultimately upheld everything the people of Cathay had to endure...

The Taiping Wen Shu – a praise from the pearl. It is a collection of 3,650 Wild Arts circulating in Cathay, Guangdong, Guangxi, and South Seas. Of these, 1,850 are Yang and 1,800 are Yin. The Yang texts are orthodox, and the Yin texts are unorthodox.

You can now select three spells from the Taiping Wen Shu each day to prepare, and command them to trigger automatically in sequence when needed.

You can also learn the spells within it; each time you learn one, the corresponding spell in the Taiping Wen Shu will be permanently lost.

[Below the Empress are the Water Palace Immortal Class, whose leader is named Yan Gong. He transmitted the Taiping Wen Shu) in Guangdong and Guangxi, containing 1,800 chapters on Yin; later, he transmitted 1,850 chapters on Yang. This is because isolated Yin cannot produce, and isolated Yang cannot grow; all things carry Yin and embrace Yang, and harmony is achieved through the interaction of these two energies.]

The Maze—a token of gratitude from the gatekeeper. You now possess a portable maze.

When you choose to summon, you can transform the surrounding environment into this maze, trapping all beings of lower rank within it.

However, a Ball of Yarn will also be randomly generated within the maze. When someone holds the Ball of Yarn, they will be able to quickly escape from the maze.

Warning! This maze cannot withstand direct attacks from Twilight-level enemies. If it takes too many attacks, the maze will break and will require ten natural months to repair.

Rank A Special Reward: [Great Achievements - The Great Silence] - From Ys, the bell tolls to announce the end of Atlantis.

This achievement remains locked until you reach [Twilight].

[The Grand Symphony of Fate]—What was once ceaseless has now ceased. But its residual heat still holds power, and more than you can imagine.

The fate that Ys feared was the path called Path of Ascension. In your ascension, the Grand Symphony of Fate will negate one failure for you!

EX-level Special Reward: [Private's Oath] - Support from Privates who are slated to August Archon.

[Pearl's Blessing]—From the protection of the pearl by the June Archon.

[The Gatekeeper's Promise] - Gratitude from the Gatekeepers of the October Governor.

The purpose of these rewards has not yet been revealed.

[Golden Truth - Leviathan]—A Golden Truth exclusively for "Hebe Stanton / Ismara"

Warning! When you exert more power than you would during the day, you will be subject to Skyflint's Excommunication!

Warning! When you exert influence beyond Twilight, you will be subject to Skyflint's Excommunication!

The above basic rewards are applicable across all Lostbelt.

230 Post-Day Talk and Historical Changes

Hebe sat in the cabin, the sound of the crashing waves filling her ears.

She held her phone, staring blankly upwards.

After a long while, she finally let out a long breath.

The greater the discrepancy between history and the present, the deeper the impact seems to be on her.

The Rose War goes without saying, Egyptian lands's history is buried, and the Higashi is a branch that diverges from the original history, with the deviations not being too severe.

But Atlantis is different. As a "history" that never actually appeared in the world and only existed in the form of legend, it proves that it was like something out of nothing.

Although there were no simulator prompts, Hebe had this feeling: if certain parts of Atlantis were not preserved and passed down, it would be extremely difficult for her to return from the void of history...

Yes, this must be one of the reasons why Eris is so fearless, since historical nihilism is His domain.

He seemed to pay no attention to Hebe, withdrawing from the body of the Sibyl to go to the wasteland to join the war. But if Hebe had really just left like that, she would have faced even more torment in the future.

It's even possible that Eris could use this to pinpoint Hebe's true form in the mortal world!

Although Atlantis ended in ruin, it at least had the legacy of Remus, the sacrifice of the Pure Water Spirit, the music of Mozart... and Joan of Arc.

Although they were utterly vulnerable before Eris, all their tiny sighs, when combined, became a magnificent thunderclap.

Hebe smiled enigmatically.

She picked up her phone and began to collect her loot from Atlantis one by one, commenting on each item according to her own experience.

The cobalt blue starlight descended once more.

While the Tuners' Hand is useful, Hebe is unlikely to need it again in the future.

All the melodies of Atlantis look impressive, but most of them have diminished in effectiveness or are simply ordinary tunes.

Finding a usable melody among so many others sounds like panning for gold in the trash...

Moreover, since they are both "collections", the Taiping Wen Shu given by the Pearl Empress below is no better than the secret transmission of the musicians of Atlantis.

Hebe had already secretly decided to let Xiao Xiang do this difficult job.

After all, she doesn't intend to become a musician, much less form a band... If anything, she can be considered a good example of self-control.

If anyone ever tries to use the musician's skills to cause trouble, Hebe can make them turn around and walk towards the sea.

There's not much to say about the Pure Spirit Dew, Golem Knights is interesting. Hebe's gaze drifted to the Blessing of the one who was sculpting orchards with his bare hands, and he thought to himself, "I used orchards to sculpt the body and then used spirit dew to catalyze it. This Golem Knights is probably one of the best in the daytime."

If we could create dozens of seats in one go, wouldn't it be easy to recreate the Knights of the Round Table?

Hebe smiled slyly.

Next are the two main characteristics of the Pure Water Spirit.

Hebe sensed it briefly and realized that she could basically benefit from the Sea's characteristics throughout the entire process, but the problem was that the benefits were not much.

For example, the two blessings she is currently experiencing are spiritual restoration and the ability to control schools of fish... For apprentices, spiritual depletion is a truly terrifying thing, as it can easily spiral out of control, leading to distortion or loss of direction. However, for the heroes of daylight, the mark's transformation of them is no longer burdened by too much spirituality.

On the contrary, the Spring Trait are quite valuable to Hebe. After all, it is a rare resource point.

Hebe didn't even glance at the Greek Fire.

It was originally something she made casually at the time, and even without the blessing, Hebe could have recreated it using the available materials.

What followed were numerous gifts from the ruling party.

The orogenic copper granted by Celestial Flint possesses simple and practical properties, perfectly aligning with the Forge Principle. Hebe currently lacks is precisely this kind of raw material from the hidden world that can be produced in large quantities.

As one of the most illustrious ruling powers, the Forge Principle have even greater influence in the modern world. Utilizing orogenic copper forging will undoubtedly bring considerable surprises. The Sunken Ship Ritual is also a secret ritual.

Hebe put aside the question of how likely it was to pile up copper mines on the ship and then sink it—a classic case of transferring money from one hand to the other—the mere thought of the ship sinking was enough to overwhelm Hebe.

What's more, there are two new card pools for raising favorability... Heaven help me, ever since the simulator version 1.0 update, Hebe has been investing spiritual points every day, trying to fish out a messenger or servant from the wasteland.

Shouldn't the beginner gacha pool have a guaranteed reward after 10 pulls? Why is the reward pool on the Secret History Simulator so bottomless?

Scar Father and the private each gave two practical blessings, though it looked more like a ranking competition.

If they are really voting for this, Hebe hopes they will give more gifts so that she can go in and do a few more somersaults during the next Lostbelt simulation.

The rewards given by the gatekeeper were slightly lower than those given by other rulers, and the functionality was not very strong, so Hebe could only think of using it as a personal space.

However, it's understandable. This ruler's destiny was half taken away by Eris, and he only managed to ascend to a higher status during the Roman era. After that, he didn't have the extra energy to maintain the gates of Atlantis, preventing Eris from eroding the history of the present world through the reflection of Rome.

The real highlight is the Taiping Wen Shu given by Pearl Empress.

It didn't appear out of thin air, but rather as two thumb-sized balls that appeared in Hebe's palm.

It feels very hard when you squeeze it, like it's made of metal, with layers of relief on the surface.

The yang pill was bright yellow, while the Yin Pill was dark purple. As Hebe was wondering about it, the two pills suddenly flew up and slowly rotated around her like planets.

The Yin-Yang Twin Pills, chased and collided, until finally the Yang pill stopped in front of Hebe, seemingly having won the contest.

Hebe almost burst out laughing.

Her expression brightened, and she bowed to the two dumplings.

Yangwan trembled slightly, as if nodding in return. Yin Pill turned off Hebe's shoulder, trembling shyly.

Then Yangwan and Yin Pill floated up and presented the three spells before Hebe's eyes.

[Taiping Wen Shu, Yang, White Deer Staff]

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