I Make Games to Make Players Cry
Chapter 102

Horror Game Universe Setting

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but

To make "Control Failure" more comprehensive and fun, it would be best to add more exceptions.

However, how could Meng Shu possibly remember all 6,999 anomalies?

Even with an exceptional memory, it's impossible.

Let alone 6999, he could only recall no more than 30 of the first 999.

And for these 30, we can only know a general idea, such as what abilities and characteristics the anomalies have, and that's all.

I have no recollection of anything else, including the experimental records.

Although he knew that the game's concept design must have included the abnormal documents that should have appeared in the game, such as W-FBC-0173 and A-FBC-0106.

But what Meng Shu wanted to do even more was to add more elements to fill the game completely and increase its fun.

It gives players a feeling that everything is fresh, interesting, and worth exploring.

We want players to know about the unique charm and wonder of these things.

There's nothing I can do if I can't remember.

or

Did you make this up yourself?

The idea was immediately rejected by Meng Shu.

He doesn't have the ability, the time, or the skill.

The unusual log document is filled with professionalism and jargon, and every line and sentence presents the objective facts.

In terms of content description, personal opinions are almost never included; it is always based on on-site records.

That's why each document looks so persuasive and compelling.

It is also a captivating charm.

If there's really no way to get it, then we can only give up.

Let's just use the exceptions from the game itself.

Meng Shu shook his head regretfully, opened the folder "Control Failure", and prepared to go through the conceptual design inside first.

result

He was stunned.

Immediately afterwards, his eyes widened in disbelief.

Am I dreaming?

Meng Shu looked surprised. Inside the folder titled "Control Failure," there was an additional folder.

The folder has a very simple name.

'Complete list of abnormal data.'

The meaning is self-evident.

Meng Shu quickly double-clicked to open it, and was immediately stunned.

Then he smiled.

On the computer screen, 6,999 PowerPoint presentations were laid out in front of me.

If it's not an anomaly, then what is it?

He opened the PowerPoint presentation about the W-FBC-0087 anomaly.

Sure enough, it contained not only the project number, but also the project level, control measures, and project description.

Because it's a PowerPoint presentation, you can insert jump links within a single slide to navigate between multiple pages.

The three experimental records of W-FBC-0087 are also included.

And just like when I first watched it, it's chilling.

The explanation is that it has not been edited.

Meng Shu then opened several more PPTs that she remembered containing experimental records, and sure enough, they were very comprehensive.

It not only contains experimental records, but also related events and stories.

This made him laugh again.

"It's like finding a needle in a haystack, only to have it come to you effortlessly."

I thought and thought, but I never expected that these would be included in the game's concept design folder!

However, he didn't care why the game "Control Failure" had such comprehensive anomaly documentation, and why it was even made into a PowerPoint presentation.

All he knew was that the production team probably had big ambitions, but alas, it was a pity for them.

Looking at the dazzling array of unusual documents in front of him, Meng Shu suddenly had a plan in his mind.

Since we have such a complete set of items, and this world happens to lack them, and the next game needs them.

So

I'd rather do the moving.

Spread it in this parallel world!

Let the world know about this captivating personal literary creation!

Xia Nianzhen, Xu Hong, Qiu Yuan, and Chen An, four key employees, entered the conference room with their notebooks.

Then I found a seat and waited for Boss Meng to arrive.

Just now, a meeting notice popped up in the company's WeChat group.

Xia Nianzhen and the others who were working suddenly felt a chill run down their spines. They looked at each other, wondering what was going on.

That can't be.

Another new work, isn't it?

Our boss seems to be making games too frequently.

Keep in mind that they're currently working hard to get the VR version of Dark Forest out!

If it's a new work, then there's a lot of work to do.

We'll be too busy

Xia Nianzhen shook her head, trying to stop herself from thinking about it.

Let's wait until the boss arrives and then take a look.

Just as she was thinking this, Boss Meng walked in carrying his laptop.

Seeing this setup, the group immediately understood that the meeting was indeed about the new work!

Oh my god!

Skyhill has only been out for less than half a year, and its value hasn't even been fully realized yet, and they're already starting a new game?!

However, after thinking about it again, Xia Nianzhen and the others suddenly understood.

The popularity of a game can only last for about six months at most.

Now, with Boss Meng's mysterious development team of over a hundred people, and referring to the development cycles of the previous four games, as well as the efforts of ourselves and others, we are now developing a new game.

Perhaps the new work can really create a transition between the old and the new, just like "Skyhill," and maintain its popularity!

Making money isn't something to be ashamed of.

As an employee, as long as I get my salary and bonus, I'll do whatever the boss says!

Xia Nianzhen watched as Boss Meng plugged the USB drive into the laptop, and then, through the projector, everyone saw the latest PPT file on it.

"Control Failure".

Upon seeing the name, the four main employees were taken aback, exchanged glances, and looked on with curiosity.

The boss has already come up with a name for the game?

Generally speaking, in the early stages of game development, isn't it usually given a temporary name like "Code Name: XXX"?

The game concept hasn't even been explained yet, and the gameplay is still unknown, but they've already come up with a name for the game?

Furthermore, the game's name is "Control Failure".

That's really strange.

I have absolutely no idea what it means.

Although the names of both games, Skyhill and Visage, were equally ambiguous before their development.

Even now, I don't understand why they chose the name "Visage".

On the projection screen, a PowerPoint presentation titled "Scene Art" was opened.

Boss Meng's voice slowly rang out.

"Alright, let's begin the meeting."

Xia Nianzhen and the others immediately sat up straight, holding pens in their hands, hovering over the open notebooks.

Seeing everyone's upright posture, Meng Shu nodded.

"First of all, as you can see, this is our company's new game, ' Control Failure.' Of course, the theme is still horror."

"I've already completed the basic design for this game. The world-building background is also in place, and all the preliminary work has been completed. Chen An, Xu Hong, let's discuss this issue in detail later."

"You all know the worldviews of our first four games, which take place in different eras within the same world. The Federal Bureau of Control setting that I planted can now be partially revealed in this game. You can think of it as a Horror Game Universe, a horror worldview that takes place in the presence of the Control Bureau."

"This game, Control Failure, is meant to convey the concept of Horror Game Universe to players."

Horror Game Universe.

Task designer Chen An was slightly taken aback, somewhat surprised.

He looked up at Boss Meng and the four large characters "Control Failure" behind him, and his expression turned serious.

Game Universe

This is no small matter.

At this moment, Boss Meng rested his hands on the lectern and continued to speak.

"I'm not sure if you understand the concept of a game universe. It's different from those sequel games."

"Our game has a very complete and vast world view, and very rigorous rules. There is also a major setting that supports the operation of the entire game world— the Federal Bureau of Control."

"You can also understand it as the Control Bureau universe."

"Every game we create takes place within this terrifying universe and is closely related to the Control Bureau. In other words, we develop independent game titles based on the Control Bureau concept."

"The Dark Forest, 21 Points, Visage, Skyhill are all games derived from the concept of the Control Bureau. Each of these four games has its own independent storyline, gameplay, and setting. However, they all exist within the same universe, and the protagonists are all related to the Control Bureau. This is the game universe."

"Our games should also develop in this direction in the future."

"I want to give players the ability to find Easter eggs or related content from other games within existing games. This will give them a sense of surprise and accomplishment, keeping them feeling fresh and engaged."

"This is different from those games that are called sequels."

"Sequel games, although they share the same world view, are more or less connected to their predecessors. In terms of setting and gameplay, they are also quite similar, and the plot is more of a 'sequel story' to the previous game. Playing them feels like playing a continuous series. Once you miss a game, you have to go back and watch the previous one or go online."

"While this method of expanding the world view is convenient and simple, it's not what I want. I want to avoid the situation where players 'only play sequels and not previous games,' which creates a generational gap. At the same time, I want to ensure the independence of each game. I want them to seem unrelated to previous games, so that players won't feel a generational gap or be forced to catch up on previous games."

The four people at the conference table nodded in agreement as they listened.

His hands never stopped moving as he summarized his understanding in his notebook.

Designer Chen An hesitated for a moment before raising his hand to ask a question.

"Um, President Meng, our company lacks a lead planner. Without one, the four of us alone probably can't realize your ideas and concepts because none of us are planning experts."

Upon hearing this, Meng Shu shook her head and smiled.

"I understand all of this. You all have your own responsibilities, so don't worry about these things falling on your shoulders."

"Your boss isn't the kind of person who would ask you to do things outside your field. Our company isn't that small either."

Hearing what the boss said, all four of them, except for Xu Hong, breathed a sigh of relief.

Chen An, in particular, looked much more relaxed.

He clearly held multiple positions at his previous company.

Although I don't know what Boss Meng will do, his professional team must have several game designers!

Otherwise, how could four games with well-developed and subtle storylines have been released so quickly?

Meng Shu was unaware that her four employees had started imagining that non-existent professional team again.

He paused for a moment, then continued speaking, which immediately stunned Chen An and the others.

"Moreover, as I just mentioned, the worldview has already been set up. What's missing are the events I mentioned that can be adapted into a game. But someone is already in charge of those."

What!?

Chen An and the others looked surprised.

So, after all this time, this mind-bogglingly massive world-building already exists?!

When the boss said that the worldview was in place, Chen An thought he was referring to the worldview from the 'well' perspective of the game "Control Failure".

It turns out that wasn't the case!

It already existed!

And someone is even in charge of writing the game's storyline from now on!?

Oh, right!

It must be President Meng's professional team!

Yes!

The games are developed so quickly, each one is extremely complete, and the worldviews are interconnected.

So maybe Dark Forest is the first test project under this vast world-building!?

The more Chen An and the others thought about it, the more unbelievable it seemed.

I just feel that future game development plans will probably accelerate as the number of people increases.

Boss Meng looked at the thoughtful employees and tapped the table to get everyone's attention.

"However, it's not good to keep making independent games. No matter how big the world-building is, it's not good if the games are too scattered."

"Therefore, we need something to centralize the worldview. And that thing is the Federal Bureau of Control."

"After making every two or three indie games with a horror worldview, we will release a game about the Control Bureau itself."

"For example, in the game ' Control Failure,' the events occur within the Control Bureau itself. The purpose of this is to let players understand that the game world is not empty. Rather, there is a mysterious organization that is always present in front of them, adding a sense of realism to this world. Its function is similar to a way of secretly connecting several separate games together."

"We want players to know that our game's worldview isn't presented through textual descriptions and settings like other games. Instead, it's something they truly experience through the gameplay!"

"We want players to discover the behind-the-scenes story and understand the world setting by experiencing each independent event within this vast world! We want players to have a sense of positivity and novelty in exploring a horror world."

"We want to leave everything to the players. Let them know that they are in a vast game world, experiencing one terrifying and dangerous event after another in various identities!"

"Over time, it will attract players who don't play Horror Games to learn about our grand worldview and become curious about this so-called mysterious and wonderful horror world."

"Keep this pace and create a horror IP of our own. Let's work together!"

After Meng Shu finished speaking, she clenched her right fist and made a cheering gesture at her chest.

Chen An and others in the audience applauded enthusiastically.

My heart was also filled with curiosity.

Horror Game Universe.

That's incredibly rare!

Is it really possible to put all the independent games under the same universe?

Chen An didn't know, and wasn't sure.

But with the success of the four games already in front of him, he had to admit that things were moving in the right direction.

This kind of unusual game universe isn't something that no developer has done before.

But most of them ended in failure.

The reason is simple: the types are restricted!

If it's a sci-fi game universe, then all of this developer's games, whether they're shooting, racing, sports, or RPGs, must be set in the future and be sci-fi.

This eliminates the possibility of games featuring magic and fantasy, modern warfare, or historical themes.

If the developers want to make other types of games, then those games cannot be categorized into this science fiction game universe.

A manufacturer cannot limit itself to one type of market, as this would mean giving up the benefits of other types of markets.

However, if no new games are released to expand the game universe over time, it will gradually become forgotten and eventually be forgotten by players.

This means that the game universe was created for nothing.

Another reason is that it's not very meaningful to do so.

If several games share the same world view, then the game is basically a sequel.

For example, "The Fatal Agent", "The Fatal Agent 2", "The Fatal Agent 3", etc.

This format not only shares the same worldview, but is also easy to produce.

After all, the existing setup is right in front of us.

Moreover, for those manufacturers, game development consumes a lot of human, material, and financial resources.

Given these conditions, they would rather develop a sequel to a game than develop a completely new independent IP.

Because sequels can not only attract fans of the original, but also tell new players that the game is so popular that there are already sequels 2, 3, 4, 5, and 6.

Furthermore, for sequels, it's convenient and quick to reuse the world view of the previous work, and the plot is also very easy to write.

Therefore, Chen An was surprised when he heard about the Horror Game Universe.

However, given the success of the first four games, and the fact that the horror genre is not limited by any particular type, this is a valid point of view.

Any game can be made scary!

For example, horror in the future, horror in history, and horror in the modern world.

If Boss Meng is willing, he can also make horror films with magical and fantastical themes, horror films with martial arts and fantasy themes, and so on.

In short, the horror genre is incredibly versatile, and the boss seems to be very keen on making only Horror Games!

If this trend continues, the horror genre market may really become dominated by one company!

"Alright, now let's introduce the monster designs in this game."

As Meng Shu's voice rang out, all the employees' attention turned to the projection in front of them.

The PowerPoint presentation had also flipped to the initial draft of the monster design.

There, monster-shaped figures have already been displayed from various angles.

The first thing to appear before everyone was a monster with the appearance and name W-FBC-0173.

Just two words.

'statue'

Company things have gotten really busy lately, so updates will be a bit later. But that's not a reason to abandon the project! The average subscriptions are already over 1400, and 1500 is just around the corner!!! The newbie group I joined calls me "boss" now, how could I possibly abandon it!

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