Ch. 121Metal Slug

Chapter summary

Key plot points

  • Martin Lee, wearing his swift-mode battle suit, and Riot in Ultraman Armor easily wipe out Hydra’s first wave in Sokovia.
  • Expecting further resistance, Kraft summons his newly capsule-stored Metal Slug tank. He explains that after dreaming of Hoi-Poi Capsule technology, he built a factory that can compress nonliving objects into capsules and converted his inventions into them.
  • Kraft’s group drives toward Hydra’s base. Baron Strucker dismisses the tank as a flashy but unimpressive toy, while growing suspicious that Kraft already knows the base’s location.
  • Hydra attacks with missiles. Kraft and Angela use the Metal Slug’s guns and agile movement to shoot down or evade most of them, astonishing Strucker’s observers.
  • Strucker escalates to a Jericho Missile barrage, whose many submunitions overwhelm the tank’s limited targeting and defensive capabilities. Explosions engulf the Metal Slug, leaving the outcome unresolved.

Character developments

  • Kraft is confident and playful in combat, treating the tank battle like a game. His capsule technology demonstrates how he turns dream-inspired concepts into practical inventions.
  • Riot remains eager for a tougher fight after easily defeating Hydra’s soldiers.
  • Baron Strucker shifts from smug confidence to unease as Kraft approaches the base and the tank performs unexpectedly well. He responds by escalating to overwhelming firepower.
  • Angela supports Kraft by handling targeting, compensating for the Metal Slug’s basic systems.

Character interactions

  • Kraft explains the capsule technology and Metal Slug to his companions, then leads them toward Hydra’s base.
  • Angela assists Kraft during the missile attack, enabling him to shoot down most incoming threats.
  • Strucker and his subordinate react with disbelief to the tank’s unusual mobility before Strucker orders the Jericho strike.

Significant themes

  • Ingenuity and adaptation: Kraft combines dream-derived technology with existing inventions, while Angela makes a rudimentary vehicle more effective.
  • Misjudgment and escalation: Strucker underestimates the Metal Slug, then resorts to greater force when its capabilities become clear.
  • Playfulness amid danger: Kraft’s delight in the tank’s performance contrasts with the lethal reality of the battle.

Ch. 122I can jog, and I can leap

Key plot points and events

  • The Metal Slug survives Baron Strucker’s area attack, flips itself upright, and continues toward Hydra’s base. Strucker, embarrassed by its resilience, orders his strongest powered troops to stop Kraft’s group.
  • Speedster Pietro tries to block the tank, but Kraft simply drives past him. Pietro repeatedly dashes ahead and challenges them, to no effect.
  • Wanda and the other powered individuals arrive. Their attacks cannot damage the Metal Slug, but terrain manipulators create a swamp that traps it.
  • Kraft and the others put on their suits and leave the tank. After killing a Toad-like attacker with a tongue-triggered laser, Kraft introduces himself and charges the group with two symbiote swords.

Character developments and interactions

  • Kraft remains confident and irreverent under pressure. He dismisses Pietro’s limited threat, then shifts from piloting the tank to direct combat.
  • Strucker goes from smug commentary to angry escalation when the Metal Slug proves more capable than he expected.
  • Pietro is fast but impulsive and ineffective against the tank; Wanda reacts with exasperation at her brother’s behavior.
  • Kraft’s team works together, with terrain control proving more effective than direct attacks against the Metal Slug.

Significant themes

  • Agility versus brute force: The Metal Slug’s unusual mobility lets it survive a powerful attack, though its nature as a tank leaves it vulnerable to swamp terrain.
  • Unconventional tactics and power limits: Superpowers do not guarantee useful results, and ingenuity can matter more than raw ability.
  • Mockery and confidence: Kraft’s humor helps establish his composure while exposing the opponents’ weaknesses.
    The chapter ends with an unrelated author’s note about a troublesome cat.

Ch. 123Sword control: The tech edition

Plot points

  • Kraft, Martin, and Riot join the fight against Hydra’s superpowered fighters. Pietro quickly knocks Riot into the air and keeps him helpless, while Wanda focuses on capturing Kraft.
  • Wanda attacks Kraft with versatile scarlet energy, but he evades her chains and blasts. Angela identifies devices on the enemy fighters’ temples: Hydra equipment built with Loki’s Scepter that disrupts Martin’s emotion-based powers.
  • Kraft uses his dream-inspired sword skills and technology together. Remote-controlled symbiote swords, coordinated in a Big Dipper formation, and gunfire force Wanda to defend herself rather than counterattack. The formation’s mystical effects fail because Kraft lacks spiritual energy, but the weapons are still effective.
  • Pietro’s attention shifts to Wanda when she comes under pressure. That distraction lets Riot grab him in a crushing hold, and Pietro screams in pain.

Character developments and interactions

  • Kraft shows ingenuity, adapting techniques learned in dreams to his enhanced armor and available technology. He jokes with Wanda and admits he dislikes fighting women, but still attacks when necessary.
  • Wanda is conflicted about hurting Kraft, whom she considers younger, yet pursues him out of a desire for revenge and commitment to the mission.
  • Martin is protected by his suit but cannot use his usual powers effectively against Hydra’s countermeasure.
  • Angela supports Kraft with battlefield analysis and remote control of the flying swords.
  • Pietro’s concern for Wanda creates an opening for Riot to turn the fight against him.

Themes

  • Adaptation and ingenuity: Kraft compensates for missing supernatural abilities by combining remembered techniques with technology.
  • Power and its limits: Even an impressive sword formation lacks its intended mystical effects without the energy that powers it; Hydra’s equipment likewise counters Martin’s abilities.
  • Conflict between conscience and revenge: Wanda’s reluctance to harm Kraft clashes with her determination to capture him.

Ch. 124There Are No Ultramen in This World!

Plot points and events

  • Pietro is nearly crushed by Riot despite wearing Kraft’s outdated Ultraman Armor. Wanda’s fear and anger unleash a powerful scarlet beam that curves around Pietro and blows apart Riot’s shoulders and head.
  • Riot survives: the Symbiote spills out of the armor, reforms, and attacks Pietro. Injured and exhausted, Pietro asks Wanda to brace his broken ribs with her energy, then escapes with her into the Hydra base.
  • Riot pursues them, but Kraft calls him back, reasoning that they are headed to the same place. Kraft and his Symbiote flying swords then clear out Hydra’s remaining superpowered fighters.
  • The last opponent is Carl Creel, the Absorbing Man, who has been battling Martin Lee. Creel can copy materials and abilities he touches, though his imitations have limits. After realizing his side has lost, he surrenders.
  • Kraft refuses the surrender and kills Creel with repeated energy blasts, judging his copied forms weaker than expected.

Character developments and interactions

  • Wanda shows how dangerous her power becomes when her emotions surge. She saves Pietro by controlling her beam around him, then uses her energy to stabilize his broken ribs.
  • Pietro is badly injured but remains focused on getting Wanda to safety, prioritizing her escape over fighting on.
  • Kraft acts pragmatically, recalling Riot rather than pursuing the fleeing siblings and eliminating the remaining opposition. His dismissal of Creel’s surrender underscores his ruthless attitude.
  • Martin Lee insists on fighting Creel alone, valuing the chance to face a capable opponent. Creel, unlike Hydra’s brainwashed subjects, has stayed with the organization for practical benefits and readily gives up when the battle turns against him.
  • Riot proves difficult to kill, reforming after Wanda’s devastating attack and immediately resuming his assault.

Significant themes

  • Power and vulnerability: Even a powerful fighter such as Wanda can be drained, while Pietro’s speed cannot compensate for severe injuries.
  • Emotion as a source of strength and danger: Wanda’s anger greatly magnifies her destructive power, but makes her difficult to predict.
  • Pragmatism and morality: Creel treats allegiance as a matter of convenience, while Kraft’s refusal to accept surrender reflects a harsher approach to conflict.
  • Limits of imitation: Creel can copy many materials and powers, but his versions are inferior and subject to weaknesses.

Ch. 125Using magic attacks is cheating!

Plot points and events

  • At Hydra Base, Baron Strucker orders scientists to intensify the experiment on Wanda and Pietro using Loki’s Scepter. He is willing to risk their lives because he believes the Scepter can create more enhanced soldiers.
  • The experiment dramatically strengthens the siblings: Wanda’s scarlet energy and Pietro’s speed surge, their injuries heal, and the pair demolish their containment chambers and much of the laboratory.
  • Strucker sends them to confront Kraft’s group, instructing them to leave Kraft alive.
  • As they head through the base, Wanda uses her newly awakened telepathy to speak with Pietro. She senses malice in Strucker and begins questioning whether Hydra’s methods are any better than the people they seek revenge on. Pietro insists they need Hydra’s help to get revenge on Tony Stark first, and promises they can rescue Kraft afterward.
  • Kraft’s group breaks into the base and encounters the siblings. Pietro swiftly carries Wanda out of Riot’s attack and into position near Kraft.
  • Wanda attacks with her psychic powers. Kraft is overwhelmed and loses consciousness, but Martin resists her illusion, and Riot is also largely unaffected. Wanda realizes her powers have not subdued the whole group; Pietro points out that Kraft is still with them.

Character developments

  • Wanda gains stronger powers, including telepathy, and begins to doubt her alliance with Hydra after sensing Strucker’s malice. She still acts against Kraft’s group, but her reluctance to harm them is evident.
  • Pietro remains focused on revenge against Tony Stark. He reassures Wanda that their alliance with Hydra is temporary, though his priorities remain uncompromising.
  • Strucker shows how expendable he considers the Maximoff siblings, prioritizing his plans over their survival.
  • Riot appears less driven by the ambitions inherited from previous hosts after Wanda’s psychic attack.

Significant themes

  • Power and its cost: Hydra’s pursuit of stronger enhanced people puts Wanda and Pietro through a potentially fatal experiment.
  • Complicity and moral doubt: Wanda questions whether pursuing revenge through Hydra makes her any different from the people she condemns.
  • Revenge versus conscience: Pietro prioritizes vengeance, while Wanda begins to reconsider their choices.
  • Limits of control: Wanda’s powers prove formidable but do not work equally on everyone.

Character interactions

  • Strucker coldly orders the scientists to push the experiment further, while they carry it out despite the danger to the siblings.
  • Wanda and Pietro privately discuss Strucker’s motives, their alliance with Hydra, and their revenge plans.
  • The siblings confront Kraft’s group; Pietro protects Wanda by moving her clear of Riot, and Wanda incapacitates Kraft while her psychic attack has little effect on Martin and Riot.

Ch. 126I Was Only Acting in Self-Defense

Key plot points and events

  • After Wanda knocks Kraft unconscious, his Dream Armor enters an emergency defense state. Its automatic combat system can protect him, but without Angela identifying targets it risks striking allies.
  • Angela warns Martin Lee and Riot to escape. Wanda senses the danger and pulls Pietro away as well. Strucker, convinced the siblings should still be able to capture Kraft, orders them back and threatens them; Wanda destroys her earpiece instead.
  • Once Martin is safely clear, Angela releases her restraint on the armor and locks onto Hydra soldiers. Kraft goes on a rampage, firing energy blasts through the base’s walls and killing the approaching troops.
  • He then unleashes the armor’s chest-mounted Particle Cannon. The blast obliterates the Hydra base, leaving a massive crater, while the witnesses shield themselves from the heat and energy.

Character developments

  • Kraft: His unconscious emotions trigger the armor’s dangerous self-defense system. His immense power becomes frighteningly indiscriminate, underscoring how little control he has while the system is active.
  • Angela: She acts as both safeguard and targeting system, suppressing Kraft’s attack long enough for his allies to escape before directing his assault toward Hydra.
  • Wanda and Pietro: Wanda recognizes the threat and chooses to flee, while Pietro trusts her judgment. Wanda also rejects Strucker’s authority outright.
  • Martin and Riot: Both understand the danger Kraft poses and escape without hesitation.
  • Strucker: His contempt for the Maximoffs and belief that they are controllable blind him to the danger and cost him the chance to capture Kraft.

Significant themes

  • Power without control: Kraft’s defensive system turns protection into overwhelming destruction, even when he is unconscious.
  • Trust and survival: The others prioritize escaping a dangerous situation rather than obeying orders or trying to prove themselves.
  • Manipulation and defiance: Strucker tries to control Wanda and Pietro through their desire for revenge, but Wanda refuses to comply.

Character interactions

  • Angela warns Martin and Riot, then helps the others escape by managing Kraft’s armor.
  • Wanda reads the danger before Pietro does and gets him out; he follows her lead.
  • Strucker orders Wanda and Pietro to return and threatens them, but Wanda cuts contact.
  • From a distance, the survivors watch Kraft destroy the Hydra base and shield themselves from his final attack.
    The closing passage shifts to unrelated author commentary about a pet escaping its collar and the changing perspective that comes with writing novels.

Ch. 127Memory fragments

Plot points and events

  • Wanda’s psychic illusion forces Kraft to relive the experiments performed on him as a child. He watches his younger self, Edward Wang, suffer at the hands of Magia Gang researchers. Each time he strikes the illusion in anger, it shatters and restarts, making him experience the memory again.
  • The illusion also triggers fragments of Kraft’s lost memories, including confusing references to Marvel figures and groups. He eventually recalls that he was Edward Wang, a transmigrator, before becoming Kraft Lee.
  • Kraft wakes at the crater left by his attack on Hydra’s base. Angela says his blast killed nearly everyone; only Quicksilver and Wanda escaped.
  • Martin confirms that Hydra’s leader was behind the Magia Gang’s childhood experiments, meaning Kraft and Martin have avenged themselves.
  • Martin raises the possibility of returning to China. S.P.E.A.R. has offered to welcome them and protect them from repercussions by S.H.I.E.L.D. and the World Security Council.

Character developments

  • Kraft confronts the pain and anger of his past, regains some memories, and learns his former identity, though much of what he recalls remains fragmented and bewildering.
  • Martin Lee feels conflicted that their revenge was achieved so abruptly, but focuses on what comes next and considers returning to China.
  • Angela is pleased Kraft has awakened and reports on the battle, frustrated that she and Riot could not catch Quicksilver.

Interactions

  • Kraft’s anger at the researchers causes him to repeatedly break Wanda’s illusion, while Wanda’s powers inadvertently prompt his memory recovery.
  • Angela welcomes Kraft back and explains the outcome of the attack.
  • Martin offers Kraft the option of returning to China and explains S.P.E.A.R.’s support.

Significant themes

  • Trauma and recovery: Kraft revisits the suffering that shaped him, confronting rather than simply forgetting it.
  • Identity and memory: Recovering his past as Edward Wang raises questions about who Kraft was before his current life.
  • Revenge and its aftermath: Hydra’s destruction delivers justice, but leaves Martin weighing what their victory means for the future.

Ch. 128My goal is the sea of stars

Plot and key events

  • The Scarlet Witch’s illusion helps Kraft recover fragments of his past, though they feel like scattered information rather than personal memories.
  • He learns that his former name was Wang Mian, that he came from another Earth, and that he once had a Great Scientist System. The system apparently broke, and its remnants may have merged with the powers he gained through human experimentation, producing his ability to dream up technological knowledge.
  • Kraft’s recovered memories contain inconsistent information about familiar people and alternate versions of the Marvel world. He also learns of numerous cosmic threats, including Thanos, who is gathering the Infinity Stones and intends to wipe out half the universe’s life.
  • Kraft concludes that Thanos is the most immediate danger he can act against. Rather than return home or rely on S.H.I.E.L.D., S.P.E.A.R., or the Avengers, he plans to go into space, grow stronger, and seek allies among other worlds.
  • Rejecting Martin Lee’s suggestion that he go home, Kraft declares: “My goal is the sea of stars!” This closes the story’s first major stage.

Character development and interactions

  • Kraft shifts from considering a quiet future at home to accepting a daunting cosmic responsibility. Though frightened and frustrated at being a child expected to handle such threats, he decides to act independently.
  • Martin Lee suggests Kraft return home, but Kraft explains that his priorities have changed and refuses.
  • Kraft’s discoveries about Peter Parker and the Ancient One reveal that his memories may describe parallel worlds, making him distrust any single version of events—including the remembered claim that the Avengers defeated Thanos.

Significant themes

  • Uncertainty and unreliable memory: Kraft’s recovered knowledge is fragmented and may belong to alternate realities.
  • Responsibility and self-reliance: Faced with a threat that could affect the whole universe, Kraft chooses to prepare and seek allies rather than wait for established authorities or heroes.
  • Scale and survival: The danger expands from Earth to the cosmos, making questions about whether his world is fictional secondary to the immediate need to survive.

Ch. 129S.H.I.E.L.D.

Plot points and events

  • After the battle in Sokovia, Kraft retrieves the Mind Stone and stores it carefully, knowing Thanos is searching for the Infinity Stones. He reflects that Earth holds several of the Stones and is therefore likely to attract Thanos.
  • Kraft leaves Martin Lee behind to manage their Earth-based interests while he plans to seek out the Ancient One and eventually travel into space. Martin misunderstands Kraft’s motives but chooses to support him.
  • Back in New York, Nick Fury, Melinda May, and Phil Coulson confront Kraft. Fury wants information about the powerful organization Kraft fought in Sokovia.
  • Kraft hints that Hydra may have infiltrated S.H.I.E.L.D., then confirms the group’s identity and challenges Fury to consider how he uncovered them.
  • After Kraft leaves, Fury decides to investigate. He realizes that Hydra may have been embedded in S.H.I.E.L.D. for years, perhaps even before he became director, and wonders whether his old friend Alexander Pierce is involved.

Character developments and interactions

  • Kraft prioritizes his own plans and refuses to be drawn into S.H.I.E.L.D.’s recruitment or questioning. He deliberately warns Fury about Hydra, partly to keep its remaining agents occupied after his departure.
  • Martin Lee accepts Kraft’s decision to leave, supporting him despite misunderstanding why he is going.
  • Nick Fury shifts from trying to recruit Kraft to confronting the possibility that his own organization has been compromised. His confidence gives way to serious doubt.
  • Coulson and May share Fury’s concern, especially because they had previously investigated the Viper Gang without uncovering Hydra’s presence.

Significant themes

  • Trust and loyalty: Martin supports Kraft despite incomplete information, while Fury must question the loyalty of people inside S.H.I.E.L.D.
  • Power and restraint: S.P.E.A.R.’s intervention and Kraft’s strength force governments to approach him cautiously.
  • Hidden threats: Hydra’s infiltration turns past investigative failures into warning signs and raises doubts about how long S.H.I.E.L.D. has been compromised.
  • Earth’s vulnerability: The presence of multiple Infinity Stones makes Earth a likely target in the coming interstellar conflict.

Ch. 130Huh? Vision? Who's That?

Key plot points and events

  • Kraft sends Martin and Riot home, then visits the Ancient One at the New York Sanctum with the Mind Stone.
  • The Ancient One confirms she knows of Thanos and explains that Odin’s continued presence keeps Thanos from launching a major attack on Earth. Asgard protects Earth because of an ancient pact with Earth’s mages, though its terms—and how long it will last—are unclear.
  • Kraft concludes there is no immediate need to fear a full-scale invasion, giving him time to prepare. The Ancient One declines to take the Mind Stone, leaving it in Kraft’s possession.
  • Kraft says the Mind Stone lets him perceive different kinds of light around people, apparently revealing aspects of their nature or powers. He considers using it to develop mental defenses and strengthen Martin’s negative-energy abilities.

Character developments

  • Kraft learns that Earth has some protection from Asgard, but remains skeptical of the Ancient One and irritated by her knowledge of events and timelines. He also begins thinking strategically about the Mind Stone and future threats.
  • The Ancient One remains guarded about what she knows and uninterested in the Mind Stone, emphasizing her lack of concern unless an artifact is the Time Stone.
  • Kraft’s allies remain relevant to his plans: Martin’s abilities may benefit from the Mind Stone, while Angela’s equipment research could help address mental threats.

Significant themes

  • Uncertain knowledge and trust: Kraft cannot tell whether the Ancient One’s claims about his past—or the future—are true.
  • Protection and obligation: Earth’s safety depends partly on an old, poorly understood pact that may be weakening.
  • Preparation for larger threats: Kraft weighs the risks of keeping the Mind Stone against the opportunity to use it for defense and research.
  • Power as a double-edged tool: The Mind Stone may help Kraft’s team, but possessing it could attract danger.

Character interactions

  • Kraft and the Ancient One trade barbs over her foresight before discussing Thanos and Asgard’s role.
  • Kraft asks whether the Mind Stone should be safeguarded, but the Ancient One leaves the decision to him.
  • Kraft reflects on how the Stone’s perception affects his view of Martin, Riot, and Angela, and how it might support his allies.

Ch. 131Space pirates

Key plot points and events

  • After his farewell to the Ancient One, Kraft returns to his New York lab and develops technology for space travel. Quantum communications are straightforward, but his dream-derived warp systems work poorly without rare psionic crystals.
  • Riot explains that the Marvel universe already has jump technology that needs no gateways, though Kraft cannot recreate it from the Symbiote ship. Riot also reveals that Asgard destroyed the other Symbiote ships that entered the solar system.
  • Kraft concludes that native space technology will be more useful than adapting his dream technologies. He equips Martin and others with Symbiote suits, provides additional sets for S.P.E.A.R., and gives Martin the Mind Stone, which he no longer needs.
  • Rather than modify his cramped Banshee fighter or build a temporary craft, Kraft decides to construct a large battleship that can serve as a base while he searches for a suitable planet.
  • He rejects conventional designs and chooses the pirate-themed Crossbone Vanguard mothership, planning to use robots, Angela, and Harrow as its crew. The ship will take considerable time to build.
  • Since Kraft has stopped dreaming since recovering some memories, he gives up on using the Mind Stone to restore them and focuses on preparing thoroughly for space.

Character developments and interactions

  • Kraft shifts from experimenting with dream-based technology to relying on practical, locally available methods. He is also willing to take his time building a dependable ship rather than rushing into space.
  • Riot’s explanation reveals that Symbiote invasions are driven by survival, despite the species’ apparent recklessness. Kraft sees their reasoning—and Asgard’s reputation among aliens—in a new light.
  • Kraft maintains ties with Martin and S.P.E.A.R. by supplying protective equipment before setting out on his own.
  • Angela and Harrow are slated to help crew the battleship, while Kraft expects to handle much of its complicated construction himself.

Significant themes

  • Survival and instinct: The Symbiotes invade because they need hosts to live, making their behavior less irrational than it first seems.
  • Preparation over haste: Kraft prioritizes a reliable base ship and adequate equipment before venturing into space.
  • Practicality versus personal flair: He chooses useful native technology where appropriate, but selects a striking pirate-ship design for the freedom and fun of space exploration.
  • Uncertainty and lost advantages: With his dreams gone, Kraft can no longer count on their knowledge or benefits, so he compensates by preparing carefully.

Ch. 132A's premonition

Key plot points

  • Kraft finishes the Crossbone Vanguard, outfitting it with a warp drive, solar-powered sail, camouflage, shields, backup power, dream-derived technology, and Angela’s mainframe. He also adds an onboard farm to ensure he has food during his space journey.
  • Alice has been staying with Kraft and cooking for him while he prepares to leave. Kraft decides she should remain on Earth with Martin Lee rather than join him, though he worries about missing her meals.
  • Kraft briefly considers asking Angela to learn to cook, but she refuses.
  • After a long spell without dreams, Kraft finally dreams again. In Dr. Senbei Norimaki’s laboratory, he watches the plans for Arale Norimaki, the powerful robot girl, and decides he should build her as a companion for his voyage into space.

Character developments and interactions

  • Kraft is excited about his ship and upcoming journey, but also shows care for Alice’s preferences and Martin’s well-being by leaving Alice behind. His renewed dream reassures him that he can keep expanding his technological advantages.
  • Alice supports Kraft by looking after him and cooking, while remaining on Earth.
  • Angela remains helpful as the ship’s mainframe but firmly rejects domestic work.
  • Quinn is enjoying his crime-fighting adventures with Peter Parker as “Dog Hero”; Bea will stay with Alice.
  • Kraft sees Arale as a mischievous, exceptionally strong potential crew member—and imagines her becoming his strongest fighter.

Significant themes

  • Family and care: Kraft’s choices reflect concern for Alice and Martin, not just his own plans.
  • Preparation and self-reliance: The ship’s extensive systems and onboard farm show Kraft planning for a long, uncertain journey.
  • Dreams as a source of possibility: Kraft’s return to dreaming restores his confidence and introduces a new, unpredictable invention.
  • Technology and personality: Kraft can adapt many inventions, but creations with strange, almost conceptual properties—such as Alice—resist ordinary modification.

Ch. 133How much destruction could a little girl possibly cause?

Key plot points and events

  • After waking from a dream about Dr. Slump’s Arale, Kraft worries about the destructive strength he remembers and reviews the blueprints for his own Arale.
  • Angela asks for a little sister. At her suggestion, Kraft makes Arale smaller, adds adjustable long-range cameras, and prepares glasses in case she has trouble seeing.
  • Kraft, Angela, and Alice help build Arale. Kraft assembles her head last, and the family eagerly welcomes her when she awakens.
  • Arale is nearsighted but delighted to receive glasses. Alice and Angela introduce themselves as her older sisters; Angela admits that Arale’s physical presence makes her want a body of her own.
  • The Ancient One arrives, alarmed that Kraft has built Arale instead of a battleship. She shows him visions of Arale’s extraordinary feats and takes the group to a barren planet to test her strength.
  • At Kraft’s request, Arale punches the planet and splits it in half, astonishing Alice and Angela. Kraft responds by jokingly crediting his own genius.

Character developments and interactions

  • Kraft is a caring but overconfident inventor: he tries to account for Arale’s needs, welcomes help from his family, and is stunned by her actual power. He agrees to make her armor.
  • Angela is excited to have a younger sister and helps revise Arale’s design. Arale’s birth also prompts her to consider getting a physical body.
  • Alice eagerly helps with construction and greets Arale affectionately, but is outraged when Kraft suggests Arale could split a planet—until Arale proves she can.
  • Arale awakens cheerful and playful, accepts her glasses, and treats the strength test like a fun challenge.
  • The Ancient One shifts from amused observer to exasperated warning-giver, revealing that she had watched Kraft’s earlier creation of Alice as well.

Significant themes

  • Creation and responsibility: Building a life-like creation brings both joy and unpredictable consequences.
  • Family and belonging: Angela, Alice, and Kraft welcome Arale immediately, while Angela’s reaction highlights her longing for a body.
  • Appearance versus reality: Arale looks like a small, ordinary girl, yet possesses astonishing power.
  • Comedy through escalation: Kraft’s sensible design precautions are overwhelmed by Arale’s absurd strength, and his final boast punctures the tension.

Ch. 134Supervillain Syndrome

Plot points and events

  • Peter Parker reflects on Shining Locust’s growing popularity and vows to start his own company after college, but Quinn interrupts with news of their target: Doctor Octopus.
  • The chapter explains Otto Octavius’s origin. A failed attempt to create a miniature artificial sun fused four mechanical tentacles to his nervous system and changed his personality. He now steals materials to continue the project.
  • Peter confronts Octavius at a Roxxon factory and tries to reason with him, but the Doctor’s tentacles overpower and bind him.
  • Peter calls Quinn for help. Quinn charges Octavius but is captured too. Octavius recognizes Quinn as Dog Hero and deduces Spider-Man is Peter Parker, then electrifies them—only for Quinn to appear unharmed.

Character developments and interactions

  • Peter is frustrated by Spider-Man’s declining popularity and jealous of Harry’s public success, while also worrying that working with Quinn will further expose his identity.
  • Despite his jokes and resentment toward Kraft, Peter sincerely hopes to restore Otto’s former personality, recalling him as a charismatic scientist and believing laboratory accidents can sometimes be reversed.
  • Quinn is brave but impulsive: he attacks head-on, gets restrained, and then reacts with confusion when Octavius’s electricity seems ineffective.
  • Octavius remains highly intelligent but ruthless, and his confrontation with Peter turns personal as he identifies Spider-Man and threatens both heroes.

Significant themes

  • Identity and publicity: Harry’s unmasking has left Peter’s own secret identity increasingly vulnerable.
  • Ambition and rivalry: Peter’s wish to rival Shining Locust contrasts with his immediate responsibilities as a hero.
  • Science and its consequences: Otto’s experiment transformed both his body and personality, while his pursuit of energy risks further harm.
  • Hope versus force: Peter tries to save Otto through understanding, but Octavius’s strength leaves him reliant on allies—and the chapter ends on Quinn’s unexplained resistance to the attack.

Ch. 135My teammate really is a dog

Key plot points and events

  • Doctor Octopus’s electrical attack barely affects Quinn, whose armor Kraft had reinforced, but it badly shocks Peter Parker because his suit has not yet been upgraded.
  • Quinn reminds Peter to use the Upgrade Coin Kraft gave him, then attacks Doctor Octopus with missiles, a Tesla Cannon, and finally a Railgun. The Railgun punches through one of Doc Ock’s nerve-linked tentacles, causing him severe pain and sending him into a destructive frenzy.
  • During the chaos, Doc Ock smashes a tank of flammable Roxxon fuel. Electricity from his tentacles ignites the leaking gas, causing a huge explosion that throws Peter and Doc Ock across the area. Doc Ock escapes.
  • Peter recovers and, after confirming which coin is the Upgrade Coin, uses the Crown Coin. His belt upgrades with improved armor performance and new functions, though it also adds several frivolous features. The upgrade ends by demanding a voiceprint confirmation using the same password as when he first unlocked Shining Locust.

Character developments

  • Peter Parker endures repeated shocks, being flung around, and the explosion, but remains resourceful enough to use his coin once the fight is over. His suspicion of Kraft’s gifts is clear: he and Harry had delayed using their coins because they expected a trap.
  • Quinn proves resistant to Doc Ock’s electricity and eager to use the weapons Kraft built into his armor. His confidence and playful manner contrast with the danger he causes Peter, though his warning about the fuel tank comes in time for Peter to understand the threat.
  • Doctor Octopus is driven into a rage when Quinn damages a tentacle, since the machinery is connected to his nervous system. He flees after the explosion.

Significant themes

  • Technology as both protection and hazard: Kraft’s upgrades protect Quinn and eventually improve Peter’s armor, but electrical weapons and dangerous industrial fuel also worsen the fight.
  • Trust and suspicion: Peter hesitates to use Kraft’s gifts, unsure whether they conceal a trick, even though the upgrade ultimately benefits him.
  • Comedic misfortune: Peter repeatedly suffers from Quinn’s attacks and the battle’s chaos, while Quinn’s cheerful, doglike behavior undercuts the danger.

Character interactions

  • Quinn tries to help Peter by pointing out the Upgrade Coin, but his combat choices make Peter’s situation worse.
  • Peter’s frustration with Quinn gives way to resignation; he decides not to scold him because, despite being able to talk, Quinn is still a dog.
  • Kraft remains an off-screen influence through the armor, weapons, coins, and upgrade system he prepared for both Quinn and Peter.

Ch. 136Such Reckless, Arrogant Abandon!

Chapter summary

  • Still upset after Kraft tricked him into upgrading his Spider-Man suit, Peter discovers that refusing the upgrade would have left him nearly naked: the Belt retracts his suit and ordinary clothes. He is left wearing only his mask and Spider-Man-themed briefs, though he had wisely found a secluded spot before trying the coin.
  • The police call Peter for help: a mysterious, exceptionally fast girl has been smashing every patrol car sent out from the station. Peter rushes to investigate, promising Quinn the tasty chicken he owes him.
  • Quinn refuses to let Peter go until he provides collateral for that promise, following advice from Kraft. Peter convinces him that he has no secrets Kraft doesn’t already know; satisfied, Quinn heads home.
  • Peter uses Kraft’s powerful flying motorcycle to follow a police car as bait. He witnesses a little girl run straight through it, then tracks her into a park after she slows down to chase a bird.
  • The girl, Arale Lee, stops when Peter calls to her, admires his motorcycle, and transforms using a game-themed Kamen Rider suit. Recognizing Kraft’s involvement, Peter is reluctant to confront her. Arale explains that she is wrecking police cars simply because it is fun.

Character developments and interactions

  • Peter remains committed to helping people despite his humiliation and exhaustion. He tries to handle Arale gently, partly because she is a child and partly because she is connected to Kraft.
  • Quinn shows how thoroughly Kraft’s practical, skeptical advice has influenced him: he insists on enforceable collateral before trusting Peter’s promise. Their exchange is comic but frustrates Peter.
  • Arale is energetic, playful, and seemingly unconcerned with the destruction she causes. Her cheerful enthusiasm contrasts with Peter’s weary sense of responsibility.
  • Kraft never appears, but his influence shapes the chapter: his suit technology, motorcycle, and lessons to Quinn all complicate Peter’s day.

Significant themes

  • Responsibility versus recklessness: Peter treats the police-car attacks as a serious threat, while Arale sees them as entertainment.
  • Trust and leverage: Quinn’s insistence on collateral turns a simple promise into a negotiation.
  • Humiliation and resilience: Even after Kraft’s latest trick leaves him feeling foolish, Peter quickly sets that aside to answer a call for help.
  • Playful power: The chapter uses Arale’s childlike delight and powerful abilities for comedy, while hinting at the danger of treating destructive acts as a game.

Ch. 137Peter Parker was exhausted and wanted to retire

Key plot points and events

  • Alice finds Arale after she wanders off and nearly wrecks New York police cars. She tells Peter that Arale will stop once she’s reminded that “good girls” don’t destroy things.
  • Peter asks where Arale came from. Arale pulls off her own head, revealing that she is a robot. Alice then admits that she is a robot too, both creations of her brother Kraft.
  • Peter accepts the explanation, asks Alice to keep Arale from causing more destruction, and gives up on questioning Kraft for now. He reports to the NYPD that the danger has passed, then heads home to deal with a dog.
  • A closing aside describes the narrator struggling to put an Elizabethan collar back on Zhongyuan.

Character developments

  • Alice shows how accustomed she has become to managing Arale, using simple rules and reassurance to keep her in check. She is reluctant to reveal that she is a robot but does so to support Arale.
  • Arale remains playful and impulsive, but is willing to behave when Alice explains what good girls should do.
  • Peter is increasingly worn down by the chaos surrounding Kraft’s inventions. He briefly considers quitting superhero work, though he remains caring toward Alice and accepts her without judgment.

Significant themes

  • Responsibility and boundaries: Arale’s extraordinary abilities require rules to prevent harm.
  • Family and acceptance: Alice and Arale are treated as sisters, and Peter’s response shows that their robotic nature does not change his regard for them.
  • Exhaustion amid absurdity: Peter’s heroic duties are compounded by bizarre everyday problems, creating comic frustration.

Character interactions

  • Alice gently but firmly disciplines Arale, while Arale jokes around and delights in shocking Peter.
  • Peter questions Alice, learns the truth about both sisters, and asks her to keep Arale under control.
  • Peter’s thoughts about Kraft reveal an ongoing, weary familiarity with Kraft’s disruptive inventions.

Ch. 138Bonus prequel: There's something wrong with my scientist system

Summary

  • Wang Mian’s transmigration: After dying in a car accident, Wang Mian awakens as a baby abandoned at an American orphanage. With no English translation ability, he gradually learns the language while waiting for his system to activate.
  • The scientist system: At around age two, he receives the Great Scientist System, which assigns him learning-focused quests. Completing the first grants an Enhanced Memory Palace—a virtual study with a computer capable of storing memories and playing films and games. A later quest gives him Enhanced Lucid Dreaming, allowing him to study while dreaming.
  • An increasingly daunting goal: The system challenges Wang to complete university and publish a paper in a prestigious scientific journal before turning fifteen. He worries that life in the orphanage will not give him the education or opportunities he needs, but begins planning to study independently.
  • Growing independence: Wang spends his days learning and using his memory palace for entertainment. He becomes withdrawn, then starts exploring the orphanage grounds and sneaking outside to scout for a library and possible study options.
  • Kidnapping and crisis: On one excursion, he is kidnapped with a diverse group of people and taken to a laboratory. Wang realizes they are likely intended for human experiments. Bound to a table, he is injected with a blue-violet liquid and loses consciousness. Only then does the system report a lethal threat; its emergency countermeasures fail, and it begins crashing.

Character developments and relationships

Wang is practical, self-reliant, and resourceful, but also an irreverent, anxious child who treats his system as both a guide and a source of frustration. His exceptional learning tools encourage ambitious plans, yet his isolation and lack of resources make him increasingly withdrawn. His relationship with the system shifts from excitement and gratitude to bitter distrust when it fails to protect him.
The orphanage staff provide care and language instruction, though Wang sees the institution as limited in what it can offer him. His interactions with the other children are mostly superficial: he plays along when expected but prefers solitary study and entertainment.

Significant themes

  • The gap between extraordinary ability and real-world support: Powerful learning cheats cannot replace education, money, safety, or opportunity.
  • Childhood vulnerability: Wang may have an adult’s memories and a system, but he remains physically helpless against kidnappers.
  • Ambition and isolation: His drive to get ahead helps him plan for the future but also separates him from others.
  • Unreliable “cheats”: The system promises advancement yet proves powerless at the moment Wang most needs it.

Ch. 139Side story: Avengers

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Ch. 140The Ancient One was exhausted and wanted to retire

Plot points

  • Kraft finishes building the Crossbone Vanguard after spending so long in his lab that he has barely followed events outside. He recalls that Peter had mentioned S.H.I.E.L.D. and Hydra, whose conflict is now dominating the news.
  • Angela reports that S.H.I.E.L.D.’s systems are sealed, while reports show escalating violence in Washington, including Captain America fighting a man with a metal arm. Tony Stark is absent because he is undergoing surgery to remove shrapnel, performed by Stephen Strange, whose injuries were healed by Osborn’s Regeneration Serum.
  • The Ancient One tells Kraft that the Reality Stone—the Aether—will emerge in Britain in three days. The Dark Elves are awakening and could use it to plunge the world into darkness. Kraft initially has little interest, fearing the Stone could draw Thanos’s attention, but immediately changes his mind when he hears it may fall into Asgardian hands.
  • The Ancient One explains that Kraft’s earlier actions injured Professor Selvig, who would otherwise have helped Thor defeat the Dark Elves. She expects Kraft to make up for the disruption by dealing with them.
  • Kraft asks why the Ancient One cannot handle the threat herself. She reveals that she had planned to pass the Sorcerer Supreme role to Strange and retire, but Strange’s recovery has disrupted that plan. Meanwhile, one of her disciples has turned to Dormammu, forcing her to address that danger too.

Character developments and interactions

  • Kraft is delighted by completing his ship, but his excitement over the Reality Stone quickly overrides his reluctance to take risks. He is also annoyed to discover that the Sorcerer Supreme position sounds less like an honor and more like inheriting the Ancient One’s problems.
  • The Ancient One uses a mix of teasing, guilt, and practical explanation to steer Kraft toward the Dark Elves. Her weariness shows: she is burdened by both the Dark Elves and her fallen disciple, and wants to retire.
  • Kraft and the Ancient One trade exasperated remarks, especially over his responsibility for Selvig’s condition and his failure to remember who Selvig is.

Significant themes

  • Unintended consequences: Kraft’s past actions have altered events, leaving others to deal with the fallout.
  • Responsibility and succession: The Ancient One’s hoped-for retirement and Strange’s changed circumstances underline the difficulty of passing on a burden.
  • Self-interest versus duty: Kraft’s decision to pursue the Reality Stone is driven less by concern for the world than by his determination not to let Asgard claim it.
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