I Make Games to Make Players Cry
Chapter 100

A Mysterious and Bizarre Game Worldview

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Games, whether single-player or online, have evolved with the times, presenting a diverse and flourishing landscape.

Each of these games comes with a unique and diverse worldview.

But there is one game world that seems somewhat different from others.

On the surface, it's just like our everyday lives—ordinary and unremarkable.

Just like in our real society, there are all kinds of people. They are busy striving for a better life, and they also struggle and fight for happiness in their daily routines.

Everyone in this world has their own story, their own life, and their own experiences.

No matter how you look at it, it's no different from reality.

but.

This prosperous life is merely a superficial phenomenon of this world.

Deep within it lies a world of absurd, bizarre, mysterious, and unknown things.

In this era where everyone believes in science, it breeds Supernatural Anomaly that science cannot explain!

For example, in places that people don't usually pay attention to, there exist many unknown energies and 'objects' that carry these energies.

There are also creatures in places unknown to people that exist beyond their common sense and understanding.

Even in sparsely populated areas, there are some incredible and unbelievable 'regions'.

But what's even more serious is that in the realm of consciousness—which people can't see, touch, or perceive—there exists 'information' that's akin to a dimensional reduction attack.

These 'items' that carry unknown energy usually have a huge impact on people, to the point of causing a sensation.

These 'creatures' that are beyond the comprehension of ordinary people usually bring bloodshed and crisis to people, causing panic about death.

These incredible 'areas' are often forbidden zones where strangers are not allowed to enter; once stepped into, life or death is left to fate.

Information that ordinary people cannot perceive, due to its different level of influence, is essentially a disaster that humanity cannot resist. This is because it is very difficult to deal with direct attacks from the consciousness and mental level.

These bizarre and mysterious beings each possess strange and unusual characteristics.

Some of them are extremely dangerous, capable of easily taking lives, and in more serious cases, they can even lead to the extinction of civilizations and the destruction of the world.

For example, a Mask that can erase consciousness and cause the body to decompose rapidly.

Another example is an information source that can drag human consciousness into another mental world and manipulate it.

Besides these dangerous ones, there are also harmless ones.

For example, a creature with bright, big eyes that chatters and circles around people.

Another example is a red pill that can cure all diseases.

Besides the two extremes mentioned above, there is also a type that appears harmless but still poses a certain degree of danger.

For example, a morgue where the deceased can be given the consciousness of others and brought back to life.

Another example is a city train that can travel between the past and the future, picking up passengers from different eras.

These supernatural entities—objects, creatures, areas, and information—possessing bizarre abilities, are all mocking this era of scientific supremacy.

At the same time, it is suspected that there are many unknown advanced civilizations that existed in this world between the beginning of the Big Bang and the era of human prosperity.

This has left behind these 'remains' and 'extraterrestrial objects' that cannot be explained by modern science and technology.

And so it is a world that appears normal on the surface, but is actually bizarre.

An organization emerged specifically to control these supernatural entities.

FBC, Federal Bureau of Control.

They have a long history, exist independently of various countries, and often cooperate with these countries to ensure social stability and development.

Oldest House is their main base and the 'living Apartment Building ' on which they depend for survival.

Here, they can gain a better understanding of Supernatural Anomaly.

As time went on, they learned that what they called the anomaly was actually the behavior of 'collective human consciousness'.

When too many people imagine or discuss something, there is a chance of triggering a dimensional collision, which could cause 'certain beings' to appear in this thriving ordinary world in a 'very reasonable' way.

These phenomena are Supernatural Anomaly that are beyond scientific understanding and the common perception of ordinary people.

They typically appear in four forms: 'items', 'creatures', 'areas', and 'information'.

Among them, 'items' are the most numerous anomalies.

The final 'information' is the most elusive anomaly.

Therefore, in order to deal with these supernatural phenomena, the Federal Bureau of Control implemented three principles: 'discovery', 'research', and 'control'.

Its purpose is to ensure social stability.

The Control Bureau is extremely powerful, with multiple sites around the world and substantial financial resources.

Each of these sites controls some degree of Supernatural Anomaly.

Therefore, these sites are called ' Containment Sites '.

At the same time, due to the Director of the Control Bureau's authority and Oldest House's characteristic as a regional anomaly, each of the Containment Sites distributed around the world is actually connected to the main base, and the Director can go there at will.

In addition to these, the Control Bureau itself has very strict internal rules.

The people inside are all scholars from all over the world, and their daily work is all research-oriented.

To ensure their safety, the Control Bureau implemented a unified military-style management system.

The main base in Oldest House, as well as the global site of the Containment Sites, were equipped with a large number of highly trained agents.

Based on these agents, more than six types of teams were formed, ranging from those responsible for combat to those responsible for control.

Furthermore, depending on certain designated missions, the six types of teams will be further subdivided into approximately 42 task forces.

Each one has its own area of expertise and capabilities.

Their mission is to travel to places around the world where Supernatural Anomaly occur, investigate the source of the anomalies, and then bring them back to the nearest Containment Sites for research and control.

Then, a summary experiment report is compiled and archived.

To ensure the confidentiality of experimental content, experimental reports are usually edited by removing data and blacking out sections for security purposes.

Since it is an experiment, it naturally requires human testing.

The Control Bureau assigned a large number of D-Class Personnel to conduct these tests.

They have no human rights or freedoms whatsoever.

They are usually composed of death row inmates from all over the country, and are basically executed after the experiment is completed, so they are insignificant human expendables.

However, in some special circumstances, the Control Bureau will also recruit some volunteers and its own agents to participate.

But experiments are often accompanied by madness.

Among them, there will be some research fanatics who will do the most heinous things for the sake of experimental process and results.

They disregarded life, were cold-blooded and ruthless, and were only interested in completing their experiments, even at the cost of doing extremely terrible things.

But that's a story for another time.

Since its establishment, the Control Bureau has evolved with the times. To date, they have successfully controlled over a thousand Supernatural Anomaly.

This does not include anomalies that become 'useless' after losing their characteristics, nor does it include anomalies that have been executed.

This is based on experience with strict rules and controls within the organization.

The Control Bureau classified these Supernatural Anomaly into different levels.

Based on the difficulty of control, they are ranked from low to high as follows.

Zayin (simple):

Supernatural Anomaly of this level can be controlled very easily without requiring much manpower or resources, but these anomalies still pose a certain degree of danger.

WAW (Difficulty):

This level of Supernatural Anomaly is highly difficult to control, requiring significant manpower and resources. They are also very dangerous and prone to escaping control, with some exhibiting aggressive tendencies. This level encompasses the most anomalies within the organization.

Aleph (Danger):

This level of Supernatural Anomaly is extremely difficult to control, requiring enormous human and material resources, and the scale of control is much larger than the previous two levels. Most of these anomalies pose a significant threat to humans. However, not all of them are; a small portion pose little threat.

Trump (Ace):

This level of Supernatural Anomaly can usually be used by humans, generally to combat other threatening anomalies. Its existence is a top secret of the Control Bureau, and only the Director can use it, or anyone else can use it with the Director's authorization.

Invalidation anomaly:

Supernatural Anomaly of this level generally lose their mysterious characteristics and abnormal attributes due to various circumstances and reasons, and thus become ordinary items.

Mythic:

This level of Supernatural Anomaly is beyond human control with current capabilities and methods, and it is extremely likely to cause a world-ending crisis, making it the greatest potential threat to humanity!

Therefore, the Control Bureau has been doing everything in its power to address these anomalies.

However, as the number of anomalies under control increased, the Upper Council of the Control Bureau began to number and name each Supernatural Anomaly in order to facilitate recording and archiving.

By further subdividing the data, a difficulty level was added after the anomaly's serial number.

For example, in Z-FBC-0005, the Z stands for Zayin (simple).

For example, in W-FBC-0087, the W stands for WAW (difficult).

For example, in A-FBC-0020, the A stands for Aleph (danger).

These numbers were not assigned in sequence.

For example, the Z-FBC-0500 panacea, after being processed by the Z-FBC-0914 all-purpose conversion machine, produced the Lovecraft pendant with the serial number W/Z-FBC-0427.

W/Z means that the anomaly itself is very easy to control, but the 'strange creatures' created by the anomaly are extremely difficult to control.

Therefore, the designation W/Z-FBC-0427 indicates two different control difficulties.

However, this also shows that the order of the numbers is not the order in which Supernatural Anomaly were discovered.

More often, it serves a function similar to a code name.

These anomalies include 'star-destroying' and 'mythical-like creatures'.

It is not easy for the Control Bureau to control anomalies using only its own technological capabilities.

Meng Shu recalled that the later the number, the more despairing it was.

This leads to the perception that humans are lambs to the slaughter, and that their daily lives are merely a slow process of waiting to die.

What's even more terrifying is that this bizarre world has been destroyed more than twice!

The cause of the destruction is unknown.

Then, the T-FBC-2000 deus ex machina cloned the humans and implanted their memories, allowing them to rebuild the world.

After the reconstruction is completed, all of humanity's memories of rebuilding the world will be erased, allowing their memories to return to the time before the destruction, achieving a perfect transition between before and after.

To make people believe that the world is at peace.

That's a bit unsettling when you think about it.

But this is not the most desperate situation.

One drawback of deus ex machina is that the human bodies cloned by it will have different physical structures than previously known.

Furthermore, the deus ex machina malfunctioned, and before the world was destroyed, it began to automatically clone deformed humans.

It seems to be getting unstable.

Moreover, this thing is not safe; it can be vandalized at any time.

According to the records stored in Z-FBC-5000's 'Failed Mechanical Suit', the director of the Control Bureau once issued a plan for the extermination of humanity.

In this plan, the Control Bureau's Special Task Force destroyed the T-FBC-2000 Deus Ex machina, completely extinguishing humanity's hope for rebirth.

It was only through the combination of two unknown anomalies, A-FBC-0055 (unknown) and A-FBC-0579 (deleted), that the universe was reset and returned to its original peace.

Therefore, this worldview is far too unreliable.

Ultimately, it is the power of human technology that is fighting against these mysterious and unknown beings.

Imagine what kind of disaster it would be if these Supernatural Anomaly escaped from the control room.

This game was born within this worldview.

However, since the setting of "Control" has been adopted, Meng Shu must ensure consistency.

Especially the hierarchy of the people inside.

First, there is the 'committee' above humanity.

They hold a superior status and are also higher life forms.

Within the entire Control Bureau's personnel structure, only the bureau chief has the qualifications and authority to contact and communicate with them.

Then there are A+ level personnel, which are the directors of the Control Bureau.

Next are the A-level personnel, the ' Upper Council ' composed of 13 high-ranking personnel below the Director.

Basically, any matter, big or small, concerning abnormalities will be reviewed and judged by the Upper Council before the Director makes a decision.

Then there are B-Class Personnel, who are indispensable key figures in the Control Bureau, usually researchers and PhDs or other scientific research staff.

Secondly, there are C-Class personnel, who are replaceable and are generally facility security personnel, special agents, and site technical maintenance personnel.

Finally, there are D-Class Personnel, who are considered consumable personnel.

After writing these down, Meng Shu looked at the games in the system store again.

For certain reasons, this chapter adopts the world-building and rating system of the single-player game Control. Some vocabulary has been modified, but the core elements remain the same.

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