A Shelved Game
Meng Shu closed her eyes and connected with the system in her mind.
Soon, his attribute panel appeared.
Planning: 60+12 (average)
Program: 60+30 (Excellent)
Art: 60+7 (Average)
Music: 60+2 (Normal)
Meng Shu nodded slightly.
He had actually looked at these four attributes once, the day after the release of "Control Failure".
His planning attribute increased by 5 points, which he felt was to be expected.
From project initiation to market launch, every step of "Control Failure" was completed under his leadership.
There was no involvement of capitalists, no financiers making unreasonable demands, and no random people giving orders.
Everything was made according to his ideas.
Whether it's the adaptation of the original plot, the expansion of the story, the setting of parallel worlds, or related follow-up plots, etc.
He even planned the transition to the next game.
Everything players are experiencing in Control Failure right now is exactly what Meng Shu wanted to do.
If this doesn't even increase the price by 5 points, it really doesn't make sense.
Other than that, the program attributes increased by 10 points, which is 2 points more than the previous "Skyhill".
Meng Shu values this attribute highly.
This relates to the ability to adapt the original game.
Its importance is self-evident; adding original content to games is basically done through this.
If the attributes are too low, then the idea of a parallel world like "Control Failure" and the concept of a 3D version of "Skyhill" simply cannot be realized.
Because of insufficient technical capabilities and a shortage of personnel.
Therefore, the higher this attribute is, the better.
Moreover, he personally experienced the extraordinary improvements brought about by the program's attributes.
Now he wants to create something, or something else involving code, that he can do quickly and efficiently.
It's a skill etched deep into his soul.
Of the remaining points, Art increased by 2, while Music did not.
Leaving aside the art direction, the two points should be the discussions Meng Shu had with Fang Yuancheng regarding the visual style during the game development process, as well as factors such as the creation of drafts.
Regarding the music issue, Meng Shu delegated the entire responsibility to Infinite Network Entertainment and did not interfere herself, only handling the final review. Therefore, the lack of a price increase is understandable.
Next, we'll look at how much Fear Points you can gain in each game.
Dark Forest: 2.46 million people have been frightened (90,000 new cases).
21 Points: 12.33 million people have been frightened (an increase of 2.17 million).
The Visage: 1.78 million people have been frightened (an additional 110,000).
Skyhill: 8.4 million people have been frightened (4.71 million new cases).
"Control Failure": 3.98 Million People Have Been Already Frightened
Total Fear Points: 106,170,000 (106.17 million)
When Meng Shu saw the total Fear Points, she was very satisfied.
But after seeing the data for "The Visage," I couldn't help but sigh.
As expected, this game is still too terrifying for players in parallel worlds, and it hasn't even broken 2 million players yet.
However, it's understandable; even the PC version of this game is scary enough.
The VR version was naturally too much for players who were experiencing horror for the first time.
As expected, scary things need to be introduced gradually for people to accept. I was too hasty and made a VR version of "The Visage" all at once, so it's no wonder they couldn't accept it.
It's beyond the scope of the curriculum, after all.
Shaking her head, Meng Shu could only sigh that she hadn't planned things properly back then.
Now, a year later, he's not sure if "The Visage" has recouped its costs, which cost him 6.9 million "Fear Points".
Meng Shu silently opened the game store and searched for "Dead Space".
Soon, the entire series was unveiled.
Next to them are their prices.
Dead Space: 4,700,000 Fear Points (4.7 million).
Dead Space: Escape: 440,000 Fear Points (440,000).
Dead Space: Burning: 80,000 Fear Points (80,000).
Dead Space Mobile: 85,000 Fear Points (85,000).
The price of Dead Space 2 is 7,130,000 Fear Points (7.13 million).
The price of Dead Space 3 is 7,800,000 Fear Points (7.8 million).
At a glance, Meng Shu thought it was quite complete.
but...
Below these games, he also glimpsed one.
Dead Space Remake!
Upon seeing this, Meng Shu was slightly taken aback.
This game is widely known.
It caused quite a stir in the original world's Horror Games community.
Before Meng Shu transmigrated, the game had only released a promotional video; there wasn't even a specific release date yet.
But now it's actually appearing in the system store!
But the price...
No price listed!
Because there are only four big characters on the price page.
'Stay tuned'
This was something Meng Shu hadn't expected.
But thinking about it, I've come to terms with it.
The game hasn't been released yet, so it's normal that it's not available.
Thinking of this, Meng Shu suddenly opened her eyes, but then immediately closed them again and connected with the system.
This game...
It wasn't released and doesn't even exist in the market, so why is it appearing in the store...?
Although no price was provided, the item did appear. Does that mean...?
The games in the system store are not limited to those from before I transmigrated.
Instead, it encompasses all 'future games,' even those he doesn't know about and that haven't yet been released?
Thinking of this, Meng Shu immediately began searching.
He wanted to confirm whether his guess was true.
After all, before I traveled through time, there were still many games in my original world that hadn't been released yet.
If this system's store can include future games, then it means...
There are many games that even he himself is unaware of!
So first, try searching for the first one!
Meng Shu thought of "The Callisto Protocol," a Horror Games with gameplay footage, but which had not yet been officially released.
He wanted to know if the game actually existed in the system.
Soon, as he searched, the Callisto Protocol came to light.
This surprised Meng Shu.
It actually exists!
Just like Dead Space Remake, there's no price listed, only "Coming Soon".
Meng Shu then tried searching for "Choo-Choo Charles".
As expected, it's still 'Stay tuned'.
After a pause, Meng Shu frowned in deep thought, and then searched for another game.
Contempt
Then
This time, the search results no longer showed "Coming Soon".
Instead, they are real, purchasable goods with a price!
7,090,000 Fear Points (7.09 million) is the in-game store price.
Upon seeing this, Meng Shu instantly understood.
This also means that the game "Contempt"... had already been released in the original world!
But when was it released?
Meng Shu had no idea, since the system wouldn't notify him that a new game was being released and that he should buy it.
But that's not a big deal.
After glancing at "Contempt", he tried several more games in a row.
Games like Resident Evil 9 and the Evil Within 3.
I also tried other non- Horror Games, such as the Elder Scrolls 6, GTA 6, Starfield 2, and so on.
Unfortunately, it seems a bit detached from reality.
The games he just searched for didn't even have a "coming soon" option; they were simply marked as "not found."
Seeing this, Meng Shu made a guess.
Perhaps these games weren't even released in the original world, which is why the system store couldn't be 'scraped'?
But it's true, I was foolish enough to search for "The Elder Scrolls 6". It seems I had too high expectations for that company.
Shaking his head, Meng Shu had a general idea and a basic understanding of the game's existence.
Now, it's time to get down to business.
Meng Shu looked at "Dead Space".
This is a third-person horror shooter game released in 2008 in the original world.
Because it was released a long time ago, the game's graphics and controls are very different from what we have now.
Even so, the game still requires a high level of Fear Points, which proves just how high the game's quality is.
This is not surprising, given how successful Dead Space was back then.
The 2008 sci-fi Horror Games had an extremely advanced world-building and monster designs that far surpassed those of zombies.
The horror atmosphere is top-notch, the costumes are avant-garde, and the plot is interesting.
With so many advantages, it was truly a boon for horror game players, and it's no wonder it was so successful at the time.
Unfortunately, fate played a cruel trick on us.
The Dead Space series was both made and destroyed by horror.
In the niche horror market, this critically acclaimed sci-fi Horror Games has surprisingly failed to achieve commercial success.
Despite the success of the first game, it laid a solid foundation for the sequel.
However, the involvement of the company behind the scenes, and the need to cater to the mainstream shooting genre at the time, forced the second installment of this game to make some compromises.
In other words, reduce the horror elements and increase the shooting elements.
Therefore, many players will find that Dead Space 2 is mostly about shooting.
Even so, the development team still proved that horror and shooting complement each other.
It allows players to defend themselves with firearms in a tense and frightening process.
However, this change was not well received by the market and even backfired, resulting in sales falling short of expectations.
The game company has high hopes for this series, including not only novels, but also anime, comics, and more.
It can be described as a key project.
Therefore, the sales of the second generation did not stop them from producing the third generation.
However, in order to ensure sales and cater to the mainstream of shooting games, the game company intervened once again.
Therefore, Dead Space 3 is basically a third-person shooter game, with horror atmosphere playing only a small part.
To ensure players could enjoy shooting, the main storyline became incredibly melodramatic, and ammunition resources were standardized.
It even added an online multiplayer mode, so that players can team up and shoot each other.
Each iteration of Dead Space has been designed to cater to the shooting game market and attract its players.
Unfortunately, players who enjoy shooting games are just looking for fun, so why would they come to play a game that claims to be sci-fi and horror?
Players who enjoy Horror Games have abandoned them due to these changes aimed at catering to a wider audience.
In the end, the game company's actions resulted in a double loss, pleasing neither side.
As a result, he was eventually sidelined by the game company.
He remained hidden for nine years.
Meng Shu couldn't comment on the game company's actions.
All he knew was that the company had ruined many intellectual property rights, including his favorite Alice series.
As a businessman, Meng Shu knew the company's profit-driven nature, so he had nothing to say.
However, as a player, he only expressed his dislike for the company.
To this day, Meng Shu firmly believes that the company's decision to release a remake of Dead Space was not just empty talk about "wanting more players to experience it."
Instead, they saw the market was flooded with a variety of Horror Games, with many great titles being released, and the success of Resident Evil 2 and Resident Evil 3 remakes, so they followed suit.
The ultimate goal is still to get money out of players' pockets; otherwise, who would remake a game IP that has been shelved for nine years and is critically acclaimed but commercially unsuccessful?
but
Meng Shu is different from this company.
Although he is an entrepreneur, he is also a player at heart.
His purpose in making games is very simple: to scare players to tears, nothing more.
Making money was just a side effect.
Earning Fear Points, buying games, adapting storylines, and developing original content are what he, as a game entrepreneur, should be doing.
Therefore, Meng Shu directly purchased "Dead Space".
Immediately, there was a clattering sound of coins.
His Fear Points was reduced by 4.7 million.